| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010-2011 University of Bonn. All rights reserved.
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| 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 |  */
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| 7 | 
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| 8 | /*
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| 9 |  * PowerSetGenerator.cpp
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| 10 |  *
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| 11 |  *  Created on: Oct 18, 2011
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| 12 |  *      Author: heber
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| 13 |  */
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| 14 | 
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| 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 | 
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| 20 | #include "CodePatterns/MemDebug.hpp"
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| 21 | 
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| 22 | #include "PowerSetGenerator.hpp"
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| 23 | 
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| 24 | #include <sstream>
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| 25 | 
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| 26 | #include "CodePatterns/Info.hpp"
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| 27 | #include "CodePatterns/Log.hpp"
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| 28 | 
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| 29 | #include "Atom/atom.hpp"
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| 30 | #include "Bond/bond.hpp"
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| 31 | #include "Fragmentation/KeySet.hpp"
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| 32 | #include "Fragmentation/UniqueFragments.hpp"
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| 33 | 
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| 34 | /** Constructor of class PowerSetGenerator.
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| 35 |  *
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| 36 |  */
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| 37 | PowerSetGenerator::PowerSetGenerator(class UniqueFragments *_FragmentSearch, int Order) :
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| 38 |   BondsPerSPList(Order),
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| 39 |   FragmentSearch(_FragmentSearch)
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| 40 | {}
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| 41 | 
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| 42 | /** Destructor of class PowerSetGenerator.
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| 43 |  *
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| 44 |  */
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| 45 | PowerSetGenerator::~PowerSetGenerator()
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| 46 | {
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| 47 |   FragmentSearch = NULL;
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| 48 | }
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| 49 | 
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| 50 | /** Clears the touched list
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| 51 |  * \param verbosity verbosity level
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| 52 |  * \param *&TouchedList touched list
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| 53 |  * \param SubOrder current suborder
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| 54 |  * \param TouchedIndex currently touched
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| 55 |  */
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| 56 | void PowerSetGenerator::ClearingTouched(int verbosity, int *&TouchedList, int SubOrder, int &TouchedIndex)
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| 57 | {
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| 58 |   LOG(1+verbosity, "Clearing touched list.");
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| 59 |   for (TouchedIndex=SubOrder+1;TouchedIndex--;)  // empty touched list
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| 60 |     TouchedList[TouchedIndex] = -1;
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| 61 |   TouchedIndex = 0;
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| 62 | 
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| 63 | }
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| 64 | 
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| 65 | /** Adds the current combination of the power set to the snake stack.
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| 66 |  * \param verbosity verbosity level
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| 67 |  * \param CurrentCombination
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| 68 |  * \param SetDimension maximum number of bits in power set
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| 69 |  * \param *FragmentSet snake stack to remove from
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| 70 |  * \param &BondsSet set of bonds
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| 71 |  * \param *&TouchedList touched list
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| 72 |  * \param TouchedIndex currently touched
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| 73 |  * \return number of set bits
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| 74 |  */
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| 75 | int PowerSetGenerator::AddPowersetToSnakeStack(int verbosity, int CurrentCombination, int SetDimension, KeySet *FragmentSet, std::vector<bond *> &BondsSet, int *&TouchedList, int &TouchedIndex)
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| 76 | {
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| 77 |   atom *OtherWalker = NULL;
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| 78 |   bool bit = false;
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| 79 |   KeySetTestPair TestKeySetInsert;
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| 80 | 
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| 81 |   int Added = 0;
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| 82 |   for (int j=0;j<SetDimension;j++) {  // pull out every bit by shifting
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| 83 |     bit = ((CurrentCombination & (1 << j)) != 0);  // mask the bit for the j-th bond
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| 84 |     if (bit) {  // if bit is set, we add this bond partner
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| 85 |       OtherWalker = BondsSet[j]->rightatom;  // rightatom is always the one more distant, i.e. the one to add
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| 86 |       //LOG(1+verbosity, "Current Bond is " << BondsSet[j] << ", checking on " << *OtherWalker << ".");
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| 87 |       LOG(2+verbosity, "Adding " << *OtherWalker << " with nr " << OtherWalker->getNr() << ".");
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| 88 |       TestKeySetInsert = FragmentSet->insert(OtherWalker->getNr());
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| 89 |       if (TestKeySetInsert.second) {
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| 90 |         TouchedList[TouchedIndex++] = OtherWalker->getNr();  // note as added
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| 91 |         Added++;
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| 92 |       } else {
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| 93 |         LOG(2+verbosity, "This was item was already present in the keyset.");
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| 94 |       }
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| 95 |     } else {
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| 96 |       LOG(2+verbosity, "Not adding.");
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| 97 |     }
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| 98 |   }
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| 99 |   return Added;
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| 100 | };
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| 101 | 
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| 102 | /** Counts the number of elements in a power set.
