| [bcf653] | 1 | /*
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 | 2 |  * Project: MoleCuilder
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 | 3 |  * Description: creates and alters molecular systems
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 | 4 |  * Copyright (C)  2010 University of Bonn. All rights reserved.
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 | 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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 | 6 |  */
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 | 7 | 
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| [6ac7ee] | 8 | /** \file vector.cpp
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 | 9 |  *
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 | 10 |  * Function implementations for the class vector.
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 | 11 |  *
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 | 12 |  */
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 | 13 | 
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| [bf3817] | 14 | // include config.h
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 | 15 | #ifdef HAVE_CONFIG_H
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 | 16 | #include <config.h>
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 | 17 | #endif
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 | 18 | 
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| [112b09] | 19 | #include "Helpers/MemDebug.hpp"
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| [edb93c] | 20 | 
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| [57f243] | 21 | #include "LinearAlgebra/Vector.hpp"
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| [ce3d2b] | 22 | #include "VectorContent.hpp"
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| [952f38] | 23 | #include "Helpers/Verbose.hpp"
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| [b34306] | 24 | #include "World.hpp"
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| [0a4f7f] | 25 | #include "Helpers/Assert.hpp"
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| [753f02] | 26 | #include "Helpers/fast_functions.hpp"
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| [325390] | 27 | #include "Exceptions/MathException.hpp"
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| [6ac7ee] | 28 | 
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| [1bd79e] | 29 | #include <iostream>
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| [923b6c] | 30 | #include <gsl/gsl_blas.h>
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| [a439e5] | 31 | #include <gsl/gsl_vector.h>
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| [923b6c] | 32 | 
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| [1bd79e] | 33 | 
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 | 34 | using namespace std;
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| [6ac7ee] | 35 | 
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| [97498a] | 36 | 
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| [6ac7ee] | 37 | /************************************ Functions for class vector ************************************/
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 | 38 | 
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 | 39 | /** Constructor of class vector.
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 | 40 |  */
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| [753f02] | 41 | Vector::Vector()
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 | 42 | {
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| [ce3d2b] | 43 |   content = new VectorContent();
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| [753f02] | 44 | };
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| [6ac7ee] | 45 | 
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| [753f02] | 46 | /**
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 | 47 |  * Copy constructor
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| [821907] | 48 |  */
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| [1bd79e] | 49 | 
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| [753f02] | 50 | Vector::Vector(const Vector& src)
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| [821907] | 51 | {
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| [ce3d2b] | 52 |   content = new VectorContent();
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 | 53 |   gsl_vector_memcpy(content->content, src.content->content);
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| [1bd79e] | 54 | }
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| [821907] | 55 | 
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 | 56 | /** Constructor of class vector.
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 | 57 |  */
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| [753f02] | 58 | Vector::Vector(const double x1, const double x2, const double x3)
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| [821907] | 59 | {
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| [ce3d2b] | 60 |   content = new VectorContent();
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 | 61 |   gsl_vector_set(content->content,0,x1);
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 | 62 |   gsl_vector_set(content->content,1,x2);
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 | 63 |   gsl_vector_set(content->content,2,x3);
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| [821907] | 64 | };
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 | 65 | 
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| [d74077] | 66 | /** Constructor of class vector.
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 | 67 |  */
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 | 68 | Vector::Vector(const double x[3])
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 | 69 | {
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 | 70 |   content = new VectorContent();
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 | 71 |   gsl_vector_set(content->content,0,x[0]);
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 | 72 |   gsl_vector_set(content->content,1,x[1]);
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 | 73 |   gsl_vector_set(content->content,2,x[2]);
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 | 74 | };
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 | 75 | 
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| [ce3d2b] | 76 | Vector::Vector(VectorContent *_content) :
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| [325390] | 77 |   content(_content)
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 | 78 | {}
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 | 79 | 
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| [0a4f7f] | 80 | /**
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 | 81 |  * Assignment operator
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| [6ac7ee] | 82 |  */
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| [0a4f7f] | 83 | Vector& Vector::operator=(const Vector& src){
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 | 84 |   // check for self assignment
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 | 85 |   if(&src!=this){
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| [ce3d2b] | 86 |     gsl_vector_memcpy(content->content, src.content->content);
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| [0a4f7f] | 87 |   }
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 | 88 |   return *this;
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 | 89 | }
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| [6ac7ee] | 90 | 
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 | 91 | /** Desctructor of class vector.
