1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * LineUnittest.cpp
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10 | *
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11 | * Created on: May 27, 2010
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12 | * Author: crueger
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13 | */
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14 |
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15 | // include config.h
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16 | #ifdef HAVE_CONFIG_H
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17 | #include <config.h>
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18 | #endif
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19 |
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20 |
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21 | #include "LinearAlgebra/Vector.hpp"
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22 | #include "Exceptions/LinearDependenceException.hpp"
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23 | #include "Exceptions/SkewException.hpp"
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24 |
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25 | #include <cppunit/CompilerOutputter.h>
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26 | #include <cppunit/extensions/TestFactoryRegistry.h>
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27 | #include <cppunit/ui/text/TestRunner.h>
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28 |
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29 | #include <iostream>
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30 | #include <cmath>
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31 |
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32 | #include "LineUnitTest.hpp"
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33 |
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34 | #ifdef HAVE_TESTRUNNER
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35 | #include "UnitTestMain.hpp"
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36 | #endif /*HAVE_TESTRUNNER*/
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37 |
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38 | CPPUNIT_TEST_SUITE_REGISTRATION( LineUnittest );
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39 |
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40 | void LineUnittest::setUp(){
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41 | // three lines along the axes
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42 | la1 = new Line(zeroVec,unitVec[0]);
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43 | la2 = new Line(zeroVec,unitVec[1]);
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44 | la3 = new Line(zeroVec,unitVec[2]);
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45 |
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46 | // the lines along the planes defined by two coordinate axes
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47 | lp1 = new Line(unitVec[0],unitVec[0]-unitVec[1]);
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48 | lp2 = new Line(unitVec[1],unitVec[1]-unitVec[2]);
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49 | lp3 = new Line(unitVec[2],unitVec[2]-unitVec[0]);
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50 | }
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51 | void LineUnittest::tearDown(){
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52 | delete la1;
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53 | delete la2;
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54 | delete la3;
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55 |
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56 | delete lp1;
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57 | delete lp2;
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58 | delete lp3;
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59 | }
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60 |
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61 | void LineUnittest::constructionErrorTest(){
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62 | // test some constructions
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63 |
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64 | // direction+origin should never fail
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65 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,unitVec[0]));
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66 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,unitVec[1]));
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67 | CPPUNIT_ASSERT_NO_THROW(Line(zeroVec,unitVec[2]));
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68 |
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69 | // two points fails if both points are the same
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70 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[0],unitVec[1]));
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71 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[1],unitVec[2]));
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72 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[2],unitVec[0]));
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73 | // for zerovectors
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74 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[0],zeroVec));
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75 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[1],zeroVec));
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76 | CPPUNIT_ASSERT_NO_THROW(makeLineThrough(unitVec[2],zeroVec));
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77 | // now we pass two times the same point
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78 | CPPUNIT_ASSERT_THROW(makeLineThrough(zeroVec,zeroVec),LinearDependenceException);
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79 | CPPUNIT_ASSERT_THROW(makeLineThrough(unitVec[0],unitVec[0]),LinearDependenceException);
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80 | CPPUNIT_ASSERT_THROW(makeLineThrough(unitVec[1],unitVec[1]),LinearDependenceException);
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81 | CPPUNIT_ASSERT_THROW(makeLineThrough(unitVec[2],unitVec[2]),LinearDependenceException);
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82 |
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83 | }
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84 |
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85 | bool testDirection(const Vector &dir1,const Vector &dir2){
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86 | return (dir1==dir2) || (dir1==-1*dir2);
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87 | }
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88 |
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89 | void LineUnittest::constructionResultTest(){
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90 | // test all directions
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91 | CPPUNIT_ASSERT(testDirection(la1->getDirection(),unitVec[0]));
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92 | CPPUNIT_ASSERT(testDirection(la2->getDirection(),unitVec[1]));
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93 | CPPUNIT_ASSERT(testDirection(la3->getDirection(),unitVec[2]));
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94 |
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95 | // test origins
