source: src/Plane.cpp@ 0e01b4

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Last change on this file since 0e01b4 was 0e01b4, checked in by Tillmann Crueger <crueger@…>, 15 years ago

FIX: small bug in the Plane::isContained() method

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File size: 6.8 KB
Line 
1/*
2 * Plane.cpp
3 *
4 * Created on: Apr 7, 2010
5 * Author: crueger
6 */
7
8#include "Plane.hpp"
9#include "vector.hpp"
10#include "defs.hpp"
11#include "info.hpp"
12#include "log.hpp"
13#include "verbose.hpp"
14#include "Helpers/Assert.hpp"
15#include <cmath>
16
17/**
18 * generates a plane from three given vectors defining three points in space
19 */
20Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) throw(LinearDependenceException) :
21 normalVector(new Vector())
22{
23 Vector x1 = y1 -y2;
24 Vector x2 = y3 -y2;
25 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(x2)) < MYEPSILON)) {
26 throw LinearDependenceException(__FILE__,__LINE__);
27 }
28// Log() << Verbose(4) << "relative, first plane coordinates:";
29// x1.Output((ofstream *)&cout);
30// Log() << Verbose(0) << endl;
31// Log() << Verbose(4) << "second plane coordinates:";
32// x2.Output((ofstream *)&cout);
33// Log() << Verbose(0) << endl;
34
35 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
36 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
37 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
38 normalVector->Normalize();
39
40 offset=normalVector->ScalarProduct(y1);
41}
42/**
43 * Constructs a plane from two direction vectors and a offset.
44 * If no offset is given a plane through origin is assumed
45 */
46Plane::Plane(const Vector &y1, const Vector &y2, double _offset) throw(LinearDependenceException) :
47 normalVector(new Vector()),
48 offset(_offset)
49{
50 Vector x1 = y1;
51 Vector x2 = y2;
52 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(x2)) < MYEPSILON)) {
53 throw LinearDependenceException(__FILE__,__LINE__);
54 }
55// Log() << Verbose(4) << "relative, first plane coordinates:";
56// x1.Output((ofstream *)&cout);
57// Log() << Verbose(0) << endl;
58// Log() << Verbose(4) << "second plane coordinates:";
59// x2.Output((ofstream *)&cout);
60// Log() << Verbose(0) << endl;
61
62 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
63 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
64 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
65 normalVector->Normalize();
66}
67
68Plane::Plane(const Vector &_normalVector, double _offset) throw(ZeroVectorException):
69 normalVector(new Vector(_normalVector)),
70 offset(_offset)
71{
72 if(normalVector->IsZero())
73 throw ZeroVectorException(__FILE__,__LINE__);
74 double factor = 1/normalVector->Norm();
75 // normalize the plane parameters
76 (*normalVector)*=factor;
77 offset*=factor;
78}
79
80Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) throw(ZeroVectorException):
81 normalVector(new Vector(_normalVector))
82{
83 if(normalVector->IsZero()){
84 throw ZeroVectorException(__FILE__,__LINE__);
85 }
86 normalVector->Normalize();
87 offset = normalVector->ScalarProduct(_offsetVector);
88}
89
90Plane::~Plane()
91{}
92
93
94Vector Plane::getNormal(){
95 return *normalVector;
96}
97
98double Plane::getOffset(){
99 return offset;
100}
101
102Vector Plane::getOffsetVector() {
103 return getOffset()*getNormal();
104}
105
106vector<Vector> Plane::getPointsOnPlane(){
107 std::vector<Vector> res;
108 // first point on the plane
109 res[0] = getOffsetVector();
110 // first is orthogonal to the plane...
111 // an orthogonal vector to this one lies on the plane
112 Vector direction;
113 direction.GetOneNormalVector(res[0]);
114 res[1] = res[0]+direction;
115 // get an orthogonal vector to direction and offset (lies on the plane)
116 direction.VectorProduct(res[0]);
117 direction.Normalize();
118 res[2] = res[0] +direction;
119 return res;
120}
121
122
123/** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
124 * According to [Bronstein] the vectorial plane equation is:
125 * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
126 * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
127 * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
128 * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
129 * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
130 * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
131 * of the line yields the intersection point on the plane.
132 * \param *Origin first vector of line
133 * \param *LineVector second vector of line
134 * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
135 */
136Vector Plane::GetIntersection(const Vector &Origin, const Vector &LineVector)
137{
138 Info FunctionInfo(__func__);
139 Vector res;
140
141 // find intersection of a line defined by Offset and Direction with a plane defined by triangle
142 Vector Direction = LineVector - Origin;
143 Direction.Normalize();
144 Log() << Verbose(1) << "INFO: Direction is " << Direction << "." << endl;
145 //Log() << Verbose(1) << "INFO: PlaneNormal is " << *PlaneNormal << " and PlaneOffset is " << *PlaneOffset << "." << endl;
146 double factor1 = Direction.ScalarProduct(*normalVector.get());
147 if (fabs(factor1) < MYEPSILON) { // Uniqueness: line parallel to plane?
148 Log() << Verbose(1) << "BAD: Line is parallel to plane, no intersection." << endl;
149 throw LinearDependenceException(__FILE__,__LINE__);
150 }
151
152 double factor2 = Origin.ScalarProduct(*normalVector.get());
153 if (fabs(factor2-offset) < MYEPSILON) { // Origin is in-plane
154 Log() << Verbose(1) << "GOOD: Origin of line is in-plane." << endl;
155 res = Origin;
156 return res;
157 }
158
159 double scaleFactor = (offset-factor2)/factor1;
160
161 //factor = Origin->ScalarProduct(PlaneNormal)*(-PlaneOffset->ScalarProduct(PlaneNormal))/(Direction.ScalarProduct(PlaneNormal));
162 Direction.Scale(scaleFactor);
163 res = Origin + Direction;
164 Log() << Verbose(1) << "INFO: Scaled direction is " << Direction << "." << endl;
165
166 // test whether resulting vector really is on plane
167 ASSERT(fabs(res.ScalarProduct(*normalVector) - offset) < MYEPSILON,
168 "Calculated line-Plane intersection does not lie on plane.");
169 return res;
170};
171
172/************ Methods inherited from Space ****************/
173
174double Plane::distance(Vector &point){
175 double res = point.ScalarProduct(*normalVector)-offset;
176 return fabs(res);
177}
178
179Vector Plane::getClosestPoint(Vector &point){
180 Vector difference = distance(point) * (*normalVector);
181 if(difference.IsZero()){
182 // the point itself lies on the plane
183 return point;
184 }
185 // get the direction this vector is pointing
186 double sign = difference.ScalarProduct(*normalVector);
187 // sign cannot be zero, since normalVector and difference are both != zero
188 sign = sign/fabs(sign);
189 return (point - (sign * difference));
190}
191
192bool Plane::isContained(Vector &point){
193 return (fabs(point.ScalarProduct(*normalVector) - offset)) < MYEPSILON;
194}
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