[325390] | 1 | /*
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[cca9ef] | 2 | * RealSpaceMatrix.hpp
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[325390] | 3 | *
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| 4 | * Created on: Jun 25, 2010
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| 5 | * Author: crueger
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| 6 | */
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| 7 |
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[cca9ef] | 8 | #ifndef REALSPACEMATRIX_HPP_
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| 9 | #define REALSPACEMATRIX_HPP_
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[325390] | 10 |
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[56f73b] | 11 | // include config.h
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| 12 | #ifdef HAVE_CONFIG_H
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| 13 | #include <config.h>
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| 14 | #endif
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| 15 |
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| 16 |
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[986ed3] | 17 | #include <iosfwd>
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[e4fe8d] | 18 | #include "Helpers/defs.hpp"
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[325390] | 19 |
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[cd82ec] | 20 | /**
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| 21 | * Simple class to store matrices with a few extra functions
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| 22 | */
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| 23 |
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[325390] | 24 | class Vector;
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[fee079] | 25 | class MatrixContent;
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[325390] | 26 |
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[cca9ef] | 27 | /** 3x3 Matrix class.
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| 28 | * This class has some specific features for 3D space such as rotations or
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| 29 | * hard-coded determinants.
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| 30 | */
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| 31 | class RealSpaceMatrix
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[325390] | 32 | {
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[cca9ef] | 33 | friend Vector operator*(const RealSpaceMatrix&,const Vector&);
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[325390] | 34 | public:
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[cca9ef] | 35 | RealSpaceMatrix();
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[cd82ec] | 36 |
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| 37 | /**
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| 38 | * construct a matrix from a 3x3 double array that contains all Elements.
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| 39 | *
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| 40 | * The elements are laid out in the following way:
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| 41 | * array -> matrix
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| 42 | * 0 -> (0,0)
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| 43 | * 1 -> (1,0)
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| 44 | * 2 -> (2,0)
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| 45 | * 3 -> (0,1)
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| 46 | * 4 -> (1,1)
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| 47 | * 5 -> (2,1)
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| 48 | * 6 -> (0,2)
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| 49 | * 7 -> (1,2)
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| 50 | * 8 -> (2,2)
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| 51 | *
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| 52 | */
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[cca9ef] | 53 | RealSpaceMatrix(const double*);
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| 54 | RealSpaceMatrix(const RealSpaceMatrix&);
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| 55 | RealSpaceMatrix(const MatrixContent&);
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| 56 | virtual ~RealSpaceMatrix();
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[325390] | 57 |
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[cd82ec] | 58 | /**
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| 59 | * Set the matrix to a unit matrix.
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| 60 | */
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[9eb7580] | 61 | void setIdentity();
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[1da5f5] | 62 |
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[a439e5] | 63 | /**
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| 64 | * Set all matrix entries to zero.
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| 65 | */
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[9eb7580] | 66 | void setZero();
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[a439e5] | 67 |
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[31fb1d] | 68 | /**
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| 69 | * Sets all matrix corresponding to a rotation matrix,
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| 70 | * first around the x-, then the y-, finally the z-axis
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| 71 | * with given angles.
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| 72 | */
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[9eb7580] | 73 | void setRotation(const double x, const double y, const double z);
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[66fd49] | 74 | void setRandomRotation();
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[31fb1d] | 75 |
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[cd82ec] | 76 | /**
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| 77 | * Access the matrix at index (i,j)
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| 78 | */
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[325390] | 79 | double &at(size_t i, size_t j);
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[cd82ec] | 80 | /**
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| 81 | * Access the matrix at index (i,j)
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| 82 | */
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[436f04] | 83 | const double at(size_t i, size_t j) const;
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| 84 |
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[cd82ec] | 85 | /**
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| 86 | * Set the matrix at index (i,j).
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| 87 | *
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| 88 | * Slightly faster than at(i,j)=x
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| 89 | */
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[436f04] | 90 | void set(size_t i, size_t j, const double value);
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[325390] | 91 |
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[3dbb9d] | 92 | /**
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| 93 | * get the ith row of the matrix as a vector
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| 94 | */
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| 95 | Vector &row(size_t);
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| 96 | const Vector &row(size_t) const;
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| 97 |
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| 98 | /**
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| 99 | * get the ith column of the matrix as a vector
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| 100 | */
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| 101 | Vector &column(size_t);
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| 102 | const Vector &column(size_t) const;
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| 103 |
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| 104 | /**
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| 105 | * get the diagonal of the matrix as a vector
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| 106 | */
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| 107 | Vector &diagonal();
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| 108 | const Vector &diagonal() const;
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| 109 |
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[cd82ec] | 110 | /**
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| 111 | * Calculate the determinant of the matrix
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| 112 | */
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[cadbc1] | 113 | double determinant() const;
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[325390] | 114 |
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[cd82ec] | 115 | /**
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| 116 | * Calculate the inverse of the matrix.
