source: src/Patterns/Observer.hpp@ b8d4a3

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Last change on this file since b8d4a3 was 4fb5a3, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Improved Observer Framework to include methods to report the state

  • bool Observable::isBlocked() will tell if the Observer is currently updating itself
  • The Circle detection test now uses ASSERT to report when a circle was detected (can be caught by CPPUNIT)
  • Property mode set to 100644
File size: 5.3 KB
Line 
1/*
2 * Observer.hpp
3 *
4 * Created on: Jan 19, 2010
5 * Author: crueger
6 */
7
8#ifndef OBSERVER_HPP_
9#define OBSERVER_HPP_
10
11#include <map>
12#include <set>
13
14/**
15 * Basic structure for the observer pattern
16 *
17 * Observers register themselves with the observables to be notified when something changes.
18 * In the Observable code that changes, attributes should be started with OBSERVE;. This macro
19 * locks the observer mechanism while changes are done. At the end of the scope in which the
20 * macro was placed the lock is released. When the last lock is released all changes are
21 * propagated to the observers.
22 *
23 * Each observerable can have sub-observables. When one of these sub-observables changes and
24 * notifies its observers the observable that contains them will also notify its observers.
25 * This passing on of updates is blocked, when the main-observable is in the process of
26 * updating many of its internal sub-observables. This means the update is not passed, if
27 * it is produced while the main-observable itself is within any Observation block.
28 */
29
30class Observable;
31
32/**
33 * An Observer is notified by all Observed objects, when anything changes.
34 *
35 * If a simple change is done to an Object the Obervable will call the update() method
36 * of all signed on observers, passing itself as a parameter for identification. The
37 * Observers should then react to the changes and update themselves accordingly.
38 *
39 * If an observed Object is destroyed it will call the subjectKilled() method
40 * of all signed on Observers, again passing itself as a parameter for identification.
41 * The Observers should handle the destruction of an observed Object gracefully, i.e.
42 * set themselves inactive, display something else, etc. There is no need
43 * to sign of from the dying object, since this will be handled by the Observable destructor.
44 */
45class Observer
46{
47 friend class Observable;
48public:
49 Observer();
50 virtual ~Observer();
51
52protected:
53 /**
54 * This method is called upon changes of the Observable
55 */
56 virtual void update(Observable *publisher)=0;
57
58 /**
59 * This method is called when the observed object is destroyed.
60 */
61 virtual void subjectKilled(Observable *publisher)=0;
62};
63
64/**
65 * An Observable implements all neccessary method for being observed.
66 *
67 * That is, it provides methods for signing on and of from an
68 * Observable that can be used by any observer. The actual
69 * observer-mechanism is handled at a central static place
70 * to avoid memory issues when many observable are around but only few
71 * are actually observed.
72 */
73class Observable : public Observer {
74public:
75 Observable();
76 virtual ~Observable();
77
78 /**
79 * Sign an Observer on to this Observable. The Observer will be notified
80 * whenever something inside the Observable changes. The Observer can
81 * assign itself a priority for the changes in the range of -20:+20.
82 * The Observer with lower priority will be called before the others,
83 * same as with Unix nice-levels. This can be used when an Object
84 * contains other objects that observe it (derived values), and these objects have
85 * to recalculate their states before the changes should be propageted to the
86 * UI. A default priority of 0 should be fine in most cases, since there is
87 * ussually no need to order the update sequence.
88 */
89 virtual void signOn(Observer *target, int priority=0);
90
91 /**
92 * Sign of a previously signed on Observer. After this no more
93 * updates will be recieved from that observer.
94 */
95 virtual void signOff(Observer *target);
96
97 /**
98 * Ask an Observer if it is currently in a blocked state, i.e. if
99 * Changes are in Progress, that are not yet published.
100 */
101 virtual bool isBlocked();
102
103protected:
104 virtual void update(Observable *publisher);
105 virtual void subjectKilled(Observable *publisher);
106
107 virtual void notifyAll();
108protected:
109// Observer mechanism is done from a static central place
110 /**
111 * Internal method.
112 * Do not call directly. Use OBSERVE macro instead
113 */
114 static void start_observer_internal(Observable *publisher);
115 /**
116 * Internal method.
117 * Do not call directly. Use OBSERVE macro instead
118 */
119 static void finish_observer_internal(Observable *publisher);
120
121private:
122 typedef std::multimap<int,Observer*> callees_t;
123 static std::map<Observable*, int> depth;
124 static std::map<Observable*,callees_t*> callTable;
125 static std::set<Observable*> busyObservables;
126
127 //! @cond
128 // Structure for RAII-Style notification
129protected:
130 /**
131 * This structure implements the Observer-mechanism RAII-Idiom.
132 * It triggers certain functions on creation and destruction so that
133 * Observer mechanisms can be linked to scope block.
134 */
135 class _Observable_protector {
136 public:
137 _Observable_protector(Observable *);
138 ~_Observable_protector();
139 private:
140 Observable *protege;
141 };
142 //! @endcond
143};
144
145// extra macro is necessary to work with __LINE__
146#define PASTE(a,b) PASTE_HELPER(a,b)
147#define PASTE_HELPER(a,b) a ## b
148#define OBSERVE Observable::_Observable_protector PASTE(_scope_obs_protector_,__LINE__)(this)
149// deprecated macros from before RAII was used
150//#define START_OBSERVER Observable::start_observer_internal(this);do{do{}while(0)
151//#define FINISH_OBSERVER }while(0);Observable::finish_observer_internal(this)
152//#define RETURN_OBSERVER( retval ) do{Observable::finish_observer_internal(this); return (retval);}while(0)
153#endif /* OBSERVER_HPP_ */
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