1 | /*
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2 | * Plane.cpp
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3 | *
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4 | * Created on: Apr 7, 2010
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5 | * Author: crueger
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6 | */
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7 |
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8 | #include "Plane.hpp"
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9 | #include "vector.hpp"
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10 | #include "defs.hpp"
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11 | #include "info.hpp"
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12 | #include "log.hpp"
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13 | #include "verbose.hpp"
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14 | #include "Helpers/Assert.hpp"
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15 | #include <cmath>
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16 |
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17 | /**
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18 | * generates a plane from three given vectors defining three points in space
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19 | */
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20 | Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) throw(LinearDependenceException) :
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21 | normalVector(new Vector())
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22 | {
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23 | Vector x1 = y1 -y2;
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24 | Vector x2 = y3 -y2;
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25 | if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(x2)) < MYEPSILON)) {
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26 | throw LinearDependenceException(__FILE__,__LINE__);
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27 | }
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28 | // Log() << Verbose(4) << "relative, first plane coordinates:";
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29 | // x1.Output((ofstream *)&cout);
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30 | // Log() << Verbose(0) << endl;
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31 | // Log() << Verbose(4) << "second plane coordinates:";
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32 | // x2.Output((ofstream *)&cout);
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33 | // Log() << Verbose(0) << endl;
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34 |
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35 | normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
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36 | normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
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37 | normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
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38 | normalVector->Normalize();
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39 |
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40 | offset=normalVector->ScalarProduct(y1);
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41 | }
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42 | /**
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43 | * Constructs a plane from two direction vectors and a offset.
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44 | * If no offset is given a plane through origin is assumed
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45 | */
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46 | Plane::Plane(const Vector &y1, const Vector &y2, double _offset) throw(LinearDependenceException) :
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47 | normalVector(new Vector()),
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48 | offset(_offset)
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49 | {
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50 | Vector x1 = y1;
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51 | Vector x2 = y2;
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52 | if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(x2)) < MYEPSILON)) {
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53 | throw LinearDependenceException(__FILE__,__LINE__);
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54 | }
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55 | // Log() << Verbose(4) << "relative, first plane coordinates:";
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56 | // x1.Output((ofstream *)&cout);
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57 | // Log() << Verbose(0) << endl;
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58 | // Log() << Verbose(4) << "second plane coordinates:";
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59 | // x2.Output((ofstream *)&cout);
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60 | // Log() << Verbose(0) << endl;
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61 |
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62 | normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
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63 | normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
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64 | normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
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65 | normalVector->Normalize();
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66 | }
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67 |
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68 | Plane::Plane(const Vector &_normalVector, double _offset) throw(ZeroVectorException):
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69 | normalVector(new Vector(_normalVector)),
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70 | offset(_offset)
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71 | {
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72 | if(normalVector->IsZero())
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73 | throw ZeroVectorException(__FILE__,__LINE__);
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74 | double factor = 1/normalVector->Norm();
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75 | // normalize the plane parameters
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76 | (*normalVector)*=factor;
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77 | offset*=factor;
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78 | }
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79 |
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80 | Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) throw(ZeroVectorException):
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81 | normalVector(new Vector(_normalVector))
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82 | {
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83 | if(normalVector->IsZero()){
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84 | throw ZeroVectorException(__FILE__,__LINE__);
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85 | }
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86 | normalVector->Normalize();
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87 | offset = normalVector->ScalarProduct(_offsetVector);
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88 | }
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89 |
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90 | Plane::~Plane()
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91 | {}
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92 |
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93 |
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94 | Vector Plane::getNormal(){
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95 | return *normalVector;
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96 | }
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97 |
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98 | double Plane::getOffset(){
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99 | return offset;
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100 | }
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101 |
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102 | Vector Plane::getOffsetVector() {
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103 | return getOffset()*getNormal();
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104 | }
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105 |
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106 | vector<Vector> Plane::getPointsOnPlane(){
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107 | std::vector<Vector> res;
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108 | // first point on the plane
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109 | res[0] = getOffsetVector();
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110 | // first is orthogonal to the plane...
