[6ac7ee] | 1 | /** \file vector.cpp
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| 2 | *
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| 3 | * Function implementations for the class vector.
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| 4 | *
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| 5 | */
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| 6 |
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[112b09] | 7 | #include "Helpers/MemDebug.hpp"
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[edb93c] | 8 |
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[57f243] | 9 | #include "LinearAlgebra/Vector.hpp"
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[ce3d2b] | 10 | #include "VectorContent.hpp"
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[952f38] | 11 | #include "Helpers/Verbose.hpp"
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[b34306] | 12 | #include "World.hpp"
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[0a4f7f] | 13 | #include "Helpers/Assert.hpp"
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[753f02] | 14 | #include "Helpers/fast_functions.hpp"
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[325390] | 15 | #include "Exceptions/MathException.hpp"
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[6ac7ee] | 16 |
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[1bd79e] | 17 | #include <iostream>
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[923b6c] | 18 | #include <gsl/gsl_blas.h>
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[a439e5] | 19 | #include <gsl/gsl_vector.h>
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[923b6c] | 20 |
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[1bd79e] | 21 |
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| 22 | using namespace std;
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[6ac7ee] | 23 |
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[97498a] | 24 |
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[6ac7ee] | 25 | /************************************ Functions for class vector ************************************/
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| 26 |
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| 27 | /** Constructor of class vector.
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| 28 | */
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[753f02] | 29 | Vector::Vector()
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| 30 | {
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[ce3d2b] | 31 | content = new VectorContent();
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[753f02] | 32 | };
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[6ac7ee] | 33 |
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[753f02] | 34 | /**
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| 35 | * Copy constructor
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[821907] | 36 | */
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[1bd79e] | 37 |
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[753f02] | 38 | Vector::Vector(const Vector& src)
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[821907] | 39 | {
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[ce3d2b] | 40 | content = new VectorContent();
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| 41 | gsl_vector_memcpy(content->content, src.content->content);
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[1bd79e] | 42 | }
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[821907] | 43 |
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| 44 | /** Constructor of class vector.
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| 45 | */
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[753f02] | 46 | Vector::Vector(const double x1, const double x2, const double x3)
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[821907] | 47 | {
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[ce3d2b] | 48 | content = new VectorContent();
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| 49 | gsl_vector_set(content->content,0,x1);
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| 50 | gsl_vector_set(content->content,1,x2);
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| 51 | gsl_vector_set(content->content,2,x3);
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[821907] | 52 | };
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| 53 |
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[d74077] | 54 | /** Constructor of class vector.
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| 55 | */
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| 56 | Vector::Vector(const double x[3])
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| 57 | {
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| 58 | content = new VectorContent();
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| 59 | gsl_vector_set(content->content,0,x[0]);
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| 60 | gsl_vector_set(content->content,1,x[1]);
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| 61 | gsl_vector_set(content->content,2,x[2]);
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| 62 | };
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| 63 |
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[ce3d2b] | 64 | Vector::Vector(VectorContent *_content) :
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[325390] | 65 | content(_content)
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| 66 | {}
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| 67 |
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[0a4f7f] | 68 | /**
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| 69 | * Assignment operator
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[6ac7ee] | 70 | */
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[0a4f7f] | 71 | Vector& Vector::operator=(const Vector& src){
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| 72 | // check for self assignment
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| 73 | if(&src!=this){
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[ce3d2b] | 74 | gsl_vector_memcpy(content->content, src.content->content);
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[0a4f7f] | 75 | }
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| 76 | return *this;
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| 77 | }
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[6ac7ee] | 78 |
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| 79 | /** Desctructor of class vector.
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| 80 | */
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[d466f0] | 81 | Vector::~Vector() {
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[ce3d2b] | 82 | delete content;
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[d466f0] | 83 | };
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[6ac7ee] | 84 |
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| 85 | /** Calculates square of distance between this and another vector.
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| 86 | * \param *y array to second vector
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| 87 | * \return \f$| x - y |^2\f$
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| 88 | */
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[273382] | 89 | double Vector::DistanceSquared(const Vector &y) const
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[6ac7ee] | 90 | {
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[042f82] | 91 | double res = 0.;
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| 92 | for (int i=NDIM;i--;)
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[d466f0] | 93 | res += (at(i)-y[i])*(at(i)-y[i]);
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[042f82] | 94 | return (res);
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[6ac7ee] | 95 | };
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| 96 |
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| 97 | /** Calculates distance between this and another vector.
