source: src/Plane.cpp@ d466f0

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Last change on this file since d466f0 was 27ac00, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Made the line-plane intersection method take a line instead of two vectors

  • Property mode set to 100644
File size: 6.7 KB
Line 
1/*
2 * Plane.cpp
3 *
4 * Created on: Apr 7, 2010
5 * Author: crueger
6 */
7
8#include "Plane.hpp"
9#include "vector.hpp"
10#include "defs.hpp"
11#include "info.hpp"
12#include "log.hpp"
13#include "verbose.hpp"
14#include "Helpers/Assert.hpp"
15#include <cmath>
16#include "Line.hpp"
17#include "Exceptions/MultipleSolutionsException.hpp"
18
19/**
20 * generates a plane from three given vectors defining three points in space
21 */
22Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) throw(LinearDependenceException) :
23 normalVector(new Vector())
24{
25 Vector x1 = y1 -y2;
26 Vector x2 = y3 -y2;
27 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(x2)) < MYEPSILON)) {
28 throw LinearDependenceException(__FILE__,__LINE__);
29 }
30// Log() << Verbose(4) << "relative, first plane coordinates:";
31// x1.Output((ofstream *)&cout);
32// Log() << Verbose(0) << endl;
33// Log() << Verbose(4) << "second plane coordinates:";
34// x2.Output((ofstream *)&cout);
35// Log() << Verbose(0) << endl;
36
37 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
38 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
39 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
40 normalVector->Normalize();
41
42 offset=normalVector->ScalarProduct(y1);
43}
44/**
45 * Constructs a plane from two direction vectors and a offset.
46 */
47Plane::Plane(const Vector &y1, const Vector &y2, double _offset) throw(ZeroVectorException,LinearDependenceException) :
48 normalVector(new Vector()),
49 offset(_offset)
50{
51 Vector x1 = y1;
52 Vector x2 = y2;
53 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON)) {
54 throw ZeroVectorException(__FILE__,__LINE__);
55 }
56
57 if((fabs(x1.Angle(x2)) < MYEPSILON)) {
58 throw LinearDependenceException(__FILE__,__LINE__);
59 }
60// Log() << Verbose(4) << "relative, first plane coordinates:";
61// x1.Output((ofstream *)&cout);
62// Log() << Verbose(0) << endl;
63// Log() << Verbose(4) << "second plane coordinates:";
64// x2.Output((ofstream *)&cout);
65// Log() << Verbose(0) << endl;
66
67 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
68 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
69 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
70 normalVector->Normalize();
71}
72
73Plane::Plane(const Vector &_normalVector, double _offset) throw(ZeroVectorException):
74 normalVector(new Vector(_normalVector)),
75 offset(_offset)
76{
77 if(normalVector->IsZero())
78 throw ZeroVectorException(__FILE__,__LINE__);
79 double factor = 1/normalVector->Norm();
80 // normalize the plane parameters
81 (*normalVector)*=factor;
82 offset*=factor;
83}
84
85Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) throw(ZeroVectorException):
86 normalVector(new Vector(_normalVector))
87{
88 if(normalVector->IsZero()){
89 throw ZeroVectorException(__FILE__,__LINE__);
90 }
91 normalVector->Normalize();
92 offset = normalVector->ScalarProduct(_offsetVector);
93}
94
95/**
96 * copy constructor
97 */
98Plane::Plane(const Plane& plane) :
99 normalVector(new Vector(*plane.normalVector)),
100 offset(plane.offset)
101{}
102
103
104Plane::~Plane()
105{}
106
107
108Vector Plane::getNormal() const{
109 return *normalVector;
110}
111
112double Plane::getOffset() const{
113 return offset;
114}
115
116Vector Plane::getOffsetVector() const {
117 return getOffset()*getNormal();
118}
119
120vector<Vector> Plane::getPointsOnPlane() const{
121 std::vector<Vector> res;
122 res.reserve(3);
123 // first point on the plane
124 res.push_back(getOffsetVector());
125 // get a vector that has direction of plane
126 Vector direction;
127 direction.GetOneNormalVector(getNormal());
128 res.push_back(res[0]+direction);
129 // get an orthogonal vector to direction and normal (has direction of plane)
130 direction.VectorProduct(getNormal());
131 direction.Normalize();
132 res.push_back(res[0] +direction);
133 return res;
134}
135
136
137/** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
138 * According to [Bronstein] the vectorial plane equation is:
139 * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
140 * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
141 * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
142 * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
143 * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
144 * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
145 * of the line yields the intersection point on the plane.
146 * \param *Origin first vector of line
147 * \param *LineVector second vector of line
148 * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
149 */
150Vector Plane::GetIntersection(const Line& line) const
151{
152 Info FunctionInfo(__func__);
153 Vector res;
154
155 double factor1 = getNormal().ScalarProduct(line.getDirection());
156 if(fabs(factor1)<MYEPSILON){
157 // the plane is parallel... under all circumstances this is bad luck
158 // we no have either no or infinite solutions
159 if(isContained(line.getOrigin())){
160 throw MultipleSolutionsException<Vector>(__FILE__,__LINE__,line.getOrigin());
161 }
162 else{
163 throw LinearDependenceException(__FILE__,__LINE__);
164 }
165 }
166
167 double factor2 = getNormal().ScalarProduct(line.getOrigin());
168 double scaleFactor = (offset-factor2)/factor1;
169
170 res = line.getOrigin() + scaleFactor * line.getDirection();
171
172 // tests to make sure the resulting vector really is on plane and line
173 ASSERT(isContained(res),"Calculated line-Plane intersection does not lie on plane.");
174 ASSERT(line.isContained(res),"Calculated line-Plane intersection does not lie on line.");
175 return res;
176};
177
178Vector Plane::mirrorVector(const Vector &rhs) const {
179 Vector helper = getVectorToPoint(rhs);
180 // substract twice the Vector to the plane
181 return rhs+2*helper;
182}
183
184Line Plane::getOrthogonalLine(const Vector &origin) const{
185 return Line(origin,getNormal());
186}
187
188/************ Methods inherited from Space ****************/
189
190double Plane::distance(const Vector &point) const{
191 double res = point.ScalarProduct(*normalVector)-offset;
192 return fabs(res);
193}
194
195Vector Plane::getClosestPoint(const Vector &point) const{
196 double factor = point.ScalarProduct(*normalVector)-offset;
197 if(fabs(factor) < MYEPSILON){
198 // the point itself lies on the plane
199 return point;
200 }
201 Vector difference = factor * (*normalVector);
202 return (point - difference);
203}
204
205// Operators
206
207ostream &operator << (ostream &ost,const Plane &p){
208 ost << "<" << p.getNormal() << ";x> - " << p.getOffset() << "=0";
209 return ost;
210}
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