| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2010 University of Bonn. All rights reserved. | 
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | /** \file vector.cpp | 
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| 9 | * | 
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| 10 | * Function implementations for the class vector. | 
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| 11 | * | 
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| 12 | */ | 
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| 13 |  | 
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| 14 | // include config.h | 
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| 15 | #ifdef HAVE_CONFIG_H | 
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| 16 | #include <config.h> | 
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| 17 | #endif | 
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| 18 |  | 
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| 19 | #include "Helpers/MemDebug.hpp" | 
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| 20 |  | 
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| 21 | #include "Exceptions/MathException.hpp" | 
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| 22 | #include "LinearAlgebra/Vector.hpp" | 
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| 23 | #include "LinearAlgebra/VectorContent.hpp" | 
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| 24 | #include "Helpers/Assert.hpp" | 
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| 25 | #include "Helpers/defs.hpp" | 
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| 26 | #include "Helpers/fast_functions.hpp" | 
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| 27 | #include "Helpers/Verbose.hpp" | 
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| 28 | #include "World.hpp" | 
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| 29 |  | 
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| 30 | #include <iostream> | 
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| 31 | #include <gsl/gsl_blas.h> | 
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| 32 | #include <gsl/gsl_vector.h> | 
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| 33 |  | 
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| 34 |  | 
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| 35 | using namespace std; | 
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| 36 |  | 
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| 37 |  | 
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| 38 | /************************************ Functions for class vector ************************************/ | 
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| 39 |  | 
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| 40 | /** Constructor of class vector. | 
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| 41 | */ | 
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| 42 | Vector::Vector() | 
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| 43 | { | 
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| 44 | content = new VectorContent((size_t) NDIM); | 
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| 45 | }; | 
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| 46 |  | 
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| 47 | /** Copy constructor. | 
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| 48 | * \param &src source Vector reference | 
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| 49 | */ | 
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| 50 | Vector::Vector(const Vector& src) | 
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| 51 | { | 
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| 52 | content = new VectorContent(*(src.content)); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | /** Constructor of class vector. | 
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| 56 | * \param x1 first component | 
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| 57 | * \param x2 second component | 
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| 58 | * \param x3 third component | 
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| 59 | */ | 
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| 60 | Vector::Vector(const double x1, const double x2, const double x3) | 
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| 61 | { | 
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| 62 | content = new VectorContent((size_t) NDIM); | 
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| 63 | content->at(0) = x1; | 
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| 64 | content->at(1) = x2; | 
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| 65 | content->at(2) = x3; | 
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| 66 | }; | 
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| 67 |  | 
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| 68 | /** Constructor of class vector. | 
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| 69 | * \param x[3] three values to initialize Vector with | 
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| 70 | */ | 
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| 71 | Vector::Vector(const double x[3]) | 
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| 72 | { | 
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| 73 | content = new VectorContent((size_t) NDIM); | 
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| 74 | for (size_t i = NDIM; i--; ) | 
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| 75 | content->at(i) = x[i]; | 
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| 76 | }; | 
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| 77 |  | 
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| 78 | /** Copy constructor of class vector from VectorContent. | 
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| 79 | * \note This is destructive, i.e. we take over _content. | 
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| 80 | */ | 
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| 81 | Vector::Vector(VectorContent *&_content) : | 
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| 82 | content(_content) | 
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| 83 | { | 
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| 84 | _content = NULL; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | /** Copy constructor of class vector from VectorContent. | 
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| 88 | * \note This is non-destructive, i.e. _content is copied. | 
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| 89 | */ | 
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| 90 | Vector::Vector(VectorContent &_content) | 
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| 91 | { | 
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| 92 | content = new VectorContent(_content); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | /** Assignment operator. | 
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| 96 | * \param &src source vector to assign \a *this to | 
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| 97 | * \return reference to \a *this | 
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| 98 | */ | 
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| 99 | Vector& Vector::operator=(const Vector& src){ | 
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| 100 | // check for self assignment | 
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| 101 | if(&src!=this){ | 
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| 102 | *content = *(src.content); | 
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| 103 | } | 
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| 104 | return *this; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | /** Desctructor of class vector. | 
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| 108 | * Vector::content is deleted. | 
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| 109 | */ | 
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| 110 | Vector::~Vector() { | 
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| 111 | delete content; | 
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| 112 | }; | 
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| 113 |  | 