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 | 92 |  */
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| [d466f0] | 93 | Vector::~Vector() {
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| [ce3d2b] | 94 |   delete content;
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| [d466f0] | 95 | };
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| [6ac7ee] | 96 | 
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 | 97 | /** Calculates square of distance between this and another vector.
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 | 98 |  * \param *y array to second vector
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 | 99 |  * \return \f$| x - y |^2\f$
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 | 100 |  */
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| [273382] | 101 | double Vector::DistanceSquared(const Vector &y) const
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| [6ac7ee] | 102 | {
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| [042f82] | 103 |   double res = 0.;
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 | 104 |   for (int i=NDIM;i--;)
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| [d466f0] | 105 |     res += (at(i)-y[i])*(at(i)-y[i]);
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| [042f82] | 106 |   return (res);
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| [6ac7ee] | 107 | };
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 | 108 | 
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 | 109 | /** Calculates distance between this and another vector.
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 | 110 |  * \param *y array to second vector
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 | 111 |  * \return \f$| x - y |\f$
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 | 112 |  */
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| [1513a74] | 113 | double Vector::distance(const Vector &y) const
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| [6ac7ee] | 114 | {
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| [273382] | 115 |   return (sqrt(DistanceSquared(y)));
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| [6ac7ee] | 116 | };
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 | 117 | 
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| [a439e5] | 118 | size_t Vector::GreatestComponent() const
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 | 119 | {
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 | 120 |   int greatest = 0;
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 | 121 |   for (int i=1;i<NDIM;i++) {
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 | 122 |     if (at(i) > at(greatest))
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 | 123 |       greatest = i;
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 | 124 |   }
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 | 125 |   return greatest;
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 | 126 | }
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 | 127 | 
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 | 128 | size_t Vector::SmallestComponent() const
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 | 129 | {
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 | 130 |   int smallest = 0;
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 | 131 |   for (int i=1;i<NDIM;i++) {
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 | 132 |     if (at(i) < at(smallest))
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 | 133 |       smallest = i;
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 | 134 |   }
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 | 135 |   return smallest;
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 | 136 | }
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 | 137 | 
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 | 138 | 
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| [1513a74] | 139 | Vector Vector::getClosestPoint(const Vector &point) const{
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 | 140 |   // the closest point to a single point space is always the single point itself
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 | 141 |   return *this;
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 | 142 | }
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 | 143 | 
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| [6ac7ee] | 144 | /** Calculates scalar product between this and another vector.
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 | 145 |  * \param *y array to second vector
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 | 146 |  * \return \f$\langle x, y \rangle\f$
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 | 147 |  */
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| [273382] | 148 | double Vector::ScalarProduct(const Vector &y) const
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| [6ac7ee] | 149 | {
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| [042f82] | 150 |   double res = 0.;
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| [ce3d2b] | 151 |   gsl_blas_ddot(content->content, y.content->content, &res);
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| [042f82] | 152 |   return (res);
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| [6ac7ee] | 153 | };
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 | 154 | 
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 | 155 | 
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 | 156 | /** Calculates VectorProduct between this and another vector.
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| [042f82] | 157 |  *  -# returns the Product in place of vector from which it was initiated
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 | 158 |  *  -# ATTENTION: Only three dim.