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| 98 | * \param *y array to second vector
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| 99 | * \return \f$| x - y |\f$
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| 100 | */
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[1513a74] | 101 | double Vector::distance(const Vector &y) const
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[6ac7ee] | 102 | {
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[273382] | 103 | return (sqrt(DistanceSquared(y)));
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[6ac7ee] | 104 | };
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| 105 |
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[a439e5] | 106 | size_t Vector::GreatestComponent() const
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| 107 | {
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| 108 | int greatest = 0;
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| 109 | for (int i=1;i<NDIM;i++) {
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| 110 | if (at(i) > at(greatest))
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| 111 | greatest = i;
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| 112 | }
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| 113 | return greatest;
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| 114 | }
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| 115 |
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| 116 | size_t Vector::SmallestComponent() const
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| 117 | {
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| 118 | int smallest = 0;
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| 119 | for (int i=1;i<NDIM;i++) {
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| 120 | if (at(i) < at(smallest))
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| 121 | smallest = i;
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| 122 | }
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| 123 | return smallest;
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| 124 | }
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| 125 |
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| 126 |
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[1513a74] | 127 | Vector Vector::getClosestPoint(const Vector &point) const{
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| 128 | // the closest point to a single point space is always the single point itself
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| 129 | return *this;
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| 130 | }
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| 131 |
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[6ac7ee] | 132 | /** Calculates scalar product between this and another vector.
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| 133 | * \param *y array to second vector
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| 134 | * \return \f$\langle x, y \rangle\f$
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| 135 | */
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[273382] | 136 | double Vector::ScalarProduct(const Vector &y) const
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[6ac7ee] | 137 | {
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[042f82] | 138 | double res = 0.;
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[ce3d2b] | 139 | gsl_blas_ddot(content->content, y.content->content, &res);
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[042f82] | 140 | return (res);
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[6ac7ee] | 141 | };
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| 142 |
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| 143 |
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| 144 | /** Calculates VectorProduct between this and another vector.
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[042f82] | 145 | * -# returns the Product in place of vector from which it was initiated
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| 146 | * -# ATTENTION: Only three dim.
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| 147 | * \param *y array to vector with which to calculate crossproduct
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| 148 | * \return \f$ x \times y \f&
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[6ac7ee] | 149 | */
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[273382] | 150 | void Vector::VectorProduct(const Vector &y)
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[6ac7ee] | 151 | {
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[042f82] | 152 | Vector tmp;
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[d466f0] | 153 | for(int i=NDIM;i--;)
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| 154 | tmp[i] = at((i+1)%NDIM)*y[(i+2)%NDIM] - at((i+2)%NDIM)*y[(i+1)%NDIM];
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[753f02] | 155 | (*this) = tmp;
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[6ac7ee] | 156 | };
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| 157 |
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| 158 |
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| 159 | /** projects this vector onto plane defined by \a *y.
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| 160 | * \param *y normal vector of plane
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| 161 | * \return \f$\langle x, y \rangle\f$
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| 162 | */
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[273382] | 163 | void Vector::ProjectOntoPlane(const Vector &y)
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[6ac7ee] | 164 | {
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[042f82] | 165 | Vector tmp;
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[753f02] | 166 | tmp = y;
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[042f82] | 167 | tmp.Normalize();
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[753f02] | 168 | tmp.Scale(ScalarProduct(tmp));
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| 169 | *this -= tmp;
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[2319ed] | 170 | };
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| 171 |
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[821907] | 172 | /** Calculates the minimum distance of this vector to the plane.
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| 173 | * \sa Vector::GetDistanceVectorToPlane()
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| 174 | * \param *out output stream for debugging
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| 175 | * \param *PlaneNormal normal of plane
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| 176 | * \param *PlaneOffset offset of plane
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| 177 | * \return distance to plane
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| 178 | */
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[d4c9ae] | 179 | double Vector::DistanceToSpace(const Space &space) const
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[821907] | 180 | {
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[d4c9ae] | 181 | return space.distance(*this);
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[c4d4df] | 182 | };
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| 183 |
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[6ac7ee] | 184 | /** Calculates the projection of a vector onto another \a *y.
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| 185 | * \param *y array to second vector
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| 186 | */
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[273382] | 187 | void Vector::ProjectIt(const Vector &y)
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[6ac7ee] | 188 | {
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[753f02] | 189 | (*this) += (-ScalarProduct(y))*y;
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[ef9df36] | 190 | };
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| 191 |
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| 192 | /** Calculates the projection of a vector onto another \a *y.