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| 114 | /** Calculates square of distance between this and another vector. | 
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| 115 | * \param *y array to second vector | 
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| 116 | * \return \f$| x - y |^2\f$ | 
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| 117 | */ | 
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| 118 | double Vector::DistanceSquared(const Vector &y) const | 
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| 119 | { | 
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| 120 | double res = 0.; | 
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| 121 | for (int i=NDIM;i--;) | 
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| 122 | res += (at(i)-y[i])*(at(i)-y[i]); | 
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| 123 | return (res); | 
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| 124 | }; | 
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| 125 |  | 
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| 126 | /** Calculates distance between this and another vector. | 
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| 127 | * \param *y array to second vector | 
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| 128 | * \return \f$| x - y |\f$ | 
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| 129 | */ | 
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| 130 | double Vector::distance(const Vector &y) const | 
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| 131 | { | 
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| 132 | return (sqrt(DistanceSquared(y))); | 
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| 133 | }; | 
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| 134 |  | 
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| 135 | size_t Vector::GreatestComponent() const | 
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| 136 | { | 
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| 137 | int greatest = 0; | 
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| 138 | for (int i=1;i<NDIM;i++) { | 
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| 139 | if (at(i) > at(greatest)) | 
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| 140 | greatest = i; | 
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| 141 | } | 
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| 142 | return greatest; | 
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| 143 | } | 
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| 144 |  | 
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| 145 | size_t Vector::SmallestComponent() const | 
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| 146 | { | 
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| 147 | int smallest = 0; | 
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| 148 | for (int i=1;i<NDIM;i++) { | 
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| 149 | if (at(i) < at(smallest)) | 
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| 150 | smallest = i; | 
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| 151 | } | 
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| 152 | return smallest; | 
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| 153 | } | 
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| 154 |  | 
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| 155 |  | 
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| 156 | Vector Vector::getClosestPoint(const Vector &point) const{ | 
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| 157 | // the closest point to a single point space is always the single point itself | 
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| 158 | return *this; | 
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| 159 | } | 
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| 160 |  | 
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| 161 | /** Calculates scalar product between this and another vector. | 
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| 162 | * \param *y array to second vector | 
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| 163 | * \return \f$\langle x, y \rangle\f$ | 
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| 164 | */ | 
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| 165 | double Vector::ScalarProduct(const Vector &y) const | 
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| 166 | { | 
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| 167 | double res = 0.; | 
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| 168 | gsl_blas_ddot(content->content, y.content->content, &res); | 
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| 169 | return (res); | 
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| 170 | }; | 
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| 171 |  | 
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| 172 |  | 
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| 173 | /** Calculates VectorProduct between this and another vector. | 
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| 174 | *  -# returns the Product in place of vector from which it was initiated | 
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| 175 | *  -# ATTENTION: Only three dim. | 
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| 176 | *  \param *y array to vector with which to calculate crossproduct | 
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| 177 | *  \return \f$ x \times y \f& | 
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| 178 | */ | 
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| 179 | void Vector::VectorProduct(const Vector &y) | 
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| 180 | { | 
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| 181 | Vector tmp; | 
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| 182 | for(int i=NDIM;i--;) | 
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| 183 | tmp[i] = at((i+1)%NDIM)*y[(i+2)%NDIM] - at((i+2)%NDIM)*y[(i+1)%NDIM]; | 
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| 184 | (*this) = tmp; | 
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| 185 | }; | 
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| 186 |  | 
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| 187 |  | 
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| 188 | /** projects this vector onto plane defined by \a *y. | 
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| 189 | * \param *y normal vector of plane | 
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| 190 | * \return \f$\langle x, y \rangle\f$ | 
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| 191 | */ | 
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| 192 | void Vector::ProjectOntoPlane(const Vector &y) | 
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| 193 | { | 
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| 194 | Vector tmp; | 
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| 195 | tmp = y; | 
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| 196 | tmp.Normalize(); | 
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| 197 | tmp.Scale(ScalarProduct(tmp)); | 
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| 198 | *this -= tmp; | 
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| 199 | }; | 
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| 200 |  | 
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| 201 | /** Calculates the minimum distance of this vector to the plane. | 
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| 202 | * \sa Vector::GetDistanceVectorToPlane() | 
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| 203 | * \param *out output stream for debugging | 
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| 204 | * \param *PlaneNormal normal of plane | 
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| 205 | * \param *PlaneOffset offset of plane | 
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| 206 | * \return distance to plane | 
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| 207 | */ | 
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| 208 | double Vector::DistanceToSpace(const Space &space) const | 
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| 209 | { | 
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| 210 | return space.distance(*this); | 