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 | 159 |  *  \param *y array to vector with which to calculate crossproduct
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 | 160 |  *  \return \f$ x \times y \f&
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| [6ac7ee] | 161 |  */
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| [273382] | 162 | void Vector::VectorProduct(const Vector &y)
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| [6ac7ee] | 163 | {
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| [042f82] | 164 |   Vector tmp;
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| [d466f0] | 165 |   for(int i=NDIM;i--;)
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 | 166 |     tmp[i] = at((i+1)%NDIM)*y[(i+2)%NDIM] - at((i+2)%NDIM)*y[(i+1)%NDIM];
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| [753f02] | 167 |   (*this) = tmp;
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| [6ac7ee] | 168 | };
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 | 169 | 
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 | 170 | 
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 | 171 | /** projects this vector onto plane defined by \a *y.
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 | 172 |  * \param *y normal vector of plane
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 | 173 |  * \return \f$\langle x, y \rangle\f$
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 | 174 |  */
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| [273382] | 175 | void Vector::ProjectOntoPlane(const Vector &y)
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| [6ac7ee] | 176 | {
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| [042f82] | 177 |   Vector tmp;
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| [753f02] | 178 |   tmp = y;
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| [042f82] | 179 |   tmp.Normalize();
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| [753f02] | 180 |   tmp.Scale(ScalarProduct(tmp));
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 | 181 |   *this -= tmp;
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| [2319ed] | 182 | };
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 | 183 | 
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| [821907] | 184 | /** Calculates the minimum distance of this vector to the plane.
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 | 185 |  * \sa Vector::GetDistanceVectorToPlane()
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 | 186 |  * \param *out output stream for debugging
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 | 187 |  * \param *PlaneNormal normal of plane
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 | 188 |  * \param *PlaneOffset offset of plane
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 | 189 |  * \return distance to plane
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 | 190 |  */
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| [d4c9ae] | 191 | double Vector::DistanceToSpace(const Space &space) const
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| [821907] | 192 | {
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| [d4c9ae] | 193 |   return space.distance(*this);
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| [c4d4df] | 194 | };
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 | 195 | 
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| [6ac7ee] | 196 | /** Calculates the projection of a vector onto another \a *y.
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 | 197 |  * \param *y array to second vector
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 | 198 |  */
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| [273382] | 199 | void Vector::ProjectIt(const Vector &y)
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| [6ac7ee] | 200 | {
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| [753f02] | 201 |   (*this) += (-ScalarProduct(y))*y;
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| [ef9df36] | 202 | };
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 | 203 | 
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 | 204 | /** Calculates the projection of a vector onto another \a *y.
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 | 205 |  * \param *y array to second vector
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 | 206 |  * \return Vector
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 | 207 |  */
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| [273382] | 208 | Vector Vector::Projection(const Vector &y) const
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| [ef9df36] | 209 | {
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| [753f02] | 210 |   Vector helper = y;
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 | 211 |   helper.Scale((ScalarProduct(y)/y.NormSquared()));
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| [ef9df36] | 212 | 
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 | 213 |   return helper;
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| [6ac7ee] | 214 | };
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 | 215 | 
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 | 216 | /** Calculates norm of this vector.
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 | 217 |  * \return \f$|x|\f$
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 | 218 |  */
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 | 219 | double Vector::Norm() const
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 | 220 | {
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| [273382] | 221 |   return (sqrt(NormSquared()));
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| [6ac7ee] | 222 | };
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 | 223 | 
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| [d4d0dd] | 224 | /** Calculates squared norm of this vector.
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 | 225 |  * \return \f$|x|^2\f$
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 | 226 |  */
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 | 227 | double Vector::NormSquared() const
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 | 228 | {
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| [273382] | 229 |   return (ScalarProduct(*this));
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| [d4d0dd] | 230 | };
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 | 231 | 
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| [6ac7ee] | 232 | /** Normalizes this vector.
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 | 233 |  */
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 | 234 | void Vector::Normalize()
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 | 235 | {
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| [1bd79e] | 236 |   double factor = Norm();
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 | 237 |   (*this) *= 1/factor;
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| [6ac7ee] | 238 | };
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 | 239 | 
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| [421a1f] | 240 | Vector Vector::getNormalized() const{
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 | 241 |   Vector res= *this;
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 | 242 |   res.Normalize();
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 | 243 |   return res;
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 | 244 | }
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 | 245 | 
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| [6ac7ee] | 246 | /** Zeros all components of this vector.