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96 | CPPUNIT_ASSERT_EQUAL(la1->getOrigin(),zeroVec);
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97 | CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
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98 | CPPUNIT_ASSERT_EQUAL(la2->getOrigin(),zeroVec);
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99 |
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100 | // test if desired points are on the lines
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101 | CPPUNIT_ASSERT(la1->isContained(zeroVec));
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102 | CPPUNIT_ASSERT(la2->isContained(zeroVec));
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103 | CPPUNIT_ASSERT(la3->isContained(zeroVec));
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104 |
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105 | CPPUNIT_ASSERT(la1->isContained(unitVec[0]));
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106 | CPPUNIT_ASSERT(la2->isContained(unitVec[1]));
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107 | CPPUNIT_ASSERT(la3->isContained(unitVec[2]));
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108 |
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109 | CPPUNIT_ASSERT(lp1->isContained(unitVec[0]));
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110 | CPPUNIT_ASSERT(lp2->isContained(unitVec[1]));
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111 | CPPUNIT_ASSERT(lp3->isContained(unitVec[2]));
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112 |
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113 | CPPUNIT_ASSERT(lp1->isContained(unitVec[1]));
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114 | CPPUNIT_ASSERT(lp2->isContained(unitVec[2]));
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115 | CPPUNIT_ASSERT(lp3->isContained(unitVec[0]));
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116 | }
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117 |
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118 | void LineUnittest::isContainedTest(){
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119 | // Zerovector on the axes lines
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120 | CPPUNIT_ASSERT(la1->isContained(zeroVec));
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121 | CPPUNIT_ASSERT(la2->isContained(zeroVec));
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122 | CPPUNIT_ASSERT(la3->isContained(zeroVec));
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123 |
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124 | // multiples of the second support vector
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125 | CPPUNIT_ASSERT(la1->isContained(unitVec[0]));
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126 | CPPUNIT_ASSERT(la2->isContained(unitVec[1]));
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127 | CPPUNIT_ASSERT(la3->isContained(unitVec[2]));
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128 |
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129 | CPPUNIT_ASSERT(la1->isContained(2*unitVec[0]));
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130 | CPPUNIT_ASSERT(la2->isContained(2*unitVec[1]));
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131 | CPPUNIT_ASSERT(la3->isContained(2*unitVec[2]));
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132 |
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133 | CPPUNIT_ASSERT(la1->isContained(3*unitVec[0]));
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134 | CPPUNIT_ASSERT(la2->isContained(3*unitVec[1]));
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135 | CPPUNIT_ASSERT(la3->isContained(3*unitVec[2]));
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136 |
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137 | // negative multiples
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138 | CPPUNIT_ASSERT(la1->isContained(-1*unitVec[0]));
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139 | CPPUNIT_ASSERT(la2->isContained(-1*unitVec[1]));
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140 | CPPUNIT_ASSERT(la3->isContained(-1*unitVec[2]));
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141 |
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142 | CPPUNIT_ASSERT(la1->isContained(-2*unitVec[0]));
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143 | CPPUNIT_ASSERT(la2->isContained(-2*unitVec[1]));
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144 | CPPUNIT_ASSERT(la3->isContained(-2*unitVec[2]));
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145 |
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146 | // points that should not be on the lines
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147 | CPPUNIT_ASSERT(!la1->isContained(unitVec[1]));
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148 | CPPUNIT_ASSERT(!la2->isContained(unitVec[2]));
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149 | CPPUNIT_ASSERT(!la3->isContained(unitVec[0]));
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150 |
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151 | CPPUNIT_ASSERT(!la1->isContained(2*unitVec[1]));
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152 | CPPUNIT_ASSERT(!la2->isContained(2*unitVec[2]));
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153 | CPPUNIT_ASSERT(!la3->isContained(2*unitVec[0]));
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154 |
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155 | CPPUNIT_ASSERT(!la1->isContained(-1*unitVec[1]));
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156 | CPPUNIT_ASSERT(!la2->isContained(-1*unitVec[2]));
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157 | CPPUNIT_ASSERT(!la3->isContained(-1*unitVec[0]));
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158 |
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159 | // For the plane lines
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160 | CPPUNIT_ASSERT(lp1->isContained(unitVec[0]));
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161 | CPPUNIT_ASSERT(lp2->isContained(unitVec[1]));
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162 | CPPUNIT_ASSERT(lp3->isContained(unitVec[2]));
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163 |
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164 | CPPUNIT_ASSERT(lp1->isContained(unitVec[1]));
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165 | CPPUNIT_ASSERT(lp2->isContained(unitVec[2]));
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166 | CPPUNIT_ASSERT(lp3->isContained(unitVec[0]));
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167 |
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168 | CPPUNIT_ASSERT(lp1->isContained(unitVec[0]+2*(unitVec[0]-unitVec[1])));
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169 | CPPUNIT_ASSERT(lp2->isContained(unitVec[1]+2*(unitVec[1]-unitVec[2])));
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170 | CPPUNIT_ASSERT(lp3->isContained(unitVec[2]+2*(unitVec[2]-unitVec[0])));
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171 |
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172 | CPPUNIT_ASSERT(lp1->isContained(unitVec[0]-2*(unitVec[0]-unitVec[1])));
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173 | CPPUNIT_ASSERT(lp2->isContained(unitVec[1]-2*(unitVec[1]-unitVec[2])));
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174 | CPPUNIT_ASSERT(lp3->isContained(unitVec[2]-2*(unitVec[2]-unitVec[0])));
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175 | }
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176 |
