| [bcf653] | 1 | /* | 
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|  | 2 | * Project: MoleCuilder | 
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|  | 3 | * Description: creates and alters molecular systems | 
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|  | 4 | * Copyright (C)  2010 University of Bonn. All rights reserved. | 
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|  | 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. | 
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|  | 6 | */ | 
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|  | 7 |  | 
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| [6ac7ee] | 8 | /** \file vector.cpp | 
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|  | 9 | * | 
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|  | 10 | * Function implementations for the class vector. | 
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|  | 11 | * | 
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|  | 12 | */ | 
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|  | 13 |  | 
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| [bf3817] | 14 | // include config.h | 
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|  | 15 | #ifdef HAVE_CONFIG_H | 
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|  | 16 | #include <config.h> | 
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|  | 17 | #endif | 
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|  | 18 |  | 
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| [ad011c] | 19 | #include "CodePatterns/MemDebug.hpp" | 
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| [edb93c] | 20 |  | 
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| [ad011c] | 21 | #include "CodePatterns/Assert.hpp" | 
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| [9b410d] | 22 | #include "CodePatterns/Verbose.hpp" | 
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|  | 23 | #include "Exceptions/MathException.hpp" | 
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|  | 24 | #include "LinearAlgebra/defs.hpp" | 
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| [06aedc] | 25 | #include "LinearAlgebra/fast_functions.hpp" | 
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| [9b410d] | 26 | #include "LinearAlgebra/Vector.hpp" | 
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|  | 27 | #include "LinearAlgebra/VectorContent.hpp" | 
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| [6ac7ee] | 28 |  | 
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| [1be8a5] | 29 | #include <cmath> | 
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| [1bd79e] | 30 | #include <iostream> | 
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| [06aedc] | 31 | #include <cmath> | 
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| [923b6c] | 32 | #include <gsl/gsl_blas.h> | 
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| [a439e5] | 33 | #include <gsl/gsl_vector.h> | 
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| [923b6c] | 34 |  | 
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| [1bd79e] | 35 |  | 
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|  | 36 | using namespace std; | 
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| [6ac7ee] | 37 |  | 
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| [97498a] | 38 |  | 
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| [6ac7ee] | 39 | /************************************ Functions for class vector ************************************/ | 
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|  | 40 |  | 
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|  | 41 | /** Constructor of class vector. | 
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|  | 42 | */ | 
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| [753f02] | 43 | Vector::Vector() | 
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|  | 44 | { | 
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| [bbf1bd] | 45 | content = new VectorContent((size_t) NDIM); | 
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| [753f02] | 46 | }; | 
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| [6ac7ee] | 47 |  | 
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| [bbf1bd] | 48 | /** Copy constructor. | 
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|  | 49 | * \param &src source Vector reference | 
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| [821907] | 50 | */ | 
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| [753f02] | 51 | Vector::Vector(const Vector& src) | 
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| [821907] | 52 | { | 
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| [bbf1bd] | 53 | content = new VectorContent(*(src.content)); | 
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| [1bd79e] | 54 | } | 
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| [821907] | 55 |  | 
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|  | 56 | /** Constructor of class vector. | 
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| [bbf1bd] | 57 | * \param x1 first component | 
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|  | 58 | * \param x2 second component | 
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|  | 59 | * \param x3 third component | 
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| [821907] | 60 | */ | 
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| [753f02] | 61 | Vector::Vector(const double x1, const double x2, const double x3) | 
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| [821907] | 62 | { | 
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| [bbf1bd] | 63 | content = new VectorContent((size_t) NDIM); | 
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|  | 64 | content->at(0) = x1; | 
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|  | 65 | content->at(1) = x2; | 
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|  | 66 | content->at(2) = x3; | 
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| [821907] | 67 | }; | 
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|  | 68 |  | 
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| [d74077] | 69 | /** Constructor of class vector. | 
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| [bbf1bd] | 70 | * \param x[3] three values to initialize Vector with | 
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| [d74077] | 71 | */ | 
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|  | 72 | Vector::Vector(const double x[3]) | 
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|  | 73 | { | 
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| [bbf1bd] | 74 | content = new VectorContent((size_t) NDIM); | 
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|  | 75 | for (size_t i = NDIM; i--; ) | 
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|  | 76 | content->at(i) = x[i]; | 
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| [d74077] | 77 | }; | 