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 | 247 |  */
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 | 248 | void Vector::Zero()
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 | 249 | {
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| [753f02] | 250 |   at(0)=at(1)=at(2)=0;
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| [6ac7ee] | 251 | };
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 | 252 | 
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 | 253 | /** Zeros all components of this vector.
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 | 254 |  */
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| [776b64] | 255 | void Vector::One(const double one)
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| [6ac7ee] | 256 | {
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| [753f02] | 257 |   at(0)=at(1)=at(2)=one;
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| [6ac7ee] | 258 | };
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 | 259 | 
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| [9c20aa] | 260 | /** Checks whether vector has all components zero.
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 | 261 |  * @return true - vector is zero, false - vector is not
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 | 262 |  */
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| [54a746] | 263 | bool Vector::IsZero() const
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| [9c20aa] | 264 | {
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| [d466f0] | 265 |   return (fabs(at(0))+fabs(at(1))+fabs(at(2)) < MYEPSILON);
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| [54a746] | 266 | };
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 | 267 | 
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 | 268 | /** Checks whether vector has length of 1.
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 | 269 |  * @return true - vector is normalized, false - vector is not
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 | 270 |  */
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 | 271 | bool Vector::IsOne() const
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 | 272 | {
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 | 273 |   return (fabs(Norm() - 1.) < MYEPSILON);
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| [9c20aa] | 274 | };
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 | 275 | 
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| [ef9df36] | 276 | /** Checks whether vector is normal to \a *normal.
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 | 277 |  * @return true - vector is normalized, false - vector is not
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 | 278 |  */
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| [273382] | 279 | bool Vector::IsNormalTo(const Vector &normal) const
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| [ef9df36] | 280 | {
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 | 281 |   if (ScalarProduct(normal) < MYEPSILON)
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 | 282 |     return true;
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 | 283 |   else
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 | 284 |     return false;
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 | 285 | };
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 | 286 | 
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| [b998c3] | 287 | /** Checks whether vector is normal to \a *normal.
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 | 288 |  * @return true - vector is normalized, false - vector is not
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 | 289 |  */
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| [273382] | 290 | bool Vector::IsEqualTo(const Vector &a) const
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| [b998c3] | 291 | {
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 | 292 |   bool status = true;
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 | 293 |   for (int i=0;i<NDIM;i++) {
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| [d466f0] | 294 |     if (fabs(at(i) - a[i]) > MYEPSILON)
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| [b998c3] | 295 |       status = false;
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 | 296 |   }
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 | 297 |   return status;
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 | 298 | };
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 | 299 | 
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| [6ac7ee] | 300 | /** Calculates the angle between this and another vector.
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 | 301 |  * \param *y array to second vector
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 | 302 |  * \return \f$\acos\bigl(frac{\langle x, y \rangle}{|x||y|}\bigr)\f$
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 | 303 |  */
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| [273382] | 304 | double Vector::Angle(const Vector &y) const
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| [6ac7ee] | 305 | {
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| [753f02] | 306 |   double norm1 = Norm(), norm2 = y.Norm();
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| [ef9df36] | 307 |   double angle = -1;
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| [d4d0dd] | 308 |   if ((fabs(norm1) > MYEPSILON) && (fabs(norm2) > MYEPSILON))
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 | 309 |     angle = this->ScalarProduct(y)/norm1/norm2;
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| [02da9e] | 310 |   // -1-MYEPSILON occured due to numerical imprecision, catch ...