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177 | void LineUnittest::intersectionTest(){
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178 | Vector fixture;
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179 |
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180 | // intersection of the axis lines
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181 | fixture = la1->getIntersection(*la2);
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182 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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183 | fixture = la2->getIntersection(*la3);
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184 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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185 | fixture = la3->getIntersection(*la1);
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186 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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187 |
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188 | // axes and plane lines
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189 | fixture = la1->getIntersection(*lp1);
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190 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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191 | fixture = la2->getIntersection(*lp2);
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192 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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193 | fixture = la3->getIntersection(*lp3);
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194 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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195 |
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196 | fixture = la1->getIntersection(*lp3);
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197 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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198 | fixture = la2->getIntersection(*lp1);
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199 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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200 | fixture = la3->getIntersection(*lp2);
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201 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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202 |
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203 | // two plane lines
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204 | fixture = lp1->getIntersection(*lp2);
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205 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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206 | fixture = lp2->getIntersection(*lp3);
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207 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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208 | fixture = lp3->getIntersection(*lp1);
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209 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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210 |
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211 | // When we have two times the same line, we check if the point is on the line
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212 | fixture = la1->getIntersection(*la1);
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213 | CPPUNIT_ASSERT(la1->isContained(fixture));
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214 | fixture = la2->getIntersection(*la2);
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215 | CPPUNIT_ASSERT(la2->isContained(fixture));
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216 | fixture = la3->getIntersection(*la3);
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217 | CPPUNIT_ASSERT(la3->isContained(fixture));
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218 |
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219 | fixture = lp1->getIntersection(*lp1);
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220 | CPPUNIT_ASSERT(lp1->isContained(fixture));
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221 | fixture = lp2->getIntersection(*lp2);
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222 | CPPUNIT_ASSERT(lp2->isContained(fixture));
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223 | fixture = lp3->getIntersection(*lp3);
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224 | CPPUNIT_ASSERT(lp3->isContained(fixture));
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225 |
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226 | // lines that are askew should produce an Error
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227 | CPPUNIT_ASSERT_THROW(lp1->getIntersection(*la3),SkewException);
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228 | CPPUNIT_ASSERT_THROW(lp2->getIntersection(*la1),SkewException);
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229 | CPPUNIT_ASSERT_THROW(lp3->getIntersection(*la2),SkewException);
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230 |
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231 | CPPUNIT_ASSERT_THROW(la1->getIntersection(*lp2),SkewException);
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232 | CPPUNIT_ASSERT_THROW(la2->getIntersection(*lp3),SkewException);
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233 | CPPUNIT_ASSERT_THROW(la3->getIntersection(*lp1),SkewException);
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234 | }
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235 |
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236 | void LineUnittest::rotationTest(){
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237 | Vector fixture;
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238 |
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239 | // rotate zero Vector along the axes lines by various degrees
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240 | fixture = la1->rotateVector(zeroVec,1.);
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241 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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242 | fixture = la2->rotateVector(zeroVec,1.);
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243 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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244 | fixture = la3->rotateVector(zeroVec,1.);
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245 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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246 |
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247 | fixture = la1->rotateVector(zeroVec,2.);
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248 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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249 | fixture = la2->rotateVector(zeroVec,2.);
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250 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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251 | fixture = la3->rotateVector(zeroVec,2.);
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252 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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253 |
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254 | // rotate vectors on the axis around their lines
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255 | fixture = la1->rotateVector(unitVec[0],1.);