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|  | 78 |  | 
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| [bbf1bd] | 79 | /** Copy constructor of class vector from VectorContent. | 
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|  | 80 | * \note This is destructive, i.e. we take over _content. | 
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|  | 81 | */ | 
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|  | 82 | Vector::Vector(VectorContent *&_content) : | 
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|  | 83 | content(_content) | 
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|  | 84 | { | 
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|  | 85 | _content = NULL; | 
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|  | 86 | } | 
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|  | 87 |  | 
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|  | 88 | /** Copy constructor of class vector from VectorContent. | 
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|  | 89 | * \note This is non-destructive, i.e. _content is copied. | 
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|  | 90 | */ | 
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|  | 91 | Vector::Vector(VectorContent &_content) | 
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|  | 92 | { | 
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|  | 93 | content = new VectorContent(_content); | 
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|  | 94 | } | 
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| [325390] | 95 |  | 
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| [bbf1bd] | 96 | /** Assignment operator. | 
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|  | 97 | * \param &src source vector to assign \a *this to | 
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|  | 98 | * \return reference to \a *this | 
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| [6ac7ee] | 99 | */ | 
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| [0a4f7f] | 100 | Vector& Vector::operator=(const Vector& src){ | 
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|  | 101 | // check for self assignment | 
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|  | 102 | if(&src!=this){ | 
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| [bbf1bd] | 103 | *content = *(src.content); | 
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| [0a4f7f] | 104 | } | 
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|  | 105 | return *this; | 
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|  | 106 | } | 
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| [6ac7ee] | 107 |  | 
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|  | 108 | /** Desctructor of class vector. | 
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| [bbf1bd] | 109 | * Vector::content is deleted. | 
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| [6ac7ee] | 110 | */ | 
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| [d466f0] | 111 | Vector::~Vector() { | 
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| [ce3d2b] | 112 | delete content; | 
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| [d466f0] | 113 | }; | 
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| [6ac7ee] | 114 |  | 
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|  | 115 | /** Calculates square of distance between this and another vector. | 
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|  | 116 | * \param *y array to second vector | 
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|  | 117 | * \return \f$| x - y |^2\f$ | 
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|  | 118 | */ | 
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| [273382] | 119 | double Vector::DistanceSquared(const Vector &y) const | 
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| [6ac7ee] | 120 | { | 
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| [042f82] | 121 | double res = 0.; | 
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|  | 122 | for (int i=NDIM;i--;) | 
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| [d466f0] | 123 | res += (at(i)-y[i])*(at(i)-y[i]); | 
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| [042f82] | 124 | return (res); | 
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| [6ac7ee] | 125 | }; | 
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|  | 126 |  | 
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|  | 127 | /** Calculates distance between this and another vector. | 
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|  | 128 | * \param *y array to second vector | 
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|  | 129 | * \return \f$| x - y |\f$ | 
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|  | 130 | */ | 
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| [1513a74] | 131 | double Vector::distance(const Vector &y) const | 
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| [6ac7ee] | 132 | { | 
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| [273382] | 133 | return (sqrt(DistanceSquared(y))); | 
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| [6ac7ee] | 134 | }; | 
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|  | 135 |  | 
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| [a439e5] | 136 | size_t Vector::GreatestComponent() const | 
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|  | 137 | { | 
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|  | 138 | int greatest = 0; | 
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|  | 139 | for (int i=1;i<NDIM;i++) { | 
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|  | 140 | if (at(i) > at(greatest)) | 
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|  | 141 | greatest = i; | 
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|  | 142 | } | 
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|  | 143 | return greatest; | 
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|  | 144 | } | 
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|  | 145 |  | 
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|  | 146 | size_t Vector::SmallestComponent() const | 
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|  | 147 | { | 
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|  | 148 | int smallest = 0; | 
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|  | 149 | for (int i=1;i<NDIM;i++) { | 
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|  | 150 | if (at(i) < at(smallest)) | 
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|  | 151 | smallest = i; | 
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|  | 152 | } | 
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|  | 153 | return smallest; | 
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|  | 154 | } | 
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|  | 155 |  | 