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| 193 | * \param *y array to second vector
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| 194 | * \return Vector
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| 195 | */
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[273382] | 196 | Vector Vector::Projection(const Vector &y) const
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[ef9df36] | 197 | {
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[753f02] | 198 | Vector helper = y;
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| 199 | helper.Scale((ScalarProduct(y)/y.NormSquared()));
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[ef9df36] | 200 |
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| 201 | return helper;
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[6ac7ee] | 202 | };
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| 203 |
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| 204 | /** Calculates norm of this vector.
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| 205 | * \return \f$|x|\f$
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| 206 | */
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| 207 | double Vector::Norm() const
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| 208 | {
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[273382] | 209 | return (sqrt(NormSquared()));
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[6ac7ee] | 210 | };
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| 211 |
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[d4d0dd] | 212 | /** Calculates squared norm of this vector.
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| 213 | * \return \f$|x|^2\f$
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| 214 | */
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| 215 | double Vector::NormSquared() const
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| 216 | {
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[273382] | 217 | return (ScalarProduct(*this));
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[d4d0dd] | 218 | };
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| 219 |
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[6ac7ee] | 220 | /** Normalizes this vector.
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| 221 | */
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| 222 | void Vector::Normalize()
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| 223 | {
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[1bd79e] | 224 | double factor = Norm();
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| 225 | (*this) *= 1/factor;
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[6ac7ee] | 226 | };
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| 227 |
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| 228 | /** Zeros all components of this vector.
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| 229 | */
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| 230 | void Vector::Zero()
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| 231 | {
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[753f02] | 232 | at(0)=at(1)=at(2)=0;
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[6ac7ee] | 233 | };
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| 234 |
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| 235 | /** Zeros all components of this vector.
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| 236 | */
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[776b64] | 237 | void Vector::One(const double one)
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[6ac7ee] | 238 | {
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[753f02] | 239 | at(0)=at(1)=at(2)=one;
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[6ac7ee] | 240 | };
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| 241 |
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[9c20aa] | 242 | /** Checks whether vector has all components zero.
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| 243 | * @return true - vector is zero, false - vector is not
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| 244 | */
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[54a746] | 245 | bool Vector::IsZero() const
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[9c20aa] | 246 | {
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[d466f0] | 247 | return (fabs(at(0))+fabs(at(1))+fabs(at(2)) < MYEPSILON);
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[54a746] | 248 | };
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| 249 |
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| 250 | /** Checks whether vector has length of 1.
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| 251 | * @return true - vector is normalized, false - vector is not
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| 252 | */
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| 253 | bool Vector::IsOne() const
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| 254 | {
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| 255 | return (fabs(Norm() - 1.) < MYEPSILON);
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[9c20aa] | 256 | };
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| 257 |
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[ef9df36] | 258 | /** Checks whether vector is normal to \a *normal.
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| 259 | * @return true - vector is normalized, false - vector is not
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| 260 | */
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[273382] | 261 | bool Vector::IsNormalTo(const Vector &normal) const
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[ef9df36] | 262 | {
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| 263 | if (ScalarProduct(normal) < MYEPSILON)
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| 264 | return true;
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| 265 | else
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| 266 | return false;
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| 267 | };
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| 268 |
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[b998c3] | 269 | /** Checks whether vector is normal to \a *normal.
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| 270 | * @return true - vector is normalized, false - vector is not
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| 271 | */
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[273382] | 272 | bool Vector::IsEqualTo(const Vector &a) const
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[b998c3] | 273 | {
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| 274 | bool status = true;
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| 275 | for (int i=0;i<NDIM;i++) {
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[d466f0] | 276 | if (fabs(at(i) - a[i]) > MYEPSILON)
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[b998c3] | 277 | status = false;
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| 278 | }
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| 279 | return status;
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| 280 | };
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| 281 |
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[6ac7ee] | 282 | /** Calculates the angle between this and another vector.
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| 283 | * \param *y array to second vector
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| 284 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
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| 285 | */
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[273382] | 286 | double Vector::Angle(const Vector &y) const
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[6ac7ee] | 287 | {
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[753f02] | 288 | double norm1 = Norm(), norm2 = y.Norm();
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[ef9df36] | 289 | double angle = -1;
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[d4d0dd] | 290 | if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON))
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| 291 | angle = this->ScalarProduct(y)/norm1/norm2;
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[02da9e] | 292 | // -1-MYEPSILON occured due to numerical imprecision, catch ...