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256 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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257 | fixture = la2->rotateVector(unitVec[1],1.);
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258 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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259 | fixture = la3->rotateVector(unitVec[2],1.);
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260 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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261 |
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262 | fixture = la1->rotateVector(unitVec[0],2.);
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263 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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264 | fixture = la2->rotateVector(unitVec[1],2.);
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265 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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266 | fixture = la3->rotateVector(unitVec[2],2.);
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267 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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268 |
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269 | // more vectors on the axis
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270 | fixture = la1->rotateVector(2*unitVec[0],1.);
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271 | CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[0]);
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272 | fixture = la2->rotateVector(2*unitVec[1],1.);
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273 | CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[1]);
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274 | fixture = la3->rotateVector(2*unitVec[2],1.);
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275 | CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[2]);
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276 |
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277 | fixture = la1->rotateVector(2*unitVec[0],2.);
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278 | CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[0]);
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279 | fixture = la2->rotateVector(2*unitVec[1],2.);
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280 | CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[1]);
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281 | fixture = la3->rotateVector(2*unitVec[2],2.);
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282 | CPPUNIT_ASSERT_EQUAL(fixture,2*unitVec[2]);
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283 |
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284 | // negative factors
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285 | fixture = la1->rotateVector(-1*unitVec[0],1.);
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286 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
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287 | fixture = la2->rotateVector(-1*unitVec[1],1.);
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288 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
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289 | fixture = la3->rotateVector(-1*unitVec[2],1.);
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290 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
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291 |
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292 | fixture = la1->rotateVector(-1*unitVec[0],2.);
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293 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
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294 | fixture = la2->rotateVector(-1*unitVec[1],2.);
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295 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
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296 | fixture = la3->rotateVector(-1*unitVec[2],2.);
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297 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
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298 |
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299 |
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300 |
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301 | // now the real rotations
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302 | // unitVec[1] around unitVec[0]
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303 | fixture = la1->rotateVector(unitVec[1],0);
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304 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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305 | fixture = la1->rotateVector(unitVec[1],1./2.*M_PI);
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306 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
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307 | fixture = la1->rotateVector(unitVec[1],M_PI);
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308 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
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309 | fixture = la1->rotateVector(unitVec[1],2*M_PI);
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310 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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311 |
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312 | // unitVec[2] around unitVec[1]
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313 | fixture = la2->rotateVector(unitVec[2],0);
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314 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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315 | fixture = la2->rotateVector(unitVec[2],1./2.*M_PI);
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316 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
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317 | fixture = la2->rotateVector(unitVec[2],M_PI);
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318 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[2]);
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319 | fixture = la2->rotateVector(unitVec[2],2*M_PI);
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320 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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321 |
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322 | // unitVec[0] around unitVec[2]
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323 | fixture = la3->rotateVector(unitVec[0],0);
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324 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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325 | fixture = la3->rotateVector(unitVec[0],1./2.*M_PI);
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326 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[1]);
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327 | fixture = la3->rotateVector(unitVec[0],M_PI);
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328 | CPPUNIT_ASSERT_EQUAL(fixture,-1*unitVec[0]);
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329 | fixture = la3->rotateVector(unitVec[0],2*M_PI);
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330 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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331 |
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332 |
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333 | // and some rotation around the plane lines