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|  | 156 |  | 
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| [1513a74] | 157 | Vector Vector::getClosestPoint(const Vector &point) const{ | 
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|  | 158 | // the closest point to a single point space is always the single point itself | 
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|  | 159 | return *this; | 
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|  | 160 | } | 
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|  | 161 |  | 
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| [6ac7ee] | 162 | /** Calculates scalar product between this and another vector. | 
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|  | 163 | * \param *y array to second vector | 
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|  | 164 | * \return \f$\langle x, y \rangle\f$ | 
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|  | 165 | */ | 
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| [273382] | 166 | double Vector::ScalarProduct(const Vector &y) const | 
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| [6ac7ee] | 167 | { | 
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| [042f82] | 168 | double res = 0.; | 
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| [ce3d2b] | 169 | gsl_blas_ddot(content->content, y.content->content, &res); | 
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| [042f82] | 170 | return (res); | 
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| [6ac7ee] | 171 | }; | 
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|  | 172 |  | 
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|  | 173 |  | 
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|  | 174 | /** Calculates VectorProduct between this and another vector. | 
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| [042f82] | 175 | *  -# returns the Product in place of vector from which it was initiated | 
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|  | 176 | *  -# ATTENTION: Only three dim. | 
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|  | 177 | *  \param *y array to vector with which to calculate crossproduct | 
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|  | 178 | *  \return \f$ x \times y \f& | 
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| [6ac7ee] | 179 | */ | 
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| [273382] | 180 | void Vector::VectorProduct(const Vector &y) | 
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| [6ac7ee] | 181 | { | 
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| [042f82] | 182 | Vector tmp; | 
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| [d466f0] | 183 | for(int i=NDIM;i--;) | 
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|  | 184 | tmp[i] = at((i+1)%NDIM)*y[(i+2)%NDIM] - at((i+2)%NDIM)*y[(i+1)%NDIM]; | 
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| [753f02] | 185 | (*this) = tmp; | 
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| [6ac7ee] | 186 | }; | 
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|  | 187 |  | 
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|  | 188 |  | 
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|  | 189 | /** projects this vector onto plane defined by \a *y. | 
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|  | 190 | * \param *y normal vector of plane | 
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|  | 191 | * \return \f$\langle x, y \rangle\f$ | 
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|  | 192 | */ | 
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| [273382] | 193 | void Vector::ProjectOntoPlane(const Vector &y) | 
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| [6ac7ee] | 194 | { | 
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| [042f82] | 195 | Vector tmp; | 
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| [753f02] | 196 | tmp = y; | 
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| [042f82] | 197 | tmp.Normalize(); | 
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| [753f02] | 198 | tmp.Scale(ScalarProduct(tmp)); | 
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|  | 199 | *this -= tmp; | 
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| [2319ed] | 200 | }; | 
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|  | 201 |  | 
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| [821907] | 202 | /** Calculates the minimum distance of this vector to the plane. | 
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|  | 203 | * \sa Vector::GetDistanceVectorToPlane() | 
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|  | 204 | * \param *out output stream for debugging | 
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|  | 205 | * \param *PlaneNormal normal of plane | 
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|  | 206 | * \param *PlaneOffset offset of plane | 
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|  | 207 | * \return distance to plane | 
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|  | 208 | */ | 
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| [d4c9ae] | 209 | double Vector::DistanceToSpace(const Space &space) const | 
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| [821907] | 210 | { | 
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| [d4c9ae] | 211 | return space.distance(*this); | 
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| [c4d4df] | 212 | }; | 
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|  | 213 |  | 
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| [6ac7ee] | 214 | /** Calculates the projection of a vector onto another \a *y. | 
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|  | 215 | * \param *y array to second vector | 
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|  | 216 | */ | 
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| [273382] | 217 | void Vector::ProjectIt(const Vector &y) | 
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| [6ac7ee] | 218 | { | 
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| [753f02] | 219 | (*this) += (-ScalarProduct(y))*y; | 
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| [ef9df36] | 220 | }; | 
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|  | 221 |  | 
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|  | 222 | /** Calculates the projection of a vector onto another \a *y. | 
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|  | 223 | * \param *y array to second vector | 
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|  | 224 | * \return Vector | 
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|  | 225 | */ | 
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| [273382] | 226 | Vector Vector::Projection(const Vector &y) const | 
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| [ef9df36] | 227 | { | 
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| [753f02] | 228 | Vector helper = y; | 
