| 1 | /*
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| 2 |  * Registry.hpp
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| 3 |  *
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| 4 |  *  Based on Registry<Action> by Till Crueger.
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| 5 |  *
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| 6 |  *  The registry pattern is basically just a singleton map, wherein instantiations
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| 7 |  *  of a class can be registered, unregistered and retrieved.
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| 8 |  *
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| 9 |  *  Created on: Jul 28, 2010
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| 10 |  *      Author: heber
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| 11 |  */
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| 12 | 
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| 13 | #ifndef REGISTRY_HPP_
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| 14 | #define REGISTRY_HPP_
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| 15 | 
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| 16 | #include <map>
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| 17 | 
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| 18 | /**
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| 19 |  * This template produces a generic registry pattern.
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| 20 |  *
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| 21 |  * <h1> Registry Howto </h1>
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| 22 |  *
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| 23 |  * The registry is a class where instances of other classes are stored and be retrieved
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| 24 |  * when desired. For this purpose a registry should always be a singleton (i.e. use both
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| 25 |  * this registry and the singleton pattern to declare a registry class). It basically
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| 26 |  * is simply a singleton container of a map, where the pointers to the class instances are
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| 27 |  * stored by a string key and can be retrieved thereby.
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| 28 |  *
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| 29 |  * The available functions are, if your class to be stored in registry is foo :
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| 30 |  *
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| 31 |  * - <code>foo* Registry<foo>::getByName()</code> : returns the instance of a specific
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| 32 |  *    class foo instance as a pointer associated with the given name
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| 33 |  * - <code>bool Registry<foo>::isPresentByName()</code> : returns whether an instance
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| 34 |  *    of class foo is present under the given name.
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| 35 |  * - <code>map<string,foo*>::iterator Registry<foo>::getBeginIter()</code> : returns an
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| 36 |  *    iterator to the beginning of the storage map (STL).
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| 37 |  * - <code>map<string,foo*>::const_iterator Registry<foo>::getBeginIter()</code> : returns a
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| 38 |  *    constant iterator to the beginning of the storage map (STL).
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| 39 |  * - <code>map<string,foo*>::const_iterator Registry<foo>::getEndIter()</code> : returns an
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| 40 |  *    iterator to the one step past the last element of the storage map (STL).
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| 41 |  * - <code>map<string,foo*>::const_iterator Registry<foo>::getEndIter()</code> : returns a
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| 42 |  *    constant iterator to the one step past the last element of the storage map (STL).
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| 43 |  *
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| 44 |  * In order to use this pattern, additionally to the requirements of the Singleton pattern,
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| 45 |  * do this:
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| 46 |  *   -# in the declaration derive your class from Registry<foo>, where foo is the class to be
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| 47 |  *      stored
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| 48 |  *   -# in the definition add CONSTRUCT_REGISTRY(foo) to the code such that the templated
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| 49 |  *      functions get instantiated there (otherwise you'll get undefined reference errors).
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| 50 |  *
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| 51 |  */
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| 52 | 
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| 53 | template <class T>
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| 54 | class Registry
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| 55 | {
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| 56 | public:
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| 57 |   Registry();
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| 58 |   ~Registry();
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| 59 | 
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| 60 |   T* getByName(const std::string name);
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| 61 |   bool isPresentByName(const std::string name);
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| 62 |   void registerInstance(T*);
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| 63 |   void unregisterInstance(T*);
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| 64 | 
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| 65 |   typename std::map<const std::string,T*>::iterator getBeginIter();
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| 66 |   typename std::map<const std::string,T*>::const_iterator getBeginIter() const;
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| 67 |   typename std::map<const std::string,T*>::iterator getEndIter();
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| 68 |   typename std::map<const std::string,T*>::const_iterator getEndIter() const;
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| 69 | 
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| 70 | private:
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| 71 |   typename std::map<const std::string,T*> InstanceMap;
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| 72 | };
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| 73 | 
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| 74 | template <class T> std::ostream& operator<<(std::ostream& ost, const Registry<T>& m);
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| 75 | 
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| 76 | #endif /* REGISTRY_HPP_ */
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