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334 |
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335 | // Vectors on the line
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336 | fixture = lp1->rotateVector(unitVec[0],1.);
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337 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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338 | fixture = lp1->rotateVector(unitVec[1],1.);
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339 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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340 |
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341 | fixture = lp2->rotateVector(unitVec[1],1.);
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342 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[1]);
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343 | fixture = lp2->rotateVector(unitVec[2],1.);
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344 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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345 |
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346 | fixture = lp3->rotateVector(unitVec[2],1.);
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347 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[2]);
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348 | fixture = lp3->rotateVector(unitVec[0],1.);
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349 | CPPUNIT_ASSERT_EQUAL(fixture,unitVec[0]);
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350 |
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351 | // the real stuff
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352 | fixture = lp1->rotateVector(zeroVec,M_PI);
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353 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,1,0));
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354 | fixture = lp2->rotateVector(zeroVec,M_PI);
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355 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(0,1,1));
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356 | fixture = lp3->rotateVector(zeroVec,M_PI);
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357 | CPPUNIT_ASSERT_EQUAL(fixture,Vector(1,0,1));
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358 |
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359 | fixture = lp1->rotateVector(zeroVec,2*M_PI);
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360 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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361 | fixture = lp2->rotateVector(zeroVec,2*M_PI);
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362 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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363 | fixture = lp3->rotateVector(zeroVec,2*M_PI);
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364 | CPPUNIT_ASSERT_EQUAL(fixture,zeroVec);
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365 | }
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366 |
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367 | void LineUnittest::sphereIntersectionTest(){
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368 | {
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369 | std::vector<Vector> res = la1->getSphereIntersections();
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370 | CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
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371 | CPPUNIT_ASSERT(testDirection(res[0],unitVec[0]));
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372 | CPPUNIT_ASSERT(testDirection(res[1],unitVec[0]));
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373 | CPPUNIT_ASSERT(res[0]!=res[1]);
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374 | }
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375 |
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376 | {
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377 | std::vector<Vector> res = la2->getSphereIntersections();
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378 | CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
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379 | CPPUNIT_ASSERT(testDirection(res[0],unitVec[1]));
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380 | CPPUNIT_ASSERT(testDirection(res[1],unitVec[1]));
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381 | CPPUNIT_ASSERT(res[0]!=res[1]);
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382 | }
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383 |
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384 | {
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385 | std::vector<Vector> res = la3->getSphereIntersections();
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386 | CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
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387 | CPPUNIT_ASSERT(testDirection(res[0],unitVec[2]));
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388 | CPPUNIT_ASSERT(testDirection(res[1],unitVec[2]));
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389 | CPPUNIT_ASSERT(res[0]!=res[1]);
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390 | }
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391 |
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392 | {
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393 | std::vector<Vector> res = lp1->getSphereIntersections();
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394 | CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
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395 | CPPUNIT_ASSERT((res[0]==unitVec[0]) || (res[0]==unitVec[1]));
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396 | CPPUNIT_ASSERT((res[1]==unitVec[0]) || (res[1]==unitVec[1]));
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397 | CPPUNIT_ASSERT(res[0]!=res[1]);
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398 | }
|
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399 |
|
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400 | {
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401 | std::vector<Vector> res = lp2->getSphereIntersections();
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402 | CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
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403 | CPPUNIT_ASSERT((res[0]==unitVec[1]) || (res[0]==unitVec[2]));
|
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404 | CPPUNIT_ASSERT((res[1]==unitVec[1]) || (res[1]==unitVec[2]));
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405 | CPPUNIT_ASSERT(res[0]!=res[1]);
|
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406 | }
|
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407 |
|
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408 | {
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409 | std::vector<Vector> res = lp3->getSphereIntersections();
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410 | CPPUNIT_ASSERT_EQUAL(res.size(),(size_t)2);
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411 | CPPUNIT_ASSERT((res[0]==unitVec[2]) || (res[0]==unitVec[0]));
|
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412 | CPPUNIT_ASSERT((res[1]==unitVec[2]) || (res[1]==unitVec[0]));
|
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413 | CPPUNIT_ASSERT(res[0]!=res[1]);
|
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414 | }
|
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415 | }
|
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