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|  | 229 | helper.Scale((ScalarProduct(y)/y.NormSquared())); | 
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| [ef9df36] | 230 |  | 
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|  | 231 | return helper; | 
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| [6ac7ee] | 232 | }; | 
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|  | 233 |  | 
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|  | 234 | /** Calculates norm of this vector. | 
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|  | 235 | * \return \f$|x|\f$ | 
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|  | 236 | */ | 
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|  | 237 | double Vector::Norm() const | 
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|  | 238 | { | 
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| [694eae] | 239 | return (content->Norm()); | 
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| [6ac7ee] | 240 | }; | 
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|  | 241 |  | 
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| [d4d0dd] | 242 | /** Calculates squared norm of this vector. | 
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|  | 243 | * \return \f$|x|^2\f$ | 
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|  | 244 | */ | 
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|  | 245 | double Vector::NormSquared() const | 
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|  | 246 | { | 
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| [694eae] | 247 | return (content->NormSquared()); | 
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| [d4d0dd] | 248 | }; | 
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|  | 249 |  | 
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| [6ac7ee] | 250 | /** Normalizes this vector. | 
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|  | 251 | */ | 
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|  | 252 | void Vector::Normalize() | 
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|  | 253 | { | 
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| [694eae] | 254 | content->Normalize(); | 
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| [6ac7ee] | 255 | }; | 
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|  | 256 |  | 
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| [421a1f] | 257 | Vector Vector::getNormalized() const{ | 
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|  | 258 | Vector res= *this; | 
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|  | 259 | res.Normalize(); | 
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|  | 260 | return res; | 
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|  | 261 | } | 
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|  | 262 |  | 
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| [6ac7ee] | 263 | /** Zeros all components of this vector. | 
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|  | 264 | */ | 
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|  | 265 | void Vector::Zero() | 
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|  | 266 | { | 
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| [753f02] | 267 | at(0)=at(1)=at(2)=0; | 
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| [6ac7ee] | 268 | }; | 
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|  | 269 |  | 
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|  | 270 | /** Zeros all components of this vector. | 
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|  | 271 | */ | 
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| [776b64] | 272 | void Vector::One(const double one) | 
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| [6ac7ee] | 273 | { | 
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| [753f02] | 274 | at(0)=at(1)=at(2)=one; | 
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| [6ac7ee] | 275 | }; | 
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|  | 276 |  | 
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| [9c20aa] | 277 | /** Checks whether vector has all components zero. | 
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|  | 278 | * @return true - vector is zero, false - vector is not | 
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|  | 279 | */ | 
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| [54a746] | 280 | bool Vector::IsZero() const | 
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| [9c20aa] | 281 | { | 
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| [d466f0] | 282 | return (fabs(at(0))+fabs(at(1))+fabs(at(2)) < MYEPSILON); | 
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| [54a746] | 283 | }; | 
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|  | 284 |  | 
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|  | 285 | /** Checks whether vector has length of 1. | 
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|  | 286 | * @return true - vector is normalized, false - vector is not | 
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|  | 287 | */ | 
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|  | 288 | bool Vector::IsOne() const | 
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|  | 289 | { | 
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|  | 290 | return (fabs(Norm() - 1.) < MYEPSILON); | 
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| [9c20aa] | 291 | }; | 
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|  | 292 |  | 
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| [ef9df36] | 293 | /** Checks whether vector is normal to \a *normal. | 
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|  | 294 | * @return true - vector is normalized, false - vector is not | 
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|  | 295 | */ | 
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| [273382] | 296 | bool Vector::IsNormalTo(const Vector &normal) const | 
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| [ef9df36] | 297 | { | 
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|  | 298 | if (ScalarProduct(normal) < MYEPSILON) | 
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|  | 299 | return true; | 
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|  | 300 | else | 
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|  | 301 | return false; | 
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|  | 302 | }; | 
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|  | 303 |  | 
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| [b998c3] | 304 | /** Checks whether vector is normal to \a *normal. | 
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|  | 305 | * @return true - vector is normalized, false - vector is not | 
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|  | 306 | */ | 
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| [273382] | 307 | bool Vector::IsEqualTo(const Vector &a) const | 
