source: src/LinearAlgebra/Line.cpp@ 111387

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Last change on this file since 111387 was ad011c, checked in by Frederik Heber <heber@…>, 14 years ago

CodePatterns places all includes now in subfolder CodePatterns/.

  • change all includes accordingly.
  • this was necessary as Helpers and Patterns are not very distinctive names for include folders. Already now, we had a conflict between Helpers from CodePatterns and Helpers from this project.
  • changed compilation test in ax_codepatterns.m4 when changing CodePatterns includes.
  • Property mode set to 100644
File size: 10.4 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * Line.cpp
10 *
11 * Created on: Apr 30, 2010
12 * Author: crueger
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include "LinearAlgebra/Line.hpp"
23
24#include <cmath>
25#include <iostream>
26
27#include "LinearAlgebra/Vector.hpp"
28#include "CodePatterns/Log.hpp"
29#include "CodePatterns/Verbose.hpp"
30#include "LinearAlgebra/MatrixContent.hpp"
31#include "CodePatterns/Info.hpp"
32#include "Exceptions/LinearDependenceException.hpp"
33#include "Exceptions/SkewException.hpp"
34#include "LinearAlgebra/Plane.hpp"
35
36using namespace std;
37
38Line::Line(const Vector &_origin, const Vector &_direction) :
39 direction(new Vector(_direction))
40{
41 direction->Normalize();
42 origin.reset(new Vector(_origin.partition(*direction).second));
43}
44
45Line::Line(const Line &src) :
46 origin(new Vector(*src.origin)),
47 direction(new Vector(*src.direction))
48{}
49
50Line::~Line()
51{}
52
53Line &Line::operator=(const Line& rhs){
54 if(this!=&rhs){
55 origin.reset(new Vector(*rhs.origin));
56 direction.reset(new Vector(*rhs.direction));
57 }
58 return *this;
59}
60
61
62double Line::distance(const Vector &point) const{
63 // get any vector from line to point
64 Vector helper = point - *origin;
65 // partition this vector along direction
66 // the residue points from the line to the point
67 return helper.partition(*direction).second.Norm();
68}
69
70Vector Line::getClosestPoint(const Vector &point) const{
71 // get any vector from line to point
72 Vector helper = point - *origin;
73 // partition this vector along direction
74 // add only the part along the direction
75 return *origin + helper.partition(*direction).first;
76}
77
78Vector Line::getDirection() const{
79 return *direction;
80}
81
82Vector Line::getOrigin() const{
83 return *origin;
84}
85
86vector<Vector> Line::getPointsOnLine() const{
87 vector<Vector> res;
88 res.reserve(2);
89 res.push_back(*origin);
90 res.push_back(*origin+*direction);
91 return res;
92}
93
94/** Calculates the intersection of the two lines that are both on the same plane.
95 * This is taken from Weisstein, Eric W. "Line-Line Intersection." From MathWorld--A Wolfram Web Resource. http://mathworld.wolfram.com/Line-LineIntersection.html
96 * \param *out output stream for debugging
97 * \param *Line1a first vector of first line
98 * \param *Line1b second vector of first line
99 * \param *Line2a first vector of second line
100 * \param *Line2b second vector of second line
101 * \return true - \a this will contain the intersection on return, false - lines are parallel
102 */
