1 | /*
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2 | * Registry.hpp
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3 | *
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4 | * Based on initial ActionRegistry code by Till Crueger.
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5 | *
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6 | * The registry pattern is basically just a singleton map, wherein instantiations
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7 | * of a class can be registered, unregistered and retrieved.
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8 | *
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9 | * Created on: Jul 28, 2010
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10 | * Author: heber
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11 | */
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12 |
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13 | #ifndef REGISTRY_HPP_
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14 | #define REGISTRY_HPP_
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15 |
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16 | #include <map>
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17 |
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18 | /**
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19 | * This template produces a generic registry pattern.
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20 | *
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21 | * <h1> Registry Howto </h1>
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22 | *
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23 | * The Registry is a class where instances of other classes are stored and be retrieved
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24 | * by a string token when desired. For this purpose a Registry should always be a singleton
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25 | * (i.e. use both this Registry and the Singleton pattern to declare a Registry class). It
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26 | * basically is simply a singleton container of a map, where the pointers to the class
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27 | * instances are stored by a string key and can be retrieved thereby.
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28 | *
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29 | * The available functions are as follows if your class instances to be stored in Registry
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30 | * are of type 'foo':
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31 | *
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32 | * - <code>foo* Registry<foo>::getByName()</code> : returns the instance of a specific
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33 | * class foo instance as a pointer associated with the given name
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34 | * - <code>bool Registry<foo>::isPresentByName()</code> : returns whether an instance
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35 | * of class foo is present under the given name.
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36 | * - <code>map<string,foo*>::iterator Registry<foo>::getBeginIter()</code> : returns an
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37 | * iterator to the beginning of the storage map (STL).
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38 | * - <code>map<string,foo*>::const_iterator Registry<foo>::getBeginIter()</code> : returns a
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39 | * constant iterator to the beginning of the storage map (STL).
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40 | * - <code>map<string,foo*>::const_iterator Registry<foo>::getEndIter()</code> : returns an
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41 | * iterator to the one step past the last element of the storage map (STL).
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42 | * - <code>map<string,foo*>::const_iterator Registry<foo>::getEndIter()</code> : returns a
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43 | * constant iterator to the one step past the last element of the storage map (STL).
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44 | *
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45 | * In order to use this pattern, additionally to the requirements of the Singleton pattern,
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46 | * do this:
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47 | * -# in the declaration derive your class from Registry<foo>, where foo is the class to be
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48 | * stored
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49 | * -# in the definition add CONSTRUCT_REGISTRY(foo) to the code such that the templated
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50 | * functions get instantiated there (otherwise you'll get undefined reference errors).
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51 | *
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52 | */
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53 |
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54 | template <class T>
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55 | class Registry
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56 | {
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57 | public:
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58 | Registry();
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59 | ~Registry();
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60 |
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61 | typedef typename std::map<const std::string,T*> instance_map;
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62 | typedef typename std::map<const std::string,T*>::iterator iterator;
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63 | typedef typename std::map<const std::string,T*>::const_iterator const_iterator;
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64 |
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65 | T* getByName(const std::string name) const;
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66 | bool isPresentByName(const std::string name) const;
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67 | void registerInstance(T*);
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68 | void unregisterInstance(T*);
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69 | void cleanup();
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70 |
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71 | iterator getBeginIter();
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72 | const_iterator getBeginIter() const;
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73 | iterator getEndIter();
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74 | const_iterator getEndIter() const;
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75 |
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76 | private:
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77 | instance_map InstanceMap;
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78 | };
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79 |
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80 | template <class T> std::ostream& operator<<(std::ostream& ost, const Registry<T>& m);
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81 |
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82 | #endif /* REGISTRY_HPP_ */
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