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| 103 |  * \param SetFirst begin iterator first bond
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| 104 |  * \param SetLast end iterator
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| 105 |  * \param *&TouchedList touched list
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| 106 |  * \param TouchedIndex currently touched
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| 107 |  * \return number of elements
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| 108 |  */
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| 109 | int PowerSetGenerator::CountSetMembers(std::list<bond *>::const_iterator SetFirst, std::list<bond *>::const_iterator SetLast, int *&TouchedList, int TouchedIndex)
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| 110 | {
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| 111 |   int SetDimension = 0;
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| 112 |   for( std::list<bond *>::const_iterator Binder = SetFirst;
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| 113 |       Binder != SetLast;
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| 114 |       ++Binder) {
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| 115 |     for (int k=TouchedIndex;k--;) {
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| 116 |       if ((*Binder)->Contains(TouchedList[k]))   // if we added this very endpiece
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| 117 |         SetDimension++;
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| 118 |     }
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| 119 |   }
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| 120 |   return SetDimension;
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| 121 | };
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| 122 | 
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| 123 | /** Fills a list of bonds from another
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| 124 |  * \param *BondsList bonds array/vector to fill
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| 125 |  * \param SetFirst begin iterator first bond
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| 126 |  * \param SetLast end iterator
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| 127 |  * \param *&TouchedList touched list
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| 128 |  * \param TouchedIndex currently touched
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| 129 |  * \return number of elements
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| 130 |  */
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| 131 | int PowerSetGenerator::FillBondsList(std::vector<bond *> &BondsList, std::list<bond *>::const_iterator SetFirst, std::list<bond *>::const_iterator SetLast, int *&TouchedList, int TouchedIndex)
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| 132 | {
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| 133 |   int SetDimension = 0;
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| 134 |   for( std::list<bond *>::const_iterator Binder = SetFirst;
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| 135 |       Binder != SetLast;
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| 136 |       ++Binder) {
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| 137 |     for (int k=0;k<TouchedIndex;k++) {
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| 138 |       if ((*Binder)->leftatom->getNr() == TouchedList[k])   // leftatom is always the closer one
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| 139 |         BondsList[SetDimension++] = (*Binder);
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| 140 |     }
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| 141 |   }
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| 142 |   return SetDimension;
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| 143 | };
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| 144 | 
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| 145 | /** Remove all items that were added on this SP level.