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| [b998c3] | 308 | { | 
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|  | 309 | bool status = true; | 
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|  | 310 | for (int i=0;i<NDIM;i++) { | 
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| [d466f0] | 311 | if (fabs(at(i) - a[i]) > MYEPSILON) | 
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| [b998c3] | 312 | status = false; | 
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|  | 313 | } | 
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|  | 314 | return status; | 
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|  | 315 | }; | 
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|  | 316 |  | 
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| [6ac7ee] | 317 | /** Calculates the angle between this and another vector. | 
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|  | 318 | * \param *y array to second vector | 
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|  | 319 | * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$ | 
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|  | 320 | */ | 
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| [273382] | 321 | double Vector::Angle(const Vector &y) const | 
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| [6ac7ee] | 322 | { | 
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| [753f02] | 323 | double norm1 = Norm(), norm2 = y.Norm(); | 
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| [ef9df36] | 324 | double angle = -1; | 
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| [d4d0dd] | 325 | if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON)) | 
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|  | 326 | angle = this->ScalarProduct(y)/norm1/norm2; | 
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| [02da9e] | 327 | // -1-MYEPSILON occured due to numerical imprecision, catch ... | 
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| [e138de] | 328 | //Log() << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl; | 
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| [02da9e] | 329 | if (angle < -1) | 
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|  | 330 | angle = -1; | 
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|  | 331 | if (angle > 1) | 
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|  | 332 | angle = 1; | 
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| [042f82] | 333 | return acos(angle); | 
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| [6ac7ee] | 334 | }; | 
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|  | 335 |  | 
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| [0a4f7f] | 336 |  | 
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|  | 337 | double& Vector::operator[](size_t i){ | 
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| [753f02] | 338 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range"); | 
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| [ce3d2b] | 339 | return *gsl_vector_ptr (content->content, i); | 
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| [0a4f7f] | 340 | } | 
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|  | 341 |  | 
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|  | 342 | const double& Vector::operator[](size_t i) const{ | 
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| [753f02] | 343 | ASSERT(i<=NDIM && i>=0,"Vector Index out of Range"); | 
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| [ce3d2b] | 344 | return *gsl_vector_ptr (content->content, i); | 
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| [0a4f7f] | 345 | } | 
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|  | 346 |  | 
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|  | 347 | double& Vector::at(size_t i){ | 
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|  | 348 | return (*this)[i]; | 
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|  | 349 | } | 
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|  | 350 |  | 
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|  | 351 | const double& Vector::at(size_t i) const{ | 
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|  | 352 | return (*this)[i]; | 
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|  | 353 | } | 
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|  | 354 |  | 
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| [ae21cbd] | 355 | VectorContent* Vector::get() const | 
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|  | 356 | { | 
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| [0c7ed8] | 357 | return content; | 
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| [0a4f7f] | 358 | } | 
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| [6ac7ee] | 359 |  | 
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| [ef9df36] | 360 | /** Compares vector \a to vector \a b component-wise. | 
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|  | 361 | * \param a base vector | 
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|  | 362 | * \param b vector components to add | 
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|  | 363 | * \return a == b | 
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|  | 364 | */ | 
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| [72e7fa] | 365 | bool Vector::operator==(const Vector& b) const | 
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| [ef9df36] | 366 | { | 
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| [1bd79e] | 367 | return IsEqualTo(b); | 
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| [ef9df36] | 368 | }; | 
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|  | 369 |  | 
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| [fa5a6a] | 370 | bool Vector::operator!=(const Vector& b) const | 
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|  | 371 | { | 
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|  | 372 | return !IsEqualTo(b); | 
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|  | 373 | } | 
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|  | 374 |  | 
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| [6ac7ee] | 375 | /** Sums vector \a to this lhs component-wise. | 
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|  | 376 | * \param a base vector | 
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|  | 377 | * \param b vector components to add | 
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|  | 378 | * \return lhs + a | 
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|  | 379 | */ | 
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| [72e7fa] | 380 | const Vector& Vector::operator+=(const Vector& b) | 
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| [6ac7ee] | 381 | { | 
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| [273382] | 382 | this->AddVector(b); | 