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[e138de] | 293 | //Log() << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl;
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[02da9e] | 294 | if (angle < -1)
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| 295 | angle = -1;
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| 296 | if (angle > 1)
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| 297 | angle = 1;
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[042f82] | 298 | return acos(angle);
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[6ac7ee] | 299 | };
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| 300 |
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[0a4f7f] | 301 |
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| 302 | double& Vector::operator[](size_t i){
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[753f02] | 303 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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[ce3d2b] | 304 | return *gsl_vector_ptr (content->content, i);
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[0a4f7f] | 305 | }
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| 306 |
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| 307 | const double& Vector::operator[](size_t i) const{
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[753f02] | 308 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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[ce3d2b] | 309 | return *gsl_vector_ptr (content->content, i);
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[0a4f7f] | 310 | }
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| 311 |
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| 312 | double& Vector::at(size_t i){
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| 313 | return (*this)[i];
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| 314 | }
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| 315 |
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| 316 | const double& Vector::at(size_t i) const{
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| 317 | return (*this)[i];
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| 318 | }
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| 319 |
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[ce3d2b] | 320 | VectorContent* Vector::get(){
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[0c7ed8] | 321 | return content;
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[0a4f7f] | 322 | }
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[6ac7ee] | 323 |
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[ef9df36] | 324 | /** Compares vector \a to vector \a b component-wise.
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| 325 | * \param a base vector
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| 326 | * \param b vector components to add
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| 327 | * \return a == b
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| 328 | */
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[72e7fa] | 329 | bool Vector::operator==(const Vector& b) const
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[ef9df36] | 330 | {
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[1bd79e] | 331 | return IsEqualTo(b);
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[ef9df36] | 332 | };
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| 333 |
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[fa5a6a] | 334 | bool Vector::operator!=(const Vector& b) const
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| 335 | {
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| 336 | return !IsEqualTo(b);
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| 337 | }
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| 338 |
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[6ac7ee] | 339 | /** Sums vector \a to this lhs component-wise.
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| 340 | * \param a base vector
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| 341 | * \param b vector components to add
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| 342 | * \return lhs + a
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| 343 | */
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[72e7fa] | 344 | const Vector& Vector::operator+=(const Vector& b)
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[6ac7ee] | 345 | {
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[273382] | 346 | this->AddVector(b);
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[72e7fa] | 347 | return *this;
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[6ac7ee] | 348 | };
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[54a746] | 349 |
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| 350 | /** Subtracts vector \a from this lhs component-wise.
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| 351 | * \param a base vector
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| 352 | * \param b vector components to add
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| 353 | * \return lhs - a
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| 354 | */
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[72e7fa] | 355 | const Vector& Vector::operator-=(const Vector& b)
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[54a746] | 356 | {
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[273382] | 357 | this->SubtractVector(b);
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[72e7fa] | 358 | return *this;
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[54a746] | 359 | };
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| 360 |
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[6ac7ee] | 361 | /** factor each component of \a a times a double \a m.
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| 362 | * \param a base vector
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| 363 | * \param m factor
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| 364 | * \return lhs.x[i] * m
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| 365 | */
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[b84d5d] | 366 | const Vector& operator*=(Vector& a, const double m)
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[6ac7ee] | 367 | {
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[042f82] | 368 | a.Scale(m);
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| 369 | return a;
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[6ac7ee] | 370 | };
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| 371 |
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[042f82] | 372 | /** Sums two vectors \a and \b component-wise.
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[6ac7ee] | 373 | * \param a first vector
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| 374 | * \param b second vector
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| 375 | * \return a + b
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| 376 | */
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[72e7fa] | 377 | Vector const Vector::operator+(const Vector& b) const
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[6ac7ee] | 378 | {
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[72e7fa] | 379 | Vector x = *this;
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[273382] | 380 | x.AddVector(b);
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[b84d5d] | 381 | return x;
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[6ac7ee] | 382 | };
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| 383 |
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[54a746] | 384 | /** Subtracts vector \a from \b component-wise.