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| 146 |  * \param verbosity verbosity level
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| 147 |  * \param *FragmentSet snake stack to remove from
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| 148 |  * \param *&TouchedList touched list
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| 149 |  * \param TouchedIndex currently touched
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| 150 |  */
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| 151 | void PowerSetGenerator::RemoveAllTouchedFromSnakeStack(int verbosity, KeySet *FragmentSet, int *&TouchedList, int &TouchedIndex)
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| 152 | {
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| 153 |   int Removal = 0;
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| 154 |   for(int j=0;j<TouchedIndex;j++) {
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| 155 |     Removal = TouchedList[j];
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| 156 |     LOG(2+verbosity, "Removing item nr. " << Removal << " from snake stack.");
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| 157 |     FragmentSet->erase(Removal);
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| 158 |     TouchedList[j] = -1;
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| 159 |   }
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| 160 |   std::stringstream output;
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| 161 |   output << "Remaining local nr.s on snake stack are: ";
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| 162 |   for(KeySet::iterator runner = FragmentSet->begin(); runner != FragmentSet->end(); runner++)
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| 163 |     output << (*runner) << " ";
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| 164 |   LOG(2, output.str());
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| 165 |   TouchedIndex = 0; // set Index to 0 for list of atoms added on this level
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| 166 | };
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| 167 | 
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| 168 | 
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| 169 | /** Creates a list of all unique fragments of certain vertex size from a given graph \a Fragment for a given root vertex in the context of \a this molecule.
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| 170 |  * -# initialises UniqueFragments structure
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| 171 |  * -# fills edge list via BFS
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| 172 |  * -# creates the fragment by calling recursive function SPFragmentGenerator with UniqueFragments structure, 0 as
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| 173 |  root distance, the edge set, its dimension and the current suborder
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| 174 |  * -# Free'ing structure
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| 175 |  * Note that we may use the fact that the atoms are SP-ordered on the atomstack. I.e. when popping always the last, we first get all
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| 176 |  * with SP of 2, then those with SP of 3, then those with SP of 4 and so on.
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| 177 |  * \param RestrictedKeySet Restricted vertex set to use in context of molecule
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| 178 |  * \param saturation whether to treat hydrogen special or not
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| 179 |  * \return number of inserted fragments
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| 180 |  * \note ShortestPathList in FragmentSearch structure is probably due to NumberOfAtomsSPLevel and SP not needed anymore
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| 181 |  */
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| 182 | int PowerSetGenerator::operator()(KeySet &RestrictedKeySet, const enum HydrogenSaturation saturation)
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| 183 | {
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| 184 |   int Counter = FragmentSearch->FragmentCounter; // mark current value of counter
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| 185 | 
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| 186 |   LOG(0, std::endl);
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| 187 |   LOG(0, "Begin of PowerSetGenerator with order " << BondsPerSPList.getOrder() << " at Root " << *FragmentSearch->getRoot() << ".");
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| 188 | 
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| 189 |   BondsPerSPList.SetSPList(FragmentSearch->getRoot());
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| 190 | 
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| 191 |   // do a BFS search to fill the SP lists and label the found vertices
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| 192 |   BondsPerSPList.FillSPListandLabelVertices(FragmentSearch->getRoot()->GetTrueFather()->getNr(), RestrictedKeySet, saturation);
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| 193 | 
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| 194 |   // outputting all list for debugging
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| 195 |   BondsPerSPList.OutputSPList();
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| 196 | 
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| 197 |   // creating fragments with the found edge sets  (may be done in reverse order, faster)
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| 198 |   int SP = BondsPerSPList.CountNumbersInBondsList();
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| 199 |   LOG(0, "Total number of edges is " << SP << ".");
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| 200 |   if (SP >= (BondsPerSPList.getOrder()-1)) {
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| 201 |     // start with root (push on fragment stack)
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| 202 |     LOG(0, "Starting fragment generation with " << *FragmentSearch->getRoot() << ", local nr is " << FragmentSearch->getRoot()->getNr() << ".");
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| 203 |     FragmentSearch->FragmentSet->clear();
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| 204 |     LOG(0, "Preparing subset for this root and calling generator.");
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| 205 | 
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| 206 |     // prepare the subset and call the generator