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| [e138de] | 311 |   //Log() << Verbose(2) << "INFO: acos(-1) = " << acos(-1) << ", acos(-1+MYEPSILON) = " << acos(-1+MYEPSILON) << ", acos(-1-MYEPSILON) = " << acos(-1-MYEPSILON) << "." << endl;
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| [02da9e] | 312 |   if (angle < -1)
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 | 313 |     angle = -1;
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 | 314 |   if (angle > 1)
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 | 315 |     angle = 1;
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| [042f82] | 316 |   return acos(angle);
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| [6ac7ee] | 317 | };
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 | 318 | 
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| [0a4f7f] | 319 | 
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 | 320 | double& Vector::operator[](size_t i){
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| [753f02] | 321 |   ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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| [ce3d2b] | 322 |   return *gsl_vector_ptr (content->content, i);
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| [0a4f7f] | 323 | }
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 | 324 | 
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 | 325 | const double& Vector::operator[](size_t i) const{
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| [753f02] | 326 |   ASSERT(i<=NDIM && i>=0,"Vector Index out of Range");
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| [ce3d2b] | 327 |   return *gsl_vector_ptr (content->content, i);
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| [0a4f7f] | 328 | }
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 | 329 | 
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 | 330 | double& Vector::at(size_t i){
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 | 331 |   return (*this)[i];
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 | 332 | }
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 | 333 | 
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 | 334 | const double& Vector::at(size_t i) const{
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 | 335 |   return (*this)[i];
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 | 336 | }
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 | 337 | 
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| [ae21cbd] | 338 | VectorContent* Vector::get() const
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 | 339 | {
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| [0c7ed8] | 340 |   return content;
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| [0a4f7f] | 341 | }
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| [6ac7ee] | 342 | 
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| [ef9df36] | 343 | /** Compares vector \a to vector \a b component-wise.
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 | 344 |  * \param a base vector
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 | 345 |  * \param b vector components to add
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 | 346 |  * \return a == b
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 | 347 |  */
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| [72e7fa] | 348 | bool Vector::operator==(const Vector& b) const
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| [ef9df36] | 349 | {
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| [1bd79e] | 350 |   return IsEqualTo(b);
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| [ef9df36] | 351 | };
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 | 352 | 
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| [fa5a6a] | 353 | bool Vector::operator!=(const Vector& b) const
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 | 354 | {
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 | 355 |   return !IsEqualTo(b);
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 | 356 | }
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 | 357 | 
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| [6ac7ee] | 358 | /** Sums vector \a to this lhs component-wise.
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 | 359 |  * \param a base vector
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 | 360 |  * \param b vector components to add
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 | 361 |  * \return lhs + a
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 | 362 |  */
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| [72e7fa] | 363 | const Vector& Vector::operator+=(const Vector& b)
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| [6ac7ee] | 364 | {
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| [273382] | 365 |   this->AddVector(b);
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| [72e7fa] | 366 |   return *this;
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| [6ac7ee] | 367 | };
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| [54a746] | 368 | 
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 | 369 | /** Subtracts vector \a from this lhs component-wise.
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 | 370 |  * \param a base vector
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 | 371 |  * \param b vector components to add
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 | 372 |  * \return lhs - a
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 | 373 |  */
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| [72e7fa] | 374 | const Vector& Vector::operator-=(const Vector& b)
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| [54a746] | 375 | {
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| [273382] | 376 |   this->SubtractVector(b);
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| [72e7fa] | 377 |   return *this;
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| [54a746] | 378 | };
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 | 379 | 
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| [6ac7ee] | 380 | /** factor each component of \a a times a double \a m.
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 | 381 |  * \param a base vector
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 | 382 |  * \param m factor
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 | 383 |  * \return lhs.x[i] * m
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 | 384 |  */
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| [b84d5d] | 385 | const Vector& operator*=(Vector& a, const double m)
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| [6ac7ee] | 386 | {
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| [042f82] | 387 |   a.Scale(m);
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 | 388 |   return a;
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| [6ac7ee] | 389 | };
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 | 390 | 
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| [042f82] | 391 | /** Sums two vectors \a  and \b component-wise.
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| [6ac7ee] | 392 |  * \param a first vector
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 | 393 |  * \param b second vector
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 | 394 |  * \return a + b
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 | 395 |  */
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| [72e7fa] | 396 | Vector const Vector::operator+(const Vector& b) const
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| [6ac7ee] | 397 | {
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| [72e7fa] | 398 |   Vector x = *this;
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| [273382] | 399 |   x.AddVector(b);
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| [b84d5d] | 400 |   return x;
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| [6ac7ee] | 401 | };
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 | 402 | 
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| [54a746] | 403 | /** Subtracts vector \a from \b component-wise.
