source: src/LinearAlgebra/Plane.cpp@ 6c438f

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Last change on this file since 6c438f was 6c438f, checked in by Frederik Heber <heber@…>, 14 years ago

Merge branch 'StructureRefactoring' into Shapes

Conflicts:

src/Box.cpp
src/Box.hpp
src/Descriptors/AtomShapeDescriptor.cpp
src/Descriptors/AtomShapeDescriptor.hpp
src/Descriptors/AtomShapeDescriptor_impl.hpp
src/LinearAlgebra/Line.cpp
src/LinearAlgebra/Line.hpp
src/LinearAlgebra/Matrix.cpp
src/LinearAlgebra/Matrix.hpp
src/Makefile.am
src/Shapes/BaseShapes.cpp
src/Shapes/BaseShapes_impl.hpp
src/Shapes/Shape.cpp
src/Shapes/Shape.hpp
src/Shapes/ShapeOps_impl.hpp
src/Shapes/Shape_impl.hpp
src/unittests/ShapeUnittest.cpp

  • Property mode set to 100644
File size: 7.6 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * Plane.cpp
10 *
11 * Created on: Apr 7, 2010
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "Helpers/MemDebug.hpp"
21
22#include "LinearAlgebra/Plane.hpp"
23#include "LinearAlgebra/Vector.hpp"
24#include "defs.hpp"
25#include "Helpers/Info.hpp"
26#include "Helpers/Log.hpp"
27#include "Helpers/Verbose.hpp"
28#include "Helpers/Assert.hpp"
29#include "Helpers/helpers.hpp"
30#include <cmath>
31#include "LinearAlgebra/Line.hpp"
32#include "Exceptions/MultipleSolutionsException.hpp"
33
34/**
35 * generates a plane from three given vectors defining three points in space
36 */
37Plane::Plane(const Vector &y1, const Vector &y2, const Vector &y3) throw(LinearDependenceException) :
38 normalVector(new Vector())
39{
40 Vector x1 = y1 -y2;
41 Vector x2 = y3 -y2;
42 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON) || (fabs(x1.Angle(x2)) < MYEPSILON)) {
43 throw LinearDependenceException(__FILE__,__LINE__);
44 }
45// Log() << Verbose(4) << "relative, first plane coordinates:";
46// x1.Output((ofstream *)&cout);
47// Log() << Verbose(0) << endl;
48// Log() << Verbose(4) << "second plane coordinates:";
49// x2.Output((ofstream *)&cout);
50// Log() << Verbose(0) << endl;
51
52 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
53 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
54 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
55 normalVector->Normalize();
56
57 offset=normalVector->ScalarProduct(y1);
58}
59/**
60 * Constructs a plane from two direction vectors and a offset.
61 */
62Plane::Plane(const Vector &y1, const Vector &y2, double _offset) throw(ZeroVectorException,LinearDependenceException) :
63 normalVector(new Vector()),
64 offset(_offset)
65{
66 Vector x1 = y1;
67 Vector x2 = y2;
68 if ((fabs(x1.Norm()) < MYEPSILON) || (fabs(x2.Norm()) < MYEPSILON)) {
69 throw ZeroVectorException(__FILE__,__LINE__);
70 }
71
72 if((fabs(x1.Angle(x2)) < MYEPSILON)) {
73 throw LinearDependenceException(__FILE__,__LINE__);
74 }
75// Log() << Verbose(4) << "relative, first plane coordinates:";
76// x1.Output((ofstream *)&cout);
77// Log() << Verbose(0) << endl;
78// Log() << Verbose(4) << "second plane coordinates:";
79// x2.Output((ofstream *)&cout);
80// Log() << Verbose(0) << endl;
81
82 normalVector->at(0) = (x1[1]*x2[2] - x1[2]*x2[1]);
83 normalVector->at(1) = (x1[2]*x2[0] - x1[0]*x2[2]);
84 normalVector->at(2) = (x1[0]*x2[1] - x1[1]*x2[0]);
85 normalVector->Normalize();
86}
87
88Plane::Plane(const Vector &_normalVector, double _offset) throw(ZeroVectorException):
89 normalVector(new Vector(_normalVector)),
90 offset(_offset)
91{
92 if(normalVector->IsZero())
93 throw ZeroVectorException(__FILE__,__LINE__);
94 double factor = 1/normalVector->Norm();
95 // normalize the plane parameters
96 (*normalVector)*=factor;
97 offset*=factor;
98}
99
100Plane::Plane(const Vector &_normalVector, const Vector &_offsetVector) throw(ZeroVectorException):
101 normalVector(new Vector(_normalVector))
102{
103 if(normalVector->IsZero()){
104 throw ZeroVectorException(__FILE__,__LINE__);
105 }
106 normalVector->Normalize();
107 offset = normalVector->ScalarProduct(_offsetVector);
108}
109
110/**
111 * copy constructor
112 */
113Plane::Plane(const Plane& plane) :
114 normalVector(new Vector(*plane.normalVector)),
115 offset(plane.offset)
116{}
117
118
119Plane::~Plane()
120{}
121
122Plane &Plane::operator=(const Plane &rhs){
123 if(&rhs!=this){
124 normalVector.reset(new Vector(*rhs.normalVector));
125 offset = rhs.offset;
126 }
127 return *this;
128}
129
130
131Vector Plane::getNormal() const{
132 return *normalVector;