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| 385 | * \param a first vector
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| 386 | * \param b second vector
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| 387 | * \return a - b
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| 388 | */
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[72e7fa] | 389 | Vector const Vector::operator-(const Vector& b) const
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[54a746] | 390 | {
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[72e7fa] | 391 | Vector x = *this;
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[273382] | 392 | x.SubtractVector(b);
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[b84d5d] | 393 | return x;
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[54a746] | 394 | };
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| 395 |
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[6ac7ee] | 396 | /** Factors given vector \a a times \a m.
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| 397 | * \param a vector
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| 398 | * \param m factor
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[54a746] | 399 | * \return m * a
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[6ac7ee] | 400 | */
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[b84d5d] | 401 | Vector const operator*(const Vector& a, const double m)
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[6ac7ee] | 402 | {
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[b84d5d] | 403 | Vector x(a);
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| 404 | x.Scale(m);
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| 405 | return x;
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[6ac7ee] | 406 | };
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| 407 |
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[54a746] | 408 | /** Factors given vector \a a times \a m.
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| 409 | * \param m factor
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| 410 | * \param a vector
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| 411 | * \return m * a
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| 412 | */
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[b84d5d] | 413 | Vector const operator*(const double m, const Vector& a )
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[54a746] | 414 | {
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[b84d5d] | 415 | Vector x(a);
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| 416 | x.Scale(m);
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| 417 | return x;
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[54a746] | 418 | };
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| 419 |
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[9c20aa] | 420 | ostream& operator<<(ostream& ost, const Vector& m)
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[6ac7ee] | 421 | {
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[042f82] | 422 | ost << "(";
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| 423 | for (int i=0;i<NDIM;i++) {
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[0a4f7f] | 424 | ost << m[i];
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[042f82] | 425 | if (i != 2)
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| 426 | ost << ",";
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| 427 | }
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| 428 | ost << ")";
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| 429 | return ost;
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[6ac7ee] | 430 | };
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| 431 |
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| 432 |
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[1bd79e] | 433 | void Vector::ScaleAll(const double *factor)
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[6ac7ee] | 434 | {
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[042f82] | 435 | for (int i=NDIM;i--;)
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[d466f0] | 436 | at(i) *= factor[i];
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[6ac7ee] | 437 | };
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| 438 |
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[b5bf84] | 439 | void Vector::ScaleAll(const Vector &factor){
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[ce3d2b] | 440 | gsl_vector_mul(content->content, factor.content->content);
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[b5bf84] | 441 | }
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[6ac7ee] | 442 |
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[1bd79e] | 443 |
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[776b64] | 444 | void Vector::Scale(const double factor)
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[6ac7ee] | 445 | {
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[ce3d2b] | 446 | gsl_vector_scale(content->content,factor);
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[6ac7ee] | 447 | };
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| 448 |
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[45ef76] | 449 | std::pair<Vector,Vector> Vector::partition(const Vector &rhs) const{
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| 450 | double factor = ScalarProduct(rhs)/rhs.NormSquared();
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| 451 | Vector res= factor * rhs;
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| 452 | return make_pair(res,(*this)-res);
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| 453 | }
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| 454 |
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| 455 | std::pair<pointset,Vector> Vector::partition(const pointset &points) const{
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| 456 | Vector helper = *this;
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| 457 | pointset res;
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| 458 | for(pointset::const_iterator iter=points.begin();iter!=points.end();++iter){
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| 459 | pair<Vector,Vector> currPart = helper.partition(*iter);
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| 460 | res.push_back(currPart.first);
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| 461 | helper = currPart.second;
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| 462 | }
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| 463 | return make_pair(res,helper);
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| 464 | }
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| 465 |
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[6ac7ee] | 466 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
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| 467 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
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| 468 | * \param *x1 first vector
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| 469 | * \param *x2 second vector
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| 470 | * \param *x3 third vector
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| 471 | * \param *factors three-component vector with the factor for each given vector
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| 472 | */
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[273382] | 473 | void Vector::LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors)
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[6ac7ee] | 474 | {
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[273382] | 475 | (*this) = (factors[0]*x1) +
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| 476 | (factors[1]*x2) +
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| 477 | (factors[2]*x3);
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[6ac7ee] | 478 | };
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| 479 |
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| 480 | /** Calculates orthonormal vector to one given vectors.
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| 481 | * Just subtracts the projection onto the given vector from this vector.