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 | 404 |  * \param a first vector
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 | 405 |  * \param b second vector
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 | 406 |  * \return a - b
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 | 407 |  */
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| [72e7fa] | 408 | Vector const Vector::operator-(const Vector& b) const
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| [54a746] | 409 | {
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| [72e7fa] | 410 |   Vector x = *this;
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| [273382] | 411 |   x.SubtractVector(b);
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| [b84d5d] | 412 |   return x;
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| [54a746] | 413 | };
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 | 414 | 
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| [6ac7ee] | 415 | /** Factors given vector \a a times \a m.
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 | 416 |  * \param a vector
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 | 417 |  * \param m factor
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| [54a746] | 418 |  * \return m * a
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| [6ac7ee] | 419 |  */
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| [b84d5d] | 420 | Vector const operator*(const Vector& a, const double m)
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| [6ac7ee] | 421 | {
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| [b84d5d] | 422 |   Vector x(a);
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 | 423 |   x.Scale(m);
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 | 424 |   return x;
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| [6ac7ee] | 425 | };
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 | 426 | 
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| [54a746] | 427 | /** Factors given vector \a a times \a m.
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 | 428 |  * \param m factor
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 | 429 |  * \param a vector
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 | 430 |  * \return m * a
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 | 431 |  */
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| [b84d5d] | 432 | Vector const operator*(const double m, const Vector& a )
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| [54a746] | 433 | {
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| [b84d5d] | 434 |   Vector x(a);
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 | 435 |   x.Scale(m);
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 | 436 |   return x;
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| [54a746] | 437 | };
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 | 438 | 
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| [9c20aa] | 439 | ostream& operator<<(ostream& ost, const Vector& m)
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| [6ac7ee] | 440 | {
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| [042f82] | 441 |   ost << "(";
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 | 442 |   for (int i=0;i<NDIM;i++) {
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| [0a4f7f] | 443 |     ost << m[i];
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| [042f82] | 444 |     if (i != 2)
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 | 445 |       ost << ",";
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 | 446 |   }
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 | 447 |   ost << ")";
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 | 448 |   return ost;
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| [6ac7ee] | 449 | };
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 | 450 | 
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 | 451 | 
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| [1bd79e] | 452 | void Vector::ScaleAll(const double *factor)
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| [6ac7ee] | 453 | {
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| [042f82] | 454 |   for (int i=NDIM;i--;)
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| [d466f0] | 455 |     at(i) *= factor[i];
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| [6ac7ee] | 456 | };
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 | 457 | 
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| [b5bf84] | 458 | void Vector::ScaleAll(const Vector &factor){
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| [ce3d2b] | 459 |   gsl_vector_mul(content->content, factor.content->content);
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| [b5bf84] | 460 | }
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| [6ac7ee] | 461 | 
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| [1bd79e] | 462 | 
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| [776b64] | 463 | void Vector::Scale(const double factor)
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| [6ac7ee] | 464 | {
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| [ce3d2b] | 465 |   gsl_vector_scale(content->content,factor);
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| [6ac7ee] | 466 | };
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 | 467 | 
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| [45ef76] | 468 | std::pair<Vector,Vector> Vector::partition(const Vector &rhs) const{
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 | 469 |   double factor = ScalarProduct(rhs)/rhs.NormSquared();
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 | 470 |   Vector res= factor * rhs;
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 | 471 |   return make_pair(res,(*this)-res);
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 | 472 | }
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 | 473 | 
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 | 474 | std::pair<pointset,Vector> Vector::partition(const pointset &points) const{
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 | 475 |   Vector helper = *this;
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 | 476 |   pointset res;
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 | 477 |   for(pointset::const_iterator iter=points.begin();iter!=points.end();++iter){
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 | 478 |     pair<Vector,Vector> currPart = helper.partition(*iter);
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 | 479 |     res.push_back(currPart.first);
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 | 480 |     helper = currPart.second;
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 | 481 |   }
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 | 482 |   return make_pair(res,helper);
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 | 483 | }
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|---|
 | 484 | 
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| [6ac7ee] | 485 | /** Creates this vector as the b y *factors' components scaled linear combination of the given three.