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| 211 | }; | 
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| 212 |  | 
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| 213 | /** Calculates the projection of a vector onto another \a *y. | 
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| 214 | * \param *y array to second vector | 
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| 215 | */ | 
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| 216 | void Vector::ProjectIt(const Vector &y) | 
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| 217 | { | 
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| 218 | (*this) += (-ScalarProduct(y))*y; | 
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| 219 | }; | 
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| 220 |  | 
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| 221 | /** Calculates the projection of a vector onto another \a *y. | 
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| 222 | * \param *y array to second vector | 
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| 223 | * \return Vector | 
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| 224 | */ | 
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| 225 | Vector Vector::Projection(const Vector &y) const | 
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| 226 | { | 
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| 227 | Vector helper = y; | 
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| 228 | helper.Scale((ScalarProduct(y)/y.NormSquared())); | 
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| 229 |  | 
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| 230 | return helper; | 
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| 231 | }; | 
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| 232 |  | 
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| 233 | /** Calculates norm of this vector. | 
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| 234 | * \return \f$|x|\f$ | 
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| 235 | */ | 
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| 236 | double Vector::Norm() const | 
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| 237 | { | 
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| 238 | return (content->Norm()); | 
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| 239 | }; | 
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| 240 |  | 
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| 241 | /** Calculates squared norm of this vector. | 
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| 242 | * \return \f$|x|^2\f$ | 
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| 243 | */ | 
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| 244 | double Vector::NormSquared() const | 
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| 245 | { | 
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| 246 | return (content->NormSquared()); | 
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| 247 | }; | 
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| 248 |  | 
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| 249 | /** Normalizes this vector. | 
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| 250 | */ | 
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| 251 | void Vector::Normalize() | 
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| 252 | { | 
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| 253 | content->Normalize(); | 
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| 254 | }; | 
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| 255 |  | 
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| 256 | Vector Vector::getNormalized() const{ | 
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| 257 | Vector res= *this; | 
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| 258 | res.Normalize(); | 
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| 259 | return res; | 
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| 260 | } | 
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| 261 |  | 
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| 262 | /** Zeros all components of this vector. | 
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| 263 | */ | 
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| 264 | void Vector::Zero() | 
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| 265 | { | 
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| 266 | at(0)=at(1)=at(2)=0; | 
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| 267 | }; | 
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| 268 |  | 
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| 269 | /** Zeros all components of this vector. | 
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| 270 | */ | 
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| 271 | void Vector::One(const double one) | 
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| 272 | { | 
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| 273 | at(0)=at(1)=at(2)=one; | 
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| 274 | }; | 
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| 275 |  | 
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| 276 | /** Checks whether vector has all components zero. | 
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| 277 | * @return true - vector is zero, false - vector is not | 
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| 278 | */ | 
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| 279 | bool Vector::IsZero() const | 
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| 280 | { | 
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| 281 | return (fabs(at(0))+fabs(at(1))+fabs(at(2)) < MYEPSILON); | 
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| 282 | }; | 
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| 283 |  | 
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| 284 | /** Checks whether vector has length of 1. | 
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| 285 | * @return true - vector is normalized, false - vector is not | 
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| 286 | */ | 
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| 287 | bool Vector::IsOne() const | 
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| 288 | { | 
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| 289 | return (fabs(Norm() - 1.) < MYEPSILON); | 
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| 290 | }; | 
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| 291 |  | 
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| 292 | /** Checks whether vector is normal to \a *normal. | 
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| 293 | * @return true - vector is normalized, false - vector is not | 
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| 294 | */ | 
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| 295 | bool Vector::IsNormalTo(const Vector &normal) const | 
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| 296 | { | 
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| 297 | if (ScalarProduct(normal) < MYEPSILON) | 
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| 298 | return true; | 
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| 299 | else | 
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| 300 | return false; | 
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| 301 | }; | 
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| 302 |  | 
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| 303 | /** Checks whether vector is normal to \a *normal. | 
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| 304 | * @return true - vector is normalized, false - vector is not | 
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| 305 | */ | 
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| 306 | bool Vector::IsEqualTo(const Vector &a) const | 
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| 307 | { | 
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| 308 | bool status = true; | 
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| 309 | for (int i=0;i<NDIM;i++) { | 
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| 310 | if (fabs(at(i) - a[i]) > MYEPSILON) | 
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| 311 | status = false; | 
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| 312 | } | 