133}
134
135double Plane::getOffset() const{
136 return offset;
137}
138
139Vector Plane::getOffsetVector() const {
140 return getOffset()*getNormal();
141}
142
143vector<Vector> Plane::getPointsOnPlane() const{
144 std::vector<Vector> res;
145 res.reserve(3);
146 // first point on the plane
147 res.push_back(getOffsetVector());
148 // get a vector that has direction of plane
149 Vector direction;
150 direction.GetOneNormalVector(getNormal());
151 res.push_back(res[0]+direction);
152 // get an orthogonal vector to direction and normal (has direction of plane)
153 direction.VectorProduct(getNormal());
154 direction.Normalize();
155 res.push_back(res[0] +direction);
156 return res;
157}
158
159
160/** Calculates the intersection point between a line defined by \a *LineVector and \a *LineVector2 and a plane defined by \a *Normal and \a *PlaneOffset.
161 * According to [Bronstein] the vectorial plane equation is:
162 * -# \f$\stackrel{r}{\rightarrow} \cdot \stackrel{N}{\rightarrow} + D = 0\f$,
163 * where \f$\stackrel{r}{\rightarrow}\f$ is the vector to be testet, \f$\stackrel{N}{\rightarrow}\f$ is the plane's normal vector and
164 * \f$D = - \stackrel{a}{\rightarrow} \stackrel{N}{\rightarrow}\f$, the offset with respect to origin, if \f$\stackrel{a}{\rightarrow}\f$,
165 * is an offset vector onto the plane. The line is parametrized by \f$\stackrel{x}{\rightarrow} + k \stackrel{t}{\rightarrow}\f$, where
166 * \f$\stackrel{x}{\rightarrow}\f$ is the offset and \f$\stackrel{t}{\rightarrow}\f$ the directional vector (NOTE: No need to normalize
167 * the latter). Inserting the parametrized form into the plane equation and solving for \f$k\f$, which we insert then into the parametrization
168 * of the line yields the intersection point on the plane.
169 * \param *Origin first vector of line
170 * \param *LineVector second vector of line
171 * \return true - \a this contains intersection point on return, false - line is parallel to plane (even if in-plane)
172 */
173Vector Plane::GetIntersection(const Line& line) const
174{
175 Info FunctionInfo(__func__);
176 Vector res;
177
178 double factor1 = getNormal().ScalarProduct(line.getDirection());
179 if(fabs(factor1)<MYEPSILON){
180 // the plane is parallel... under all circumstances this is bad luck
181 // we no have either no or infinite solutions
182 if(isContained(line.getOrigin())){
183 throw MultipleSolutionsException<Vector>(__FILE__,__LINE__,line.getOrigin());
184 }
185 else{
186 throw LinearDependenceException(__FILE__,__LINE__);
187 }
188 }
189
190 double factor2 = getNormal().ScalarProduct(line.getOrigin());
191 double scaleFactor = (offset-factor2)/factor1;
192
193 res = line.getOrigin() + scaleFactor * line.getDirection();
194
195 // tests to make sure the resulting vector really is on plane and line
196 ASSERT(isContained(res),"Calculated line-Plane intersection does not lie on plane.");
197 ASSERT(line.isContained(res),"Calculated line-Plane intersection does not lie on line.");
198 return res;
199};
200
201Vector Plane::mirrorVector(const Vector &rhs) const {
202 Vector helper = getVectorToPoint(rhs);
203 // substract twice the Vector to the plane
204 return rhs+2*helper;
205}
206
207Line Plane::getOrthogonalLine(const Vector &origin) const{
208 return Line(origin,getNormal());
209}
210
211bool Plane::onSameSide(const Vector &point1,const Vector &point2) const{
212 return sign(point1.ScalarProduct(*normalVector)-offset) ==
213 sign(point2.ScalarProduct(*normalVector)-offset);
214}
215
216/************ Methods inherited from Space ****************/
217
218double Plane::distance(const Vector &point) const{
219 double res = point.ScalarProduct(*normalVector)-offset;
220 return fabs(res);
221}
222
223Vector Plane::getClosestPoint(const Vector &point) const{
224 double factor = point.ScalarProduct(*normalVector)-offset;
225 if(fabs(factor) < MYEPSILON){
226 // the point itself lies on the plane
227 return point;
228 }
229 Vector difference = factor * (*normalVector);
230 return (point - difference);
231}
232
233// Operators
234
235bool operator==(const Plane &x,const Plane &y){
236 return *x.normalVector == *y.normalVector && x.offset == y.offset;
237}
238
239ostream &operator << (ostream &ost,const Plane &p){
240 ost << "<" << p.getNormal() << ";x> - " << p.getOffset() << "=0";
241 return ost;
242}
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