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 | 486 |  * this vector = x1*factors[0] + x2* factors[1] + x3*factors[2]
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 | 487 |  * \param *x1 first vector
 | 
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 | 488 |  * \param *x2 second vector
 | 
|---|
 | 489 |  * \param *x3 third vector
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|---|
 | 490 |  * \param *factors three-component vector with the factor for each given vector
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|---|
 | 491 |  */
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|---|
| [273382] | 492 | void Vector::LinearCombinationOfVectors(const Vector &x1, const Vector &x2, const Vector &x3, const double * const factors)
 | 
|---|
| [6ac7ee] | 493 | {
 | 
|---|
| [273382] | 494 |   (*this) = (factors[0]*x1) +
 | 
|---|
 | 495 |             (factors[1]*x2) +
 | 
|---|
 | 496 |             (factors[2]*x3);
 | 
|---|
| [6ac7ee] | 497 | };
 | 
|---|
 | 498 | 
 | 
|---|
 | 499 | /** Calculates orthonormal vector to one given vectors.
 | 
|---|
 | 500 |  * Just subtracts the projection onto the given vector from this vector.
 | 
|---|
| [ef9df36] | 501 |  * The removed part of the vector is Vector::Projection()
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|---|
| [6ac7ee] | 502 |  * \param *x1 vector
 | 
|---|
 | 503 |  * \return true - success, false - vector is zero
 | 
|---|
 | 504 |  */
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|---|
| [0a4f7f] | 505 | bool Vector::MakeNormalTo(const Vector &y1)
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|---|
| [6ac7ee] | 506 | {
 | 
|---|
| [042f82] | 507 |   bool result = false;
 | 
|---|
| [753f02] | 508 |   double factor = y1.ScalarProduct(*this)/y1.NormSquared();
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|---|
| [45ef76] | 509 |   Vector x1 = factor * y1;
 | 
|---|
| [753f02] | 510 |   SubtractVector(x1);
 | 
|---|
| [042f82] | 511 |   for (int i=NDIM;i--;)
 | 
|---|
| [d466f0] | 512 |     result = result || (fabs(at(i)) > MYEPSILON);
 | 
|---|
| [6ac7ee] | 513 | 
 | 
|---|
| [042f82] | 514 |   return result;
 | 
|---|
| [6ac7ee] | 515 | };
 | 
|---|
 | 516 | 
 | 
|---|
 | 517 | /** Creates this vector as one of the possible orthonormal ones to the given one.
 | 
|---|
 | 518 |  * Just scan how many components of given *vector are unequal to zero and
 | 
|---|
 | 519 |  * try to get the skp of both to be zero accordingly.