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| 313 | return status; | 
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| 314 | }; | 
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| 315 |  | 
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| 316 | /** Calculates the angle between this and another vector. | 
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| 317 | * \param *y array to second vector | 
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| 318 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$ | 
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| 319 | */ | 
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| 320 | double Vector::Angle(const Vector &y) const | 
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| 321 | { | 
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| 322 | double norm1 = Norm(), norm2 = y.Norm(); | 
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| 323 | double angle = -1; | 
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| 324 | if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON)) | 
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| 325 | angle = this->ScalarProduct(y)/norm1/norm2; | 
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| 326 | // -1-MYEPSILON occured due to numerical imprecision, catch ... | 
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| 327 | //Log() << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl; | 
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| 328 | if (angle < -1) | 
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| 329 | angle = -1; | 
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| 330 | if (angle > 1) | 
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| 331 | angle = 1; | 
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| 332 | return acos(angle); | 
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| 333 | }; | 
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| 334 |  | 
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| 335 |  | 
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| 336 | double& Vector::operator[](size_t i){ | 
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| 337 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range"); | 
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| 338 | return *gsl_vector_ptr (content->content, i); | 
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| 339 | } | 
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| 340 |  | 
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| 341 | const double& Vector::operator[](size_t i) const{ | 
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| 342 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range"); | 
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| 343 | return *gsl_vector_ptr (content->content, i); | 
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| 344 | } | 
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| 345 |  | 
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| 346 | double& Vector::at(size_t i){ | 
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| 347 | return (*this)[i]; | 
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| 348 | } | 
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| 349 |  | 
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| 350 | const double& Vector::at(size_t i) const{ | 
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| 351 | return (*this)[i]; | 
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| 352 | } | 
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| 353 |  | 
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| 354 | VectorContent* Vector::get() const | 
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| 355 | { | 
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| 356 | return content; | 
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| 357 | } | 
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| 358 |  | 
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| 359 | /** Compares vector \a to vector \a b component-wise. | 
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| 360 | * \param a base vector | 
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| 361 | * \param b vector components to add | 
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| 362 | * \return a == b | 
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| 363 | */ | 
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| 364 | bool Vector::operator==(const Vector& b) const | 
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| 365 | { | 
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| 366 | return IsEqualTo(b); | 
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| 367 | }; | 
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| 368 |  | 
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| 369 | bool Vector::operator!=(const Vector& b) const | 
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| 370 | { | 
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| 371 | return !IsEqualTo(b); | 
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| 372 | } | 
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| 373 |  | 
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| 374 | /** Sums vector \a to this lhs component-wise. | 
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| 375 | * \param a base vector | 
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| 376 | * \param b vector components to add | 
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| 377 | * \return lhs + a | 
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| 378 | */ | 
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| 379 | const Vector& Vector::operator+=(const Vector& b) | 
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| 380 | { | 
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| 381 | this->AddVector(b); | 
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| 382 | return *this; | 
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| 383 | }; | 
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| 384 |  | 
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| 385 | /** Subtracts vector \a from this lhs component-wise. | 
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| 386 | * \param a base vector | 
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| 387 | * \param b vector components to add | 
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| 388 | * \return lhs - a | 
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| 389 | */ | 
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| 390 | const Vector& Vector::operator-=(const Vector& b) | 
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| 391 | { | 
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| 392 | this->SubtractVector(b); | 
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| 393 | return *this; | 
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| 394 | }; | 
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| 395 |  | 
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| 396 | /** factor each component of \a *this times \a m. | 
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| 397 | * \param m factor | 
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| 398 | * \return \f$(\text{*this} \cdot m\f$ | 
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| 399 | */ | 
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| 400 | const Vector& Vector::operator*=(const double m) | 
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| 401 | { | 
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| 402 | Scale(m); | 
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| 403 | return *this; | 
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| 404 | }; | 
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| 405 |  | 
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| 406 | /** Sums two vectors \a  and \b component-wise. | 
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| 407 | * \param a first vector | 
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| 408 | * \param b second vector | 
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| 409 | * \return a + b | 
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| 410 | */ | 
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| 411 | Vector const Vector::operator+(const Vector& b) const | 