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| [72e7fa] | 383 | return *this; | 
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| [6ac7ee] | 384 | }; | 
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| [54a746] | 385 |  | 
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|  | 386 | /** Subtracts vector \a from this lhs component-wise. | 
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|  | 387 | * \param a base vector | 
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|  | 388 | * \param b vector components to add | 
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|  | 389 | * \return lhs - a | 
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|  | 390 | */ | 
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| [72e7fa] | 391 | const Vector& Vector::operator-=(const Vector& b) | 
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| [54a746] | 392 | { | 
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| [273382] | 393 | this->SubtractVector(b); | 
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| [72e7fa] | 394 | return *this; | 
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| [54a746] | 395 | }; | 
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|  | 396 |  | 
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| [694eae] | 397 | /** factor each component of \a *this times \a m. | 
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| [6ac7ee] | 398 | * \param m factor | 
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| [694eae] | 399 | * \return \f$(\text{*this} \cdot m\f$ | 
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| [6ac7ee] | 400 | */ | 
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| [694eae] | 401 | const Vector& Vector::operator*=(const double m) | 
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| [6ac7ee] | 402 | { | 
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| [694eae] | 403 | Scale(m); | 
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|  | 404 | return *this; | 
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| [6ac7ee] | 405 | }; | 
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|  | 406 |  | 
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| [042f82] | 407 | /** Sums two vectors \a  and \b component-wise. | 
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| [6ac7ee] | 408 | * \param a first vector | 
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|  | 409 | * \param b second vector | 
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|  | 410 | * \return a + b | 
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|  | 411 | */ | 
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| [72e7fa] | 412 | Vector const Vector::operator+(const Vector& b) const | 
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| [6ac7ee] | 413 | { | 
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| [72e7fa] | 414 | Vector x = *this; | 
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| [273382] | 415 | x.AddVector(b); | 
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| [b84d5d] | 416 | return x; | 
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| [6ac7ee] | 417 | }; | 
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|  | 418 |  | 
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| [54a746] | 419 | /** Subtracts vector \a from \b component-wise. | 
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|  | 420 | * \param a first vector | 
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|  | 421 | * \param b second vector | 
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|  | 422 | * \return a - b | 
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|  | 423 | */ | 
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| [72e7fa] | 424 | Vector const Vector::operator-(const Vector& b) const | 
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| [54a746] | 425 | { | 
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| [72e7fa] | 426 | Vector x = *this; | 
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| [273382] | 427 | x.SubtractVector(b); | 
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| [b84d5d] | 428 | return x; | 
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| [54a746] | 429 | }; | 
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|  | 430 |  | 
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| [694eae] | 431 | /** Factors given vector \a *this times \a m. | 
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| [6ac7ee] | 432 | * \param m factor | 
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| [694eae] | 433 | * \return \f$(\text{*this} \cdot m)\f$ | 
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| [6ac7ee] | 434 | */ | 
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| [694eae] | 435 | const Vector Vector::operator*(const double m) const | 
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| [6ac7ee] | 436 | { | 
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| [694eae] | 437 | Vector x(*this); | 
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| [b84d5d] | 438 | x.Scale(m); | 
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|  | 439 | return x; | 
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| [6ac7ee] | 440 | }; | 
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|  | 441 |  | 
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| [54a746] | 442 | /** Factors given vector \a a times \a m. | 
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|  | 443 | * \param m factor | 
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|  | 444 | * \param a vector | 
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|  | 445 | * \return m * a | 
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|  | 446 | */ | 
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| [b84d5d] | 447 | Vector const operator*(const double m, const Vector& a ) | 
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| [54a746] | 448 | { | 
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| [b84d5d] | 449 | Vector x(a); | 
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|  | 450 | x.Scale(m); | 
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|  | 451 | return x; | 
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| [54a746] | 452 | }; | 
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|  | 453 |  | 
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| [9c20aa] | 454 | ostream& operator<<(ostream& ost, const Vector& m) | 
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| [6ac7ee] | 455 | { | 
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| [042f82] | 456 | ost << "("; | 
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|  | 457 | for (int i=0;i<NDIM;i++) { | 
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| [0a4f7f] | 458 | ost << m[i]; | 
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| [042f82] | 459 | if (i != 2) | 