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| 117 | *
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| 118 | * Rather costly, so use precomputation as often as possible.
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| 119 | */
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[cca9ef] | 120 | RealSpaceMatrix invert() const;
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[325390] | 121 |
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[a439e5] | 122 | /**
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| 123 | * Diagonalizes a matrix and sets its rows to the resulting eigenvalues.
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| 124 | * The eigenvalues are returned as a vector.
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| 125 | *
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| 126 | * Rather costly, so use precomputation as often as possible.
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| 127 | */
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| 128 | Vector transformToEigenbasis();
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| 129 |
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| 130 | /**
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| 131 | * Calculate the transpose of the matrix.
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| 132 | */
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[cca9ef] | 133 | RealSpaceMatrix transpose() const;
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| 134 | RealSpaceMatrix &transpose();
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[a439e5] | 135 |
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[325390] | 136 | // operators
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[cca9ef] | 137 | RealSpaceMatrix &operator=(const RealSpaceMatrix&);
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[325390] | 138 |
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[cca9ef] | 139 | const RealSpaceMatrix &operator+=(const RealSpaceMatrix&);
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| 140 | const RealSpaceMatrix &operator-=(const RealSpaceMatrix&);
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| 141 | const RealSpaceMatrix &operator*=(const RealSpaceMatrix&);
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[325390] | 142 |
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[cca9ef] | 143 | const RealSpaceMatrix &operator*=(const double);
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[325390] | 144 |
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[cca9ef] | 145 | const RealSpaceMatrix operator+(const RealSpaceMatrix&) const;
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| 146 | const RealSpaceMatrix operator-(const RealSpaceMatrix&) const;
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| 147 | const RealSpaceMatrix operator*(const RealSpaceMatrix&) const;
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[325390] | 148 |
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[cca9ef] | 149 | bool operator==(const RealSpaceMatrix&) const;
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[0eb2dc] | 150 |
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[325390] | 151 | private:
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[cca9ef] | 152 | RealSpaceMatrix(MatrixContent*);
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[3dbb9d] | 153 | void createViews();
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[fee079] | 154 | MatrixContent *content;
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[8e17d6] | 155 | // we keep around some Vector views of the matrix, to return references
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[3dbb9d] | 156 | Vector* rows_ptr[NDIM];
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| 157 | Vector* columns_ptr[NDIM];
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| 158 | Vector* diagonal_ptr;
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[325390] | 159 | };
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| 160 |
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[cca9ef] | 161 | const RealSpaceMatrix operator*(const double,const RealSpaceMatrix&);
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| 162 | const RealSpaceMatrix operator*(const RealSpaceMatrix&,const double);
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[325390] | 163 |
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[cd82ec] | 164 | /**
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| 165 | * Takes a symmetric matrix that stores the lower diagonal and produces a
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| 166 | * full matrix.
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| 167 | *
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| 168 | * The array is laid out as follows:
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| 169 | *
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| 170 | * array -> matrix
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| 171 | * 0 -> (0,0)
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| 172 | * 1 -> (1,0);(0,1)
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| 173 | * 2 -> (1,1)
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| 174 | * 3 -> (2,0);(0,2)
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| 175 | * 4 -> (2,1);(1,2)
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| 176 | * 5 -> (2,2)
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| 177 | */
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[cca9ef] | 178 | RealSpaceMatrix ReturnFullMatrixforSymmetric(const double * const cell_size);
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[d10eb6] | 179 |
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[cca9ef] | 180 | std::ostream &operator<<(std::ostream&,const RealSpaceMatrix&);
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| 181 | Vector operator*(const RealSpaceMatrix&,const Vector&);
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| 182 | Vector& operator*=(Vector&,const RealSpaceMatrix&);
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[c49c96] | 183 |
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[cca9ef] | 184 | #endif /* REALSPACEMATRIX_HPP_ */
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