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| 412 | { | 
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| 413 | Vector x = *this; | 
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| 414 | x.AddVector(b); | 
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| 415 | return x; | 
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| 416 | }; | 
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| 417 |  | 
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| 418 | /** Subtracts vector \a from \b component-wise. | 
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| 419 | * \param a first vector | 
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| 420 | * \param b second vector | 
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| 421 | * \return a - b | 
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| 422 | */ | 
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| 423 | Vector const Vector::operator-(const Vector& b) const | 
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| 424 | { | 
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| 425 | Vector x = *this; | 
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| 426 | x.SubtractVector(b); | 
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| 427 | return x; | 
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| 428 | }; | 
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| 429 |  | 
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| 430 | /** Factors given vector \a *this times \a m. | 
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| 431 | * \param m factor | 
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| 432 | * \return \f$(\text{*this} \cdot m)\f$ | 
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| 433 | */ | 
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| 434 | const Vector Vector::operator*(const double m) const | 
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| 435 | { | 
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| 436 | Vector x(*this); | 
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| 437 | x.Scale(m); | 
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| 438 | return x; | 
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| 439 | }; | 
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| 440 |  | 
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| 441 | /** Factors given vector \a a times \a m. | 
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| 442 | * \param m factor | 
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| 443 | * \param a vector | 
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| 444 | * \return m * a | 
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| 445 | */ | 
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| 446 | Vector const operator*(const double m, const Vector& a ) | 
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| 447 | { | 
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| 448 | Vector x(a); | 
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| 449 | x.Scale(m); | 
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| 450 | return x; | 
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| 451 | }; | 
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| 452 |  | 
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| 453 | ostream& operator<<(ostream& ost, const Vector& m) | 
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| 454 | { | 
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| 455 | ost << "("; | 
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| 456 | for (int i=0;i<NDIM;i++) { | 
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| 457 | ost << m[i]; | 
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| 458 | if (i != 2) | 
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| 459 | ost << ","; | 
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| 460 | } | 
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| 461 | ost << ")"; | 
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| 462 | return ost; | 
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| 463 | }; | 
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| 464 |  | 
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| 465 |  | 
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| 466 | void Vector::ScaleAll(const double *factor) | 
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| 467 | { | 
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| 468 | for (int i=NDIM;i--;) | 
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| 469 | at(i) *= factor[i]; | 
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| 470 | }; | 
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| 471 |  | 
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| 472 | void Vector::ScaleAll(const Vector &factor){ | 
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| 473 | gsl_vector_mul(content->content, factor.content->content); | 
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| 474 | } | 
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| 475 |  | 
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| 476 |  | 
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| 477 | void Vector::Scale(const double factor) | 
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| 478 | { | 
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| 479 | gsl_vector_scale(content->content,factor); | 
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| 480 | }; | 
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| 481 |  | 
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| 482 | std::pair<Vector,Vector> Vector::partition(const Vector &rhs) const{ | 
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| 483 | double factor = ScalarProduct(rhs)/rhs.NormSquared(); | 
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| 484 | Vector res= factor * rhs; | 
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| 485 | return make_pair(res,(*this)-res); | 
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| 486 | } | 
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| 487 |  | 
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| 488 | std::pair<pointset,Vector> Vector::partition(const pointset &points) const{ | 
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| 489 | Vector helper = *this; | 
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| 490 | pointset res; | 
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| 491 | for(pointset::const_iterator iter=points.begin();iter!=points.end();++iter){ | 
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| 492 | pair<Vector,Vector> currPart = helper.partition(*iter); | 
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| 493 | res.push_back(currPart.first); | 
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| 494 | helper = currPart.second; | 
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| 495 | } | 
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| 496 | return make_pair(res,helper); | 
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| 497 | } | 
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| 498 |  | 
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| 499 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three. | 
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| 500 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2] | 
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| 501 | * \param *x1 first vector | 
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| 502 | * \param *x2 second vector | 
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| 503 | * \param *x3 third vector | 
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| 504 | * \param *factors three-component vector with the factor for each given vector | 
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| 505 | */ | 
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| 506 | void Vector::LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors) | 
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| 507 | { | 
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| 508 | (*this) = (factors[0]*x1) + | 
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| 509 | (factors[1]*x2) + | 
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| 510 | (factors[2]*x3); | 