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|  | 460 | ost << ","; | 
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|  | 461 | } | 
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|  | 462 | ost << ")"; | 
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|  | 463 | return ost; | 
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| [6ac7ee] | 464 | }; | 
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|  | 465 |  | 
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|  | 466 |  | 
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| [1bd79e] | 467 | void Vector::ScaleAll(const double *factor) | 
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| [6ac7ee] | 468 | { | 
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| [042f82] | 469 | for (int i=NDIM;i--;) | 
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| [d466f0] | 470 | at(i) *= factor[i]; | 
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| [6ac7ee] | 471 | }; | 
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|  | 472 |  | 
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| [b5bf84] | 473 | void Vector::ScaleAll(const Vector &factor){ | 
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| [ce3d2b] | 474 | gsl_vector_mul(content->content, factor.content->content); | 
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| [b5bf84] | 475 | } | 
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| [6ac7ee] | 476 |  | 
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| [1bd79e] | 477 |  | 
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| [776b64] | 478 | void Vector::Scale(const double factor) | 
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| [6ac7ee] | 479 | { | 
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| [ce3d2b] | 480 | gsl_vector_scale(content->content,factor); | 
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| [6ac7ee] | 481 | }; | 
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|  | 482 |  | 
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| [45ef76] | 483 | std::pair<Vector,Vector> Vector::partition(const Vector &rhs) const{ | 
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|  | 484 | double factor = ScalarProduct(rhs)/rhs.NormSquared(); | 
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|  | 485 | Vector res= factor * rhs; | 
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|  | 486 | return make_pair(res,(*this)-res); | 
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|  | 487 | } | 
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|  | 488 |  | 
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|  | 489 | std::pair<pointset,Vector> Vector::partition(const pointset &points) const{ | 
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|  | 490 | Vector helper = *this; | 
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|  | 491 | pointset res; | 
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|  | 492 | for(pointset::const_iterator iter=points.begin();iter!=points.end();++iter){ | 
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|  | 493 | pair<Vector,Vector> currPart = helper.partition(*iter); | 
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|  | 494 | res.push_back(currPart.first); | 
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|  | 495 | helper = currPart.second; | 
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|  | 496 | } | 
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|  | 497 | return make_pair(res,helper); | 
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|  | 498 | } | 
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|  | 499 |  | 
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| [6ac7ee] | 500 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three. | 
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|  | 501 | * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2] | 
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|  | 502 | * \param *x1 first vector | 
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|  | 503 | * \param *x2 second vector | 
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|  | 504 | * \param *x3 third vector | 
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|  | 505 | * \param *factors three-component vector with the factor for each given vector | 
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|  | 506 | */ | 
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| [273382] | 507 | void Vector::LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors) | 
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| [6ac7ee] | 508 | { | 
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| [273382] | 509 | (*this) = (factors[0]*x1) + | 
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|  | 510 | (factors[1]*x2) + | 
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|  | 511 | (factors[2]*x3); | 
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| [6ac7ee] | 512 | }; | 
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|  | 513 |  | 
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|  | 514 | /** Calculates orthonormal vector to one given vectors. | 
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|  | 515 | * Just subtracts the projection onto the given vector from this vector. | 
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| [ef9df36] | 516 | * The removed part of the vector is Vector::Projection() | 
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| [6ac7ee] | 517 | * \param *x1 vector | 
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|  | 518 | * \return true - success, false - vector is zero | 
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|  | 519 | */ | 
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| [0a4f7f] | 520 | bool Vector::MakeNormalTo(const Vector &y1) | 
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| [6ac7ee] | 521 | { | 
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| [042f82] | 522 | bool result = false; | 
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| [753f02] | 523 | double factor = y1.ScalarProduct(*this)/y1.NormSquared(); | 
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| [45ef76] | 524 | Vector x1 = factor * y1; | 
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| [753f02] | 525 | SubtractVector(x1); | 
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| [042f82] | 526 | for (int i=NDIM;i--;) | 
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| [d466f0] | 527 | result = result || (fabs(at(i)) > MYEPSILON); | 
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| [6ac7ee] | 528 |  | 
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| [042f82] | 529 | return result; | 
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| [6ac7ee] | 530 | }; | 
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|  | 531 |  | 
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|  | 532 | /** Creates this vector as one of the possible orthonormal ones to the given one. | 