103Vector Line::getIntersection(const Line& otherLine) const{
104 Info FunctionInfo(__func__);
105
106 pointset line1Points = getPointsOnLine();
107
108 Vector Line1a = line1Points[0];
109 Vector Line1b = line1Points[1];
110
111 pointset line2Points = otherLine.getPointsOnLine();
112
113 Vector Line2a = line2Points[0];
114 Vector Line2b = line2Points[1];
115
116 Vector res;
117
118 auto_ptr<MatrixContent> M = auto_ptr<MatrixContent>(new MatrixContent(4,4));
119
120 M->setValue(1.);
121 for (int i=0;i<3;i++) {
122 M->set(0, i, Line1a[i]);
123 M->set(1, i, Line1b[i]);
124 M->set(2, i, Line2a[i]);
125 M->set(3, i, Line2b[i]);
126 }
127
128 //Log() << Verbose(1) << "Coefficent matrix is:" << endl;
129 //for (int i=0;i<4;i++) {
130 // for (int j=0;j<4;j++)
131 // cout << "\t" << M->Get(i,j);
132 // cout << endl;
133 //}
134 if (fabs(M->Determinant()) > MYEPSILON) {
135 Log() << Verbose(1) << "Determinant of coefficient matrix is NOT zero." << endl;
136 throw SkewException(__FILE__,__LINE__);
137 }
138
139 Log() << Verbose(1) << "INFO: Line1a = " << Line1a << ", Line1b = " << Line1b << ", Line2a = " << Line2a << ", Line2b = " << Line2b << "." << endl;
140
141
142 // constuct a,b,c
143 Vector a = Line1b - Line1a;
144 Vector b = Line2b - Line2a;
145 Vector c = Line2a - Line1a;
146 Vector d = Line2b - Line1b;
147 Log() << Verbose(1) << "INFO: a = " << a << ", b = " << b << ", c = " << c << "." << endl;
148 if ((a.NormSquared() < MYEPSILON) || (b.NormSquared() < MYEPSILON)) {
149 res.Zero();
150 Log() << Verbose(1) << "At least one of the lines is ill-defined, i.e. offset equals second vector." << endl;
151 throw LinearDependenceException(__FILE__,__LINE__);
152 }
153
154 // check for parallelity
155 Vector parallel;
156 double factor = 0.;
157 if (fabs(a.ScalarProduct(b)*a.ScalarProduct(b)/a.NormSquared()/b.NormSquared() - 1.) < MYEPSILON) {
158 parallel = Line1a - Line2a;
159 factor = parallel.ScalarProduct(a)/a.Norm();
160 if ((factor >= -MYEPSILON) && (factor - 1. < MYEPSILON)) {
161 res = Line2a;
162 Log() << Verbose(1) << "Lines conincide." << endl;
163 return res;
164 } else {
165 parallel = Line1a - Line2b;
166 factor = parallel.ScalarProduct(a)/a.Norm();
167 if ((factor >= -MYEPSILON) && (factor - 1. < MYEPSILON)) {
168 res = Line2b;
169 Log() << Verbose(1) << "Lines conincide." << endl;
170 return res;
171 }
172 }
173 Log() << Verbose(1) << "Lines are parallel." << endl;
174 res.Zero();
175 throw LinearDependenceException(__FILE__,__LINE__);
176 }
177
178 // obtain s
179 double s;
180 Vector temp1, temp2;
181 temp1 = c;
182 temp1.VectorProduct(b);
183 temp2 = a;
184 temp2.VectorProduct(b);
185 Log() << Verbose(1) << "INFO: temp1 = " << temp1 << ", temp2 = " << temp2 << "." << endl;
186 if (fabs(temp2.NormSquared()) > MYEPSILON)
187 s = temp1.ScalarProduct(temp2)/temp2.NormSquared();
188 else
189 s = 0.;
190 Log() << Verbose(1) << "Factor s is " << temp1.ScalarProduct(temp2) << "/" << temp2.NormSquared() << " = " << s << "." << endl;
191
192 // construct intersection
193 res = a;
194 res.Scale(s);
195 res += Line1a;
196 Log() << Verbose(1) << "Intersection is at " << res << "." << endl;
197
198 return res;
199}
200
201/** Rotates the vector by an angle of \a alpha around this line.
