source: src/Plane.cpp@ 88104f

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Last change on this file since 88104f was d4c9ae, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Removed the DistanceToPlane method in the Vector class in favor of a method that computes the distance to arbitrary spaces

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File size: 7.0 KB
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1/*
2 * Plane.cpp
3 *
4 * Created on: Apr 7, 2010
5 * Author: crueger
6 */
7
8#include "Plane.hpp"
9#include "vector.hpp"
10#include "defs.hpp"
11#include "info.hpp"
12#include "log.hpp"
13#include "verbose.hpp"
14#include "Helpers/Assert.hpp"
15#include <cmath>
16
17/**
18 * generates a plane from three given vectors defining three points in space
19 */
20Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) throw(LinearDependenceException) :
21 normalVector(new Vector())
22{
23 Vector x1 = y1 -y2;
24 Vector x2 = y3 -y2;
25 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(x2)) < MYEPSILON)) {
26 throw LinearDependenceException(__FILE__,__LINE__);
27 }
28// Log() << Verbose(4) << "relative, first plane coordinates:";
29// x1.Output((ofstream *)&cout);
30// Log() << Verbose(0) << endl;
31// Log() << Verbose(4) << "second plane coordinates:";
32// x2.Output((ofstream *)&cout);
33// Log() << Verbose(0) << endl;
34
35 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
36 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
37 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
38 normalVector->Normalize();
39
40 offset=normalVector->ScalarProduct(y1);
41}
42/**
43 * Constructs a plane from two direction vectors and a offset.
44 * If no offset is given a plane through origin is assumed
45 */
46Plane::Plane(const Vector &y1, const Vector &y2, double _offset) throw(ZeroVectorException,LinearDependenceException) :
47 normalVector(new Vector()),
48 offset(_offset)
49{
50 Vector x1 = y1;
51 Vector x2 = y2;
52 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON)) {
53 throw ZeroVectorException(__FILE__,__LINE__);
54 }
55
56 if((fabs(x1.Angle(x2)) < MYEPSILON)) {
57 throw LinearDependenceException(__FILE__,__LINE__);
58 }
59// Log() << Verbose(4) << "relative, first plane coordinates:";
60// x1.Output((ofstream *)&cout);
61// Log() << Verbose(0) << endl;
62// Log() << Verbose(4) << "second plane coordinates:";
63// x2.Output((ofstream *)&cout);
64// Log() << Verbose(0) << endl;
65
66 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
67 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
68 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
69 normalVector->Normalize();
70}
71
72Plane::Plane(const Vector &_normalVector, double _offset) throw(ZeroVectorException):
73 normalVector(new Vector(_normalVector)),
74 offset(_offset)
75{
76 if(normalVector->IsZero())
77 throw ZeroVectorException(__FILE__,__LINE__);
78 double factor = 1/normalVector->Norm();
79 // normalize the plane parameters
80 (*normalVector)*=factor;
81 offset*=factor;
82}
83
84Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) throw(ZeroVectorException):
85 normalVector(new Vector(_normalVector))
86{
87 if(normalVector->IsZero()){
88 throw ZeroVectorException(__FILE__,__LINE__);
89 }
90 normalVector->Normalize();
91 offset = normalVector->ScalarProduct(_offsetVector);
92}
93
94/**
95 * copy constructor
96 */
97Plane::Plane(const Plane& plane) :
98 normalVector(new Vector(*plane.normalVector)),
99 offset(plane.offset)
100{}
101
102
103Plane::~Plane()
104{}
105
106
107Vector Plane::getNormal() const{
108 return *normalVector;
109}
110
111double Plane::getOffset() const{
112 return offset;
113}
114
115Vector Plane::getOffsetVector() {
116 return getOffset()*getNormal();
117}
118
119vector<Vector> Plane::getPointsOnPlane(){
120 std::vector<Vector> res;
121 res.reserve(3);
122 // first point on the plane
123 res.push_back(getOffsetVector());
124 // get a vector that has direction of plane
125 Vector direction;
126 direction.GetOneNormalVector(getNormal());
127 res.push_back(res[0]+direction);
128 // get an orthogonal vector to direction and normal (has direction of plane)
129 direction.VectorProduct(getNormal());
130 direction.Normalize();
131 res.push_back(res[0] +direction);
132 return res;
133}
134
135
136/** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
137 * According to [Bronstein] the vectorial plane equation is:
138 * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
139 * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
140 * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
141 * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
142 * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
143 * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
144 * of the line yields the intersection point on the plane.
145 * \param *Origin first vector of line
146 * \param *LineVector second vector of line
147 * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
148 */
149Vector Plane::GetIntersection(const Vector &Origin, const Vector &LineVector)
150{
151 Info FunctionInfo(__func__);
152 Vector res;
153
154 // find intersection of a line defined by Offset and Direction with a plane defined by triangle
155 Vector Direction = LineVector - Origin;
156 Direction.Normalize();
157 Log() << Verbose(1) << "INFO: Direction is " << Direction << "." << endl;
158 //Log() << Verbose(1) << "INFO: PlaneNormal is " << *PlaneNormal << " and PlaneOffset is " << *PlaneOffset << "." << endl;
159 double factor1 = Direction.ScalarProduct(*normalVector.get());
160 if (fabs(factor1) < MYEPSILON) { // Uniqueness: line parallel to plane?
161 Log() << Verbose(1) << "BAD: Line is parallel to plane, no intersection." << endl;
162 throw LinearDependenceException(__FILE__,__LINE__);
163 }
164
165 double factor2 = Origin.ScalarProduct(*normalVector.get());
166 if (fabs(factor2-offset) < MYEPSILON) { // Origin is in-plane
167 Log() << Verbose(1) << "GOOD: Origin of line is in-plane." << endl;
168 res = Origin;
169 return res;
170 }
171
172 double scaleFactor = (offset-factor2)/factor1;
173
174 //factor = Origin->ScalarProduct(PlaneNormal)*(-PlaneOffset->ScalarProduct(PlaneNormal))/(Direction.ScalarProduct(PlaneNormal));
175 Direction.Scale(scaleFactor);
176 res = Origin + Direction;
177 Log() << Verbose(1) << "INFO: Scaled direction is " << Direction << "." << endl;
178
179 // test whether resulting vector really is on plane
180 ASSERT(fabs(res.ScalarProduct(*normalVector) - offset) < MYEPSILON,
181 "Calculated line-Plane intersection does not lie on plane.");
182 return res;
183};
184
185/************ Methods inherited from Space ****************/
186
187double Plane::distance(const Vector &point) const{
188 double res = point.ScalarProduct(*normalVector)-offset;
189 return fabs(res);
190}
191
192Vector Plane::getClosestPoint(const Vector &point) const{
193 double factor = point.ScalarProduct(*normalVector)-offset;
194 if(fabs(factor) < MYEPSILON){
195 // the point itself lies on the plane
196 return point;
197 }
198 Vector difference = factor * (*normalVector);
199 return (point - difference);
200}
201
202// Operators
203
204ostream &operator << (ostream &ost,const Plane &p){
205 ost << "<" << p.getNormal() << ";x> - " << p.getOffset() << "=0";
206 return ost;
207}
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