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| 207 |     std::vector<bond*> BondsList;
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| 208 |     BondsList.resize(BondsPerSPList.BondsPerSPCount[0]);
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| 209 |     ASSERT(BondsPerSPList.BondsPerSPList[0].size() != 0,
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| 210 |         "molecule::PowerSetGenerator() - BondsPerSPList.BondsPerSPList[0] contains no root bond.");
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| 211 |     BondsList[0] = (*BondsPerSPList.BondsPerSPList[0].begin());  // on SP level 0 there's only the root bond
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| 212 | 
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| 213 |     SPFragmentGenerator(0, BondsList, BondsPerSPList.BondsPerSPCount[0], BondsPerSPList.getOrder());
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| 214 |   } else {
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| 215 |     LOG(0, "Not enough total number of edges to build " << BondsPerSPList.getOrder() << "-body fragments.");
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| 216 |   }
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| 217 | 
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| 218 |   // as FragmentSearch structure is used only once, we don't have to clean it anymore
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| 219 |   // remove root from stack
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| 220 |   LOG(0, "Removing root again from stack.");
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| 221 |   FragmentSearch->FragmentSet->erase(FragmentSearch->getRoot()->getNr());
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| 222 | 
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| 223 |   // free'ing the bonds lists
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| 224 |   BondsPerSPList.ResetSPList();
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| 225 | 
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| 226 |   // return list
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| 227 |   LOG(0, "End of PowerSetGenerator.");
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| 228 |   return (FragmentSearch->FragmentCounter - Counter);
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| 229 | };
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| 230 | 
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| 231 | /** From a given set of Bond sorted by Shortest Path distance, create all possible fragments of size \a SetDimension.
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| 232 |  * -# loops over every possible combination (2^dimension of edge set)
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| 233 |  *  -# inserts current set, if there's still space left
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| 234 |  *    -# yes: calls SPFragmentGenerator with structure, created new edge list and size respective to root dist
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| 235 | ance+1
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| 236 |  *    -# no: stores fragment into keyset list by calling InsertFragmentIntoGraph
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| 237 |  *  -# removes all items added into the snake stack (in UniqueFragments structure) added during level (root
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| 238 | distance) and current set
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| 239 |  * \param RootDistance current shortest path level, whose set of edges is represented by **BondsSet
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| 240 |  * \param BondsSet array of bonds to check
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| 241 |  * \param SetDimension Number of possible bonds on this level (i.e. size of the array BondsSet[])
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| 242 |  * \param SubOrder remaining number of allowed vertices to add
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| 243 |  */
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| 244 | void PowerSetGenerator::SPFragmentGenerator(int RootDistance, std::vector<bond *> &BondsSet, int SetDimension, int SubOrder)
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| 245 | {
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| 246 |   Info info(__func__);
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| 247 |   int verbosity = 0; //FragmentSearch->ANOVAOrder-SubOrder;
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| 248 |   int NumCombinations;
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| 249 |   int bits, TouchedIndex, SubSetDimension, SP, Added;
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| 250 |   int SpaceLeft;
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| 251 |   int *TouchedList = new int[SubOrder + 1];
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| 252 |   KeySetTestPair TestKeySetInsert;
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| 253 | 
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| 254 |   NumCombinations = 1 << SetDimension;
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| 255 | 
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| 256 |   // here for all bonds of Walker all combinations of end pieces (from the bonds)
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| 257 |   // have to be added and for the remaining ANOVA order GraphCrawler be called
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| 258 |   // recursively for the next level
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| 259 | 
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| 260 |   LOG(1+verbosity, "We are " << RootDistance << " away from Root, which is " << *FragmentSearch->getRoot() << ", SubOrder is " << SubOrder << ", SetDimension is " << SetDimension << " and this means " <<  NumCombinations-1 << " combination(s).");
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| 261 | 
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| 262 |   // initialised touched list (stores added atoms on this level)
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| 263 |   ClearingTouched(verbosity, TouchedList, SubOrder, TouchedIndex);
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| 264 | 
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| 265 |   // create every possible combination of the endpieces
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| 266 |   LOG(1+verbosity, "Going through all combinations of the power set.");
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| 267 |   for (int i=1;i<NumCombinations;i++) {  // sweep through all power set combinations (skip empty set!)