202 * \param rhs Vector to rotate
203 * \param alpha rotation angle in radian
204 */
205Vector Line::rotateVector(const Vector &rhs, double alpha) const{
206 Vector helper = rhs;
207
208 // translate the coordinate system so that the line goes through (0,0,0)
209 helper -= *origin;
210
211 // partition the vector into a part that gets rotated and a part that lies along the line
212 pair<Vector,Vector> parts = helper.partition(*direction);
213
214 // we just keep anything that is along the axis
215 Vector res = parts.first;
216
217 // the rest has to be rotated
218 Vector a = parts.second;
219 // we only have to do the rest, if we actually could partition the vector
220 if(!a.IsZero()){
221 // construct a vector that is orthogonal to a and direction and has length |a|
222 Vector y = a;
223 // direction is normalized, so the result has length |a|
224 y.VectorProduct(*direction);
225
226 res += cos(alpha) * a + sin(alpha) * y;
227 }
228
229 // translate the coordinate system back
230 res += *origin;
231 return res;
232}
233
234Line Line::rotateLine(const Line &rhs, double alpha) const{
235 Vector lineOrigin = rotateVector(rhs.getOrigin(),alpha);
236 Vector helper = rhs.getDirection();
237 // rotate the direction without considering the ofset
238 pair<Vector,Vector> parts = helper.partition(*direction);
239 Vector lineDirection = parts.first;
240 Vector a = parts.second;
241 if(!a.IsZero()){
242 // construct a vector that is orthogonal to a and direction and has length |a|
243 Vector y = a;
244 // direction is normalized, so the result has length |a|
245 y.VectorProduct(*direction);
246
247 lineDirection += cos(alpha) * a + sin(alpha) * y;
248 }
249 return Line(lineOrigin,lineDirection);
250}
251
252Plane Line::rotatePlane(const Plane &rhs, double alpha) const{
253 vector<Vector> points = rhs.getPointsOnPlane();
254 transform(points.begin(),
255 points.end(),
256 points.begin(),
257 boost::bind(&Line::rotateVector,this,_1,alpha));
258 return Plane(points[0],points[1],points[2]);
259}
260
261Plane Line::getOrthogonalPlane(const Vector &origin) const{
262 return Plane(getDirection(),origin);
263}
264
265std::vector<Vector> Line::getSphereIntersections() const{
266 std::vector<Vector> res;
267
268 // line is kept in normalized form, so we can skip a lot of calculations
269 double discriminant = 1-origin->NormSquared();
270 // we might have 2, 1 or 0 solutions, depending on discriminant
271 if(discriminant>=0){
272 if(discriminant==0){
273 res.push_back(*origin);
274 }
275 else{
276 Vector helper = sqrt(discriminant)*(*direction);
277 res.push_back(*origin+helper);
278 res.push_back(*origin-helper);
279 }
280 }
281 return res;
282}
283
284LinePoint Line::getLinePoint(const Vector &point) const{
285 ASSERT(isContained(point),"Line point queried for point not on line");
286 Vector helper = point - (*origin);
287 double param = helper.ScalarProduct(*direction);
288 return LinePoint(*this,param);
289}
290
291LinePoint Line::posEndpoint() const{
292 return LinePoint(*this, numeric_limits<double>::infinity());
293}
294LinePoint Line::negEndpoint() const{
295 return LinePoint(*this,-numeric_limits<double>::infinity());
296}
297
298bool operator==(const Line &x,const Line &y){
299 return *x.origin == *y.origin && *x.direction == *y.direction;
300}
301
302Line makeLineThrough(const Vector &x1, const Vector &x2){
303 if(x1==x2){
304 throw LinearDependenceException(__FILE__,__LINE__);
305 }
306 return Line(x1,x1-x2);
307}
308
309/******************************** Points on the line ********************/
310
311LinePoint::LinePoint(const LinePoint &src) :
312 line(src.line),param(src.param)
313{}
314
315LinePoint::LinePoint(const Line &_line, double _param) :
316 line(_line),param(_param)
317{}
318
319LinePoint& LinePoint::operator=(const LinePoint &src){
320 line=src.line;
321 param=src.param;
322 return *this;
323}
324
325Vector LinePoint::getPoint() const{
326 ASSERT(!isInfinite(),"getPoint() on infinite LinePoint called");
327 return (*line.origin)+param*(*line.direction);
328}
329
330Line LinePoint::getLine() const{
331 return line;
332}
333
334bool LinePoint::isInfinite() const{
335 return isPosInfinity() || isNegInfinity();
336}
337bool LinePoint::isPosInfinity() const{
338 return param == numeric_limits<double>::infinity();
339}
340bool LinePoint::isNegInfinity() const{
341 return param ==-numeric_limits<double>::infinity();
342}
343
344bool operator==(const LinePoint &x, const LinePoint &y){
345 ASSERT(x.line==y.line,"Operation on two points of different lines");
346 return x.param == y.param;
347
348}
349bool operator<(const LinePoint &x, const LinePoint &y){
350 ASSERT(x.line==y.line,"Operation on two points of different lines");
351 return x.param<y.param;
352}
353
354ostream& operator<<(ostream& ost, const Line& m)
355{
356 const Vector origin = m.getOrigin();
357 const Vector direction = m.getDirection();
358 ost << "(";
359 for (int i=0;i<NDIM;i++) {
360 ost << origin[i];
361 if (i != 2)
362 ost << ",";
363 }
364 ost << ") -> (";
365 for (int i=0;i<NDIM;i++) {
366 ost << direction[i];
367 if (i != 2)
368 ost << ",";
369 }
370 ost << ")";
371 return ost;
372};
373
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