 | 
|---|
 | 520 |  * \param *vector given vector
 | 
|---|
 | 521 |  * \return true - success, false - failure (null vector given)
 | 
|---|
 | 522 |  */
 | 
|---|
| [273382] | 523 | bool Vector::GetOneNormalVector(const Vector &GivenVector)
 | 
|---|
| [6ac7ee] | 524 | {
 | 
|---|
| [042f82] | 525 |   int Components[NDIM]; // contains indices of non-zero components
 | 
|---|
 | 526 |   int Last = 0;   // count the number of non-zero entries in vector
 | 
|---|
 | 527 |   int j;  // loop variables
 | 
|---|
 | 528 |   double norm;
 | 
|---|
 | 529 | 
 | 
|---|
 | 530 |   for (j=NDIM;j--;)
 | 
|---|
 | 531 |     Components[j] = -1;
 | 
|---|
| [1829c4] | 532 | 
 | 
|---|
 | 533 |   // in two component-systems we need to find the one position that is zero
 | 
|---|
 | 534 |   int zeroPos = -1;
 | 
|---|
| [042f82] | 535 |   // find two components != 0
 | 
|---|
| [1829c4] | 536 |   for (j=0;j<NDIM;j++){
 | 
|---|
| [753f02] | 537 |     if (fabs(GivenVector[j]) > MYEPSILON)
 | 
|---|
| [042f82] | 538 |       Components[Last++] = j;
 | 
|---|
| [1829c4] | 539 |     else
 | 
|---|
 | 540 |       // this our zero Position
 | 
|---|
 | 541 |       zeroPos = j;
 | 
|---|
 | 542 |   }
 | 
|---|
| [042f82] | 543 | 
 | 
|---|
 | 544 |   switch(Last) {
 | 
|---|
 | 545 |     case 3:  // threecomponent system
 | 
|---|
| [1829c4] | 546 |       // the position of the zero is arbitrary in three component systems
 | 
|---|
 | 547 |       zeroPos = Components[2];
 | 
|---|
| [042f82] | 548 |     case 2:  // two component system
 | 
|---|
| [753f02] | 549 |       norm = sqrt(1./(GivenVector[Components[1]]*GivenVector[Components[1]]) + 1./(GivenVector[Components[0]]*GivenVector[Components[0]]));
 | 
|---|
| [1829c4] | 550 |       at(zeroPos) = 0.;
 | 
|---|
| [042f82] | 551 |       // in skp both remaining parts shall become zero but with opposite sign and third is zero
 | 
|---|
| [1829c4] | 552 |       at(Components[1]) = -1./GivenVector[Components[1]] / norm;
 | 
|---|
 | 553 |       at(Components[0]) = 1./GivenVector[Components[0]] / norm;
 | 
|---|
| [042f82] | 554 |       return true;
 | 
|---|
 | 555 |       break;
 | 
|---|
 | 556 |     case 1: // one component system
 | 
|---|
 | 557 |       // set sole non-zero component to 0, and one of the other zero component pendants to 1
 | 
|---|
| [1829c4] | 558 |       at((Components[0]+2)%NDIM) = 0.;
 | 
|---|
 | 559 |       at((Components[0]+1)%NDIM) = 1.;
 | 
|---|
 | 560 |       at(Components[0]) = 0.;
 | 
|---|
| [042f82] | 561 |       return true;
 | 
|---|
 | 562 |       break;
 | 
|---|
 | 563 |     default:
 | 
|---|
 | 564 |       return false;
 | 
|---|
 | 565 |   }
 | 
|---|
| [6ac7ee] | 566 | };
 | 
|---|
 | 567 | 
 | 
|---|
 | 568 | /** Adds vector \a *y componentwise.
 | 
|---|
 | 569 |  * \param *y vector
 | 
|---|
 | 570 |  */
 | 
|---|
| [273382] | 571 | void Vector::AddVector(const Vector &y)
 | 
|---|
| [6ac7ee] | 572 | {
 | 
|---|
| [ce3d2b] | 573 |   gsl_vector_add(content->content, y.content->content);
 | 
|---|
| [6ac7ee] | 574 | }
 | 
|---|
 | 575 | 
 | 
|---|
 | 576 | /** Adds vector \a *y componentwise.
 | 
|---|
 | 577 |  * \param *y vector
 | 
|---|
 | 578 |  */
 | 
|---|
| [273382] | 579 | void Vector::SubtractVector(const Vector &y)
 | 
|---|
| [6ac7ee] | 580 | {
 | 
|---|
| [ce3d2b] | 581 |   gsl_vector_sub(content->content, y.content->content);
 | 
|---|
| [ef9df36] | 582 | }
 | 
|---|
 | 583 | 
 | 
|---|
| [005e18] | 584 | 
 | 
|---|
 | 585 | // some comonly used vectors
 | 
|---|
 | 586 | const Vector zeroVec(0,0,0);
 | 
|---|
| [407782] | 587 | const Vector unitVec[NDIM]={Vector(1,0,0),Vector(0,1,0),Vector(0,0,1)};
 | 
|---|