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|  | 533 | * Just scan how many components of given *vector are unequal to zero and | 
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|  | 534 | * try to get the skp of both to be zero accordingly. | 
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|  | 535 | * \param *vector given vector | 
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|  | 536 | * \return true - success, false - failure (null vector given) | 
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|  | 537 | */ | 
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| [273382] | 538 | bool Vector::GetOneNormalVector(const Vector &GivenVector) | 
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| [6ac7ee] | 539 | { | 
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| [042f82] | 540 | int Components[NDIM]; // contains indices of non-zero components | 
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|  | 541 | int Last = 0;   // count the number of non-zero entries in vector | 
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|  | 542 | int j;  // loop variables | 
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|  | 543 | double norm; | 
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|  | 544 |  | 
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|  | 545 | for (j=NDIM;j--;) | 
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|  | 546 | Components[j] = -1; | 
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| [1829c4] | 547 |  | 
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|  | 548 | // in two component-systems we need to find the one position that is zero | 
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|  | 549 | int zeroPos = -1; | 
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| [042f82] | 550 | // find two components != 0 | 
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| [1829c4] | 551 | for (j=0;j<NDIM;j++){ | 
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| [753f02] | 552 | if (fabs(GivenVector[j]) > MYEPSILON) | 
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| [042f82] | 553 | Components[Last++] = j; | 
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| [1829c4] | 554 | else | 
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|  | 555 | // this our zero Position | 
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|  | 556 | zeroPos = j; | 
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|  | 557 | } | 
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| [042f82] | 558 |  | 
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|  | 559 | switch(Last) { | 
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|  | 560 | case 3:  // threecomponent system | 
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| [1829c4] | 561 | // the position of the zero is arbitrary in three component systems | 
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|  | 562 | zeroPos = Components[2]; | 
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| [042f82] | 563 | case 2:  // two component system | 
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| [753f02] | 564 | norm = sqrt(1./(GivenVector[Components[1]]*GivenVector[Components[1]]) + 1./(GivenVector[Components[0]]*GivenVector[Components[0]])); | 
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| [1829c4] | 565 | at(zeroPos) = 0.; | 
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| [042f82] | 566 | // in skp both remaining parts shall become zero but with opposite sign and third is zero | 
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| [1829c4] | 567 | at(Components[1]) = -1./GivenVector[Components[1]] / norm; | 
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|  | 568 | at(Components[0]) = 1./GivenVector[Components[0]] / norm; | 
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| [042f82] | 569 | return true; | 
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|  | 570 | break; | 
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|  | 571 | case 1: // one component system | 
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|  | 572 | // set sole non-zero component to 0, and one of the other zero component pendants to 1 | 
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| [1829c4] | 573 | at((Components[0]+2)%NDIM) = 0.; | 
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|  | 574 | at((Components[0]+1)%NDIM) = 1.; | 
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|  | 575 | at(Components[0]) = 0.; | 
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| [042f82] | 576 | return true; | 
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|  | 577 | break; | 
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|  | 578 | default: | 
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|  | 579 | return false; | 
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|  | 580 | } | 
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| [6ac7ee] | 581 | }; | 
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|  | 582 |  | 
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|  | 583 | /** Adds vector \a *y componentwise. | 
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|  | 584 | * \param *y vector | 
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|  | 585 | */ | 
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| [273382] | 586 | void Vector::AddVector(const Vector &y) | 
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| [6ac7ee] | 587 | { | 
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| [ce3d2b] | 588 | gsl_vector_add(content->content, y.content->content); | 
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| [6ac7ee] | 589 | } | 
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|  | 590 |  | 
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|  | 591 | /** Adds vector \a *y componentwise. | 
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|  | 592 | * \param *y vector | 
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|  | 593 | */ | 
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| [273382] | 594 | void Vector::SubtractVector(const Vector &y) | 
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| [6ac7ee] | 595 | { | 
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| [ce3d2b] | 596 | gsl_vector_sub(content->content, y.content->content); | 
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| [ef9df36] | 597 | } | 
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|  | 598 |  | 
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| [005e18] | 599 |  | 
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|  | 600 | // some comonly used vectors | 
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|  | 601 | const Vector zeroVec(0,0,0); | 
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| [407782] | 602 | const Vector unitVec[NDIM]={Vector(1,0,0),Vector(0,1,0),Vector(0,0,1)}; | 
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