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| 268 |     // count the set bit of i
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| 269 |     bits = 0;
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| 270 |     for (int j=SetDimension;j--;)
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| 271 |       bits += (i & (1 << j)) >> j;
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| 272 | 
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| 273 |     LOG(1+verbosity, "Current set is " << Binary(i | (1 << SetDimension)) << ", number of bits is " << bits << ".");
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| 274 |     if (bits <= SubOrder) { // if not greater than additional atoms allowed on stack, continue
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| 275 |       // --1-- add this set of the power set of bond partners to the snake stack
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| 276 |       Added = AddPowersetToSnakeStack(verbosity, i, SetDimension, FragmentSearch->FragmentSet, BondsSet, TouchedList, TouchedIndex);
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| 277 | 
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| 278 |       SpaceLeft = SubOrder - Added ;// SubOrder - bits; // due to item's maybe being already present, this does not work anymore
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| 279 |       if (SpaceLeft > 0) {
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| 280 |         LOG(1+verbosity, "There's still some space left on stack: " << SpaceLeft << ".");
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| 281 |         if (SubOrder > 1) {    // Due to Added above we have to check extra whether we're not already reaching beyond the desired Order
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| 282 |           // --2-- look at all added end pieces of this combination, construct bond subsets and sweep through a power set of these by recursion
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| 283 |           SP = RootDistance+1;  // this is the next level
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| 284 | 
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| 285 |           // first count the members in the subset
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| 286 |           SubSetDimension = CountSetMembers(BondsPerSPList.BondsPerSPList[SP].begin(), BondsPerSPList.BondsPerSPList[SP].end(), TouchedList, TouchedIndex);
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| 287 | 
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| 288 |           // then allocate and fill the list
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| 289 |           std::vector<bond *> BondsList;
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| 290 |           BondsList.resize(SubSetDimension);
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| 291 |           SubSetDimension = FillBondsList(BondsList, BondsPerSPList.BondsPerSPList[SP].begin(), BondsPerSPList.BondsPerSPList[SP].end(), TouchedList, TouchedIndex);
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| 292 | 
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| 293 |           // then iterate
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| 294 |           LOG(2+verbosity, "Calling subset generator " << SP << " away from root " << *FragmentSearch->getRoot() << " with sub set dimension " << SubSetDimension << ".");
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| 295 |           SPFragmentGenerator(SP, BondsList, SubSetDimension, SubOrder-bits);
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| 296 |         }
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| 297 |       } else {
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| 298 |         // --2-- otherwise store the complete fragment
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| 299 |         LOG(1+verbosity, "Enough items on stack for a fragment!");
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| 300 |         // store fragment as a KeySet
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| 301 |         if (DoLog(2)) {
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| 302 |           std::stringstream output;
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| 303 |           output << "Found a new fragment[" << FragmentSearch->FragmentCounter << "], local nr.s are: ";
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| 304 |           for(KeySet::iterator runner = FragmentSearch->FragmentSet->begin(); runner != FragmentSearch->FragmentSet->end(); runner++)
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| 305 |             output << (*runner) << " ";
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| 306 |           LOG(2, output.str());
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| 307 |         }
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| 308 |         FragmentSearch->InsertFragmentIntoGraph();
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| 309 |       }
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| 310 | 
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| 311 |       // --3-- remove all added items in this level from snake stack
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| 312 |       LOG(1+verbosity, "Removing all items that were added on this SP level " << RootDistance << ".");
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| 313 |       RemoveAllTouchedFromSnakeStack(verbosity, FragmentSearch->FragmentSet, TouchedList, TouchedIndex);
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| 314 |     } else {
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| 315 |       LOG(2+verbosity, "More atoms to add for this set (" << bits << ") than space left on stack " << SubOrder << ", skipping this set.");
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| 316 |     }
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| 317 |   }
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| 318 |   delete[](TouchedList);
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| 319 |   LOG(1+verbosity, "End of SPFragmentGenerator, " << RootDistance << " away from Root " << *FragmentSearch->getRoot() << " and SubOrder is " << SubOrder << ".");
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| 320 | };
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