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111 | // an orthogonal vector to this one lies on the plane
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112 | Vector direction;
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113 | direction.GetOneNormalVector(res[0]);
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114 | res[1] = res[0]+direction;
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115 | // get an orthogonal vector to direction and offset (lies on the plane)
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116 | direction.VectorProduct(res[0]);
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117 | direction.Normalize();
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118 | res[2] = res[0] +direction;
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119 | return res;
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120 | }
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121 |
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122 |
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123 | /** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
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124 | * According to [Bronstein] the vectorial plane equation is:
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125 | * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
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126 | * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
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127 | * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
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128 | * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
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129 | * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
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130 | * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
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131 | * of the line yields the intersection point on the plane.
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132 | * \param *Origin first vector of line
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133 | * \param *LineVector second vector of line
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134 | * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
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135 | */
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136 | Vector Plane::GetIntersection(const Vector &Origin, const Vector &LineVector)
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137 | {
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138 | Info FunctionInfo(__func__);
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139 | Vector res;
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140 |
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141 | // find intersection of a line defined by Offset and Direction with a plane defined by triangle
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142 | Vector Direction = LineVector - Origin;
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143 | Direction.Normalize();
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144 | Log() << Verbose(1) << "INFO: Direction is " << Direction << "." << endl;
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145 | //Log() << Verbose(1) << "INFO: PlaneNormal is " << *PlaneNormal << " and PlaneOffset is " << *PlaneOffset << "." << endl;
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146 | double factor1 = Direction.ScalarProduct(*normalVector.get());
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147 | if (fabs(factor1) < MYEPSILON) { // Uniqueness: line parallel to plane?
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148 | Log() << Verbose(1) << "BAD: Line is parallel to plane, no intersection." << endl;
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149 | throw LinearDependenceException(__FILE__,__LINE__);
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150 | }
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151 |
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152 | double factor2 = Origin.ScalarProduct(*normalVector.get());
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153 | if (fabs(factor2-offset) < MYEPSILON) { // Origin is in-plane
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154 | Log() << Verbose(1) << "GOOD: Origin of line is in-plane." << endl;
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155 | res = Origin;
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156 | return res;
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157 | }
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158 |
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159 | double scaleFactor = (offset-factor2)/factor1;
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160 |
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161 | //factor = Origin->ScalarProduct(PlaneNormal)*(-PlaneOffset->ScalarProduct(PlaneNormal))/(Direction.ScalarProduct(PlaneNormal));
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162 | Direction.Scale(scaleFactor);
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163 | res = Origin + Direction;
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164 | Log() << Verbose(1) << "INFO: Scaled direction is " << Direction << "." << endl;
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165 |
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166 | // test whether resulting vector really is on plane
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167 | ASSERT(fabs(res.ScalarProduct(*normalVector) - offset) < MYEPSILON,
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168 | "Calculated line-Plane intersection does not lie on plane.");
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169 | return res;
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170 | };
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171 |
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172 | /************ Methods inherited from Space ****************/
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173 |
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174 | double Plane::distance(Vector &point){
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175 | double res = point.ScalarProduct(*normalVector)-offset;
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176 | return fabs(res);
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177 | }
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178 |
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179 | Vector Plane::getClosestPoint(Vector &point){
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180 | Vector difference = distance(point) * (*normalVector);
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181 | if(difference.IsZero()){
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182 | // the point itself lies on the plane
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183 | return point;
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184 | }
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185 | // get the direction this vector is pointing
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186 | double sign = difference.ScalarProduct(*normalVector);
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187 | // sign cannot be zero, since normalVector and difference are both != zero
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188 | sign = sign/fabs(sign);
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189 | return (point - (sign * difference));
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190 | }
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191 |
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192 | bool Plane::isContained(Vector &point){
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193 | return (fabs(point.ScalarProduct(*normalVector) - offset)) < MYEPSILON;
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194 | }
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