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| 511 | }; | 
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| 512 |  | 
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| 513 | /** Calculates orthonormal vector to one given vectors. | 
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| 514 | * Just subtracts the projection onto the given vector from this vector. | 
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| 515 | * The removed part of the vector is Vector::Projection() | 
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| 516 | * \param *x1 vector | 
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| 517 | * \return true - success, false - vector is zero | 
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| 518 | */ | 
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| 519 | bool Vector::MakeNormalTo(const Vector &y1) | 
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| 520 | { | 
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| 521 | bool result = false; | 
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| 522 | double factor = y1.ScalarProduct(*this)/y1.NormSquared(); | 
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| 523 | Vector x1 = factor * y1; | 
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| 524 | SubtractVector(x1); | 
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| 525 | for (int i=NDIM;i--;) | 
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| 526 | result = result || (fabs(at(i)) > MYEPSILON); | 
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| 527 |  | 
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| 528 | return result; | 
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| 529 | }; | 
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| 530 |  | 
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| 531 | /** Creates this vector as one of the possible orthonormal ones to the given one. | 
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| 532 | * Just scan how many components of given *vector are unequal to zero and | 
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| 533 | * try to get the skp of both to be zero accordingly. | 
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| 534 | * \param *vector given vector | 
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| 535 | * \return true - success, false - failure (null vector given) | 
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| 536 | */ | 
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| 537 | bool Vector::GetOneNormalVector(const Vector &GivenVector) | 
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| 538 | { | 
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| 539 | int Components[NDIM]; // contains indices of non-zero components | 
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| 540 | int Last = 0;   // count the number of non-zero entries in vector | 
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| 541 | int j;  // loop variables | 
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| 542 | double norm; | 
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| 543 |  | 
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| 544 | for (j=NDIM;j--;) | 
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| 545 | Components[j] = -1; | 
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| 546 |  | 
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| 547 | // in two component-systems we need to find the one position that is zero | 
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| 548 | int zeroPos = -1; | 
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| 549 | // find two components != 0 | 
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| 550 | for (j=0;j<NDIM;j++){ | 
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| 551 | if (fabs(GivenVector[j]) > MYEPSILON) | 
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| 552 | Components[Last++] = j; | 
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| 553 | else | 
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| 554 | // this our zero Position | 
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| 555 | zeroPos = j; | 
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| 556 | } | 
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| 557 |  | 
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| 558 | switch(Last) { | 
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| 559 | case 3:  // threecomponent system | 
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| 560 | // the position of the zero is arbitrary in three component systems | 
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| 561 | zeroPos = Components[2]; | 
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| 562 | case 2:  // two component system | 
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| 563 | norm = sqrt(1./(GivenVector[Components[1]]*GivenVector[Components[1]]) + 1./(GivenVector[Components[0]]*GivenVector[Components[0]])); | 
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| 564 | at(zeroPos) = 0.; | 
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| 565 | // in skp both remaining parts shall become zero but with opposite sign and third is zero | 
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| 566 | at(Components[1]) = -1./GivenVector[Components[1]] / norm; | 
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| 567 | at(Components[0]) = 1./GivenVector[Components[0]] / norm; | 
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| 568 | return true; | 
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| 569 | break; | 
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| 570 | case 1: // one component system | 
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| 571 | // set sole non-zero component to 0, and one of the other zero component pendants to 1 | 
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| 572 | at((Components[0]+2)%NDIM) = 0.; | 
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| 573 | at((Components[0]+1)%NDIM) = 1.; | 
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| 574 | at(Components[0]) = 0.; | 
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| 575 | return true; | 
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| 576 | break; | 
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| 577 | default: | 
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| 578 | return false; | 
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| 579 | } | 
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| 580 | }; | 
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| 581 |  | 
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| 582 | /** Adds vector \a *y componentwise. | 
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| 583 | * \param *y vector | 
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| 584 | */ | 
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| 585 | void Vector::AddVector(const Vector &y) | 
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| 586 | { | 
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| 587 | gsl_vector_add(content->content, y.content->content); | 
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| 588 | } | 
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| 589 |  | 
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| 590 | /** Adds vector \a *y componentwise. | 
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| 591 | * \param *y vector | 
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| 592 | */ | 
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| 593 | void Vector::SubtractVector(const Vector &y) | 
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| 594 | { | 
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| 595 | gsl_vector_sub(content->content, y.content->content); | 
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| 596 | } | 
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| 597 |  | 
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| 598 |  | 
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| 599 | // some comonly used vectors | 
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| 600 | const Vector zeroVec(0,0,0); | 
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| 601 | const Vector unitVec[NDIM]={Vector(1,0,0),Vector(0,1,0),Vector(0,0,1)}; | 
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