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[ef9df36] | 482 | * The removed part of the vector is Vector::Projection()
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[6ac7ee] | 483 | * \param *x1 vector
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| 484 | * \return true - success, false - vector is zero
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| 485 | */
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[0a4f7f] | 486 | bool Vector::MakeNormalTo(const Vector &y1)
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[6ac7ee] | 487 | {
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[042f82] | 488 | bool result = false;
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[753f02] | 489 | double factor = y1.ScalarProduct(*this)/y1.NormSquared();
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[45ef76] | 490 | Vector x1 = factor * y1;
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[753f02] | 491 | SubtractVector(x1);
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[042f82] | 492 | for (int i=NDIM;i--;)
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[d466f0] | 493 | result = result || (fabs(at(i)) > MYEPSILON);
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[6ac7ee] | 494 |
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[042f82] | 495 | return result;
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[6ac7ee] | 496 | };
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| 497 |
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| 498 | /** Creates this vector as one of the possible orthonormal ones to the given one.
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| 499 | * Just scan how many components of given *vector are unequal to zero and
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| 500 | * try to get the skp of both to be zero accordingly.
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| 501 | * \param *vector given vector
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| 502 | * \return true - success, false - failure (null vector given)
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| 503 | */
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[273382] | 504 | bool Vector::GetOneNormalVector(const Vector &GivenVector)
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[6ac7ee] | 505 | {
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[042f82] | 506 | int Components[NDIM]; // contains indices of non-zero components
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| 507 | int Last = 0; // count the number of non-zero entries in vector
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| 508 | int j; // loop variables
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| 509 | double norm;
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| 510 |
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| 511 | for (j=NDIM;j--;)
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| 512 | Components[j] = -1;
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[1829c4] | 513 |
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| 514 | // in two component-systems we need to find the one position that is zero
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| 515 | int zeroPos = -1;
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[042f82] | 516 | // find two components != 0
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[1829c4] | 517 | for (j=0;j<NDIM;j++){
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[753f02] | 518 | if (fabs(GivenVector[j]) > MYEPSILON)
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[042f82] | 519 | Components[Last++] = j;
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[1829c4] | 520 | else
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| 521 | // this our zero Position
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| 522 | zeroPos = j;
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| 523 | }
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[042f82] | 524 |
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| 525 | switch(Last) {
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| 526 | case 3: // threecomponent system
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[1829c4] | 527 | // the position of the zero is arbitrary in three component systems
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| 528 | zeroPos = Components[2];
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[042f82] | 529 | case 2: // two component system
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[753f02] | 530 | norm = sqrt(1./(GivenVector[Components[1]]*GivenVector[Components[1]]) + 1./(GivenVector[Components[0]]*GivenVector[Components[0]]));
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[1829c4] | 531 | at(zeroPos) = 0.;
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[042f82] | 532 | // in skp both remaining parts shall become zero but with opposite sign and third is zero
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[1829c4] | 533 | at(Components[1]) = -1./GivenVector[Components[1]] / norm;
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| 534 | at(Components[0]) = 1./GivenVector[Components[0]] / norm;
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[042f82] | 535 | return true;
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| 536 | break;
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| 537 | case 1: // one component system
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| 538 | // set sole non-zero component to 0, and one of the other zero component pendants to 1
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[1829c4] | 539 | at((Components[0]+2)%NDIM) = 0.;
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| 540 | at((Components[0]+1)%NDIM) = 1.;
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| 541 | at(Components[0]) = 0.;
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[042f82] | 542 | return true;
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| 543 | break;
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| 544 | default:
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| 545 | return false;
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| 546 | }
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[6ac7ee] | 547 | };
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| 548 |
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| 549 | /** Adds vector \a *y componentwise.
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| 550 | * \param *y vector
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| 551 | */
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[273382] | 552 | void Vector::AddVector(const Vector &y)
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[6ac7ee] | 553 | {
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[ce3d2b] | 554 | gsl_vector_add(content->content, y.content->content);
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[6ac7ee] | 555 | }
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| 556 |
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| 557 | /** Adds vector \a *y componentwise.
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| 558 | * \param *y vector
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| 559 | */
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[273382] | 560 | void Vector::SubtractVector(const Vector &y)
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[6ac7ee] | 561 | {
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[ce3d2b] | 562 | gsl_vector_sub(content->content, y.content->content);
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[ef9df36] | 563 | }
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| 564 |
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[005e18] | 565 |
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| 566 | // some comonly used vectors
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| 567 | const Vector zeroVec(0,0,0);
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| 568 | const Vector e1(1,0,0);
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| 569 | const Vector e2(0,1,0);
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| 570 | const Vector e3(0,0,1);
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