| 1 | /*
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| 2 |  * Observer.hpp
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| 3 |  *
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| 4 |  *  Created on: Jan 19, 2010
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| 5 |  *      Author: crueger
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| 6 |  */
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| 7 | 
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| 8 | #ifndef OBSERVER_HPP_
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| 9 | #define OBSERVER_HPP_
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| 10 | 
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| 11 | #include <map>
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| 12 | #include <set>
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| 13 | 
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| 14 | /**
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| 15 |  * Basic structure for the observer pattern
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| 16 |  *
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| 17 |  * Observers register themselves with the observables to be notified when something changes.
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| 18 |  * In the Observable code that changes, attributes should be started with OBSERVE;. This macro
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| 19 |  * locks the observer mechanism while changes are done. At the end of the scope in which the
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| 20 |  * macro was placed the lock is released. When the last lock is released all changes are
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| 21 |  * propagated to the observers.
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| 22 |  *
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| 23 |  * Each observerable can have sub-observables. When one of these sub-observables changes and
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| 24 |  * notifies its observers the observable that contains them will also notify its observers.
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| 25 |  * This passing on of updates is blocked, when the main-observable is in the process of
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| 26 |  * updating many of its internal sub-observables. This means the update is not passed, if
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| 27 |  * it is produced while the main-observable itself is within any Observation block.
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| 28 |  */
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| 29 | 
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| 30 | class Observable;
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| 31 | 
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| 32 | /**
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| 33 |  * An Observer is notified by all Observed objects, when anything changes.
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| 34 |  *
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| 35 |  * If a simple change is done to an Object the Obervable will call the update() method
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| 36 |  * of all signed on observers, passing itself as a parameter for identification. The
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| 37 |  * Observers should then react to the changes and update themselves accordingly.
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| 38 |  *
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| 39 |  * If an observed Object is destroyed it will call the subjectKilled() method
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| 40 |  * of all signed on Observers, again passing itself as a parameter for identification.
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| 41 |  * The Observers should handle the destruction of an observed Object gracefully, i.e.
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| 42 |  * set themselves inactive, display something else, etc. There is no need
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| 43 |  * to sign of from the dying object, since this will be handled by the Observable destructor.
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| 44 |  */
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| 45 | class Observer
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| 46 | {
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| 47 |   friend class Observable;
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| 48 | public:
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| 49 |   Observer();
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| 50 |   virtual ~Observer();
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| 51 | 
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| 52 | protected:
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| 53 |   /**
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| 54 |    * This method is called upon changes of the Observable
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| 55 |    */
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| 56 |   virtual void update(Observable *publisher)=0;
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| 57 | 
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| 58 |   /**
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| 59 |    * This method is called when the observed object is destroyed.
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| 60 |    */
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| 61 |   virtual void subjectKilled(Observable *publisher)=0;
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| 62 | };
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| 63 | 
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| 64 | /**
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| 65 |  * An Observable implements all neccessary method for being observed.
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| 66 |  *
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| 67 |  * That is, it provides methods for signing on and of from an
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| 68 |  * Observable that can be used by any observer. The actual
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| 69 |  * observer-mechanism is handled at a central static place
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| 70 |  * to avoid memory issues when many observable are around but only few
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| 71 |  * are actually observed.
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| 72 |  */
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| 73 | class Observable : public Observer {
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| 74 | public:
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| 75 |   Observable();
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| 76 |   virtual ~Observable();
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| 77 | 
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| 78 |   /**
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| 79 |    * Sign an Observer on to this Observable. The Observer will be notified
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| 80 |    * whenever something inside the Observable changes. The Observer can
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| 81 |    * assign itself a priority for the changes in the range of -20:+20.
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| 82 |    * The Observer with lower priority will be called before the others,
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| 83 |    * same as with Unix nice-levels. This can be used when an Object
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| 84 |    * contains other objects that observe it (derived values), and these objects have
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| 85 |    * to recalculate their states before the changes should be propageted to the
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| 86 |    * UI. A default priority of 0 should be fine in most cases, since there is
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| 87 |    * ussually no need to order the update sequence.
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| 88 |    */
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| 89 |   virtual void signOn(Observer *target, int priority=0);
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| 90 | 
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| 91 |   /**
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| 92 |    * Sign of a previously signed on Observer. After this no more
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| 93 |    * updates will be recieved from that observer.
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| 94 |    */
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| 95 |   virtual void signOff(Observer *target);
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| 96 | 
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| 97 | protected:
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| 98 |   virtual void update(Observable *publisher);
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| 99 |   virtual void subjectKilled(Observable *publisher);
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| 100 | 
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| 101 |   virtual void notifyAll();
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| 102 | protected:
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| 103 | // Observer mechanism is done from a static central place
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| 104 |   /**
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| 105 |    * Internal method.
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| 106 |    * Do not call directly. Use OBSERVE macro instead
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| 107 |    */
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| 108 |   static void start_observer_internal(Observable *publisher);
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| 109 |   /**
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| 110 |    * Internal method.
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| 111 |    * Do not call directly. Use OBSERVE macro instead
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| 112 |    */
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| 113 |   static void finish_observer_internal(Observable *publisher);
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| 114 | 
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| 115 | private:
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| 116 |   typedef std::multimap<int,Observer*> callees_t;
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| 117 |   static std::map<Observable*, int> depth;
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| 118 |   static std::map<Observable*,callees_t*> callTable;
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| 119 |   static std::set<Observable*> busyObservables;
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| 120 | 
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| 121 |   // Structure for RAII-Style notification
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| 122 | protected:
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| 123 |   /**
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| 124 |    * This structure implements the Observer-mechanism RAII-Idiom.
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| 125 |    * It triggers certain functions on creation and destruction so that
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| 126 |    * Observer mechanisms can be linked to scope block.
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| 127 |    */
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| 128 |   class _Observable_protector {
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| 129 |   public:
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| 130 |     _Observable_protector(Observable *);
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| 131 |     ~_Observable_protector();
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| 132 |   private:
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| 133 |     Observable *protege;
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| 134 |   };
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| 135 | };
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| 136 | 
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| 137 | // extra macro is necessary to work with __LINE__
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| 138 | #define PASTE(a,b) PASTE_HELPER(a,b)
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| 139 | #define PASTE_HELPER(a,b) a ## b
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| 140 | #define OBSERVE Observable::_Observable_protector PASTE(_scope_obs_protector_,__LINE__)(this)
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| 141 | // deprecated macros from before RAII was used
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| 142 | //#define START_OBSERVER Observable::start_observer_internal(this);do{do{}while(0)
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| 143 | //#define FINISH_OBSERVER }while(0);Observable::finish_observer_internal(this)
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| 144 | //#define RETURN_OBSERVER( retval ) do{Observable::finish_observer_internal(this); return (retval);}while(0)
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| 145 | #endif /* OBSERVER_HPP_ */
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