| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2012 University of Bonn. All rights reserved.
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| 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 |  */
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| 7 | 
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| 8 | /*
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| 9 |  * CubeMesh.cpp
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| 10 |  *
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| 11 |  *  Created on: Jan 20, 2012
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| 12 |  *      Author: heber
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| 13 |  */
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| 14 | 
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| 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 | 
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| 20 | #include "CodePatterns/MemDebug.hpp"
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| 21 | 
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| 22 | #include <boost/lambda/lambda.hpp>
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| 23 | #include <cmath>
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| 24 | 
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| 25 | #include "CodePatterns/Log.hpp"
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| 26 | #include "CubeMesh.hpp"
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| 27 | #include "LinearAlgebra/RealSpaceMatrix.hpp"
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| 28 | #include "LinearAlgebra/Vector.hpp"
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| 29 | 
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| 30 | /** Constructor for class CubeMesh.
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| 31 |  *
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| 32 |  * Here, we generate nodes homogeneously distributed over a cuboid.
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| 33 |  *
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| 34 |  * \a offset shifts the coordinates, e.g. if counts = 2, we would set nodes at
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| 35 |  * 0 and 0.5 with offset = 0 and 0.4999... and 0.9999.. with offset = 0.999...
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| 36 |  *
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| 37 |  * @param counts number of points per axis
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| 38 |  * @param offset offset Vector (coordinates in [0,1))
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| 39 |  * @param M matrix to transform the default cuboid from (0,0,0) to (1,1,1).
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| 40 |  */
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| 41 | CubeMesh::CubeMesh(const Vector &counts, const Vector &offset, const RealSpaceMatrix &M)
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| 42 | {
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| 43 |   RealSpaceMatrix partition;
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| 44 |   int n[NDIM];
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| 45 | 
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| 46 | #ifndef NDEBUG
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| 47 |   for (size_t i=0;i<NDIM;++i) {
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| 48 |     ASSERT((offset[i] >= 0.) && (offset[i] < 1.),
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| 49 |         "CubeMesh::CubeMesh() - offset coordinates must be in [0,1) but offset["
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| 50 |         +toString(i)+"] is "+toString(offset[i])+".");
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| 51 |     ASSERT(counts[i] != 0.,
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| 52 |         "CubeMesh::CubeMesh() - counts["+toString(i)+"] must be != "+toString(counts[i])+".");
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| 53 |   }
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| 54 | #endif
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| 55 | 
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| 56 |   partition.setZero();
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| 57 |   for(int i=0;i<NDIM;i++)
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| 58 |     partition.at(i,i) =  1./(double)counts[i];
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| 59 |   LOG(1, "INFO: partition is " << partition << ".");
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| 60 | 
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| 61 | 
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| 62 |   // go over [0,1]^3 filler grid
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| 63 |   for (n[0] = 0; n[0] < counts[0]; n[0]++)
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| 64 |     for (n[1] = 0; n[1] < counts[1]; n[1]++)
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| 65 |       for (n[2] = 0; n[2] < counts[2]; n[2]++) {
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| 66 |         const Vector CurrentPosition((double)n[0], (double)n[1], (double)n[2]);
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| 67 |         nodes.push_back(M * partition * (CurrentPosition + offset));
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| 68 |       }
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| 69 | }
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| 70 | 
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| 71 | /** Destructor for class CubeMesh.
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| 72 |  *
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| 73 |  */
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| 74 | CubeMesh::~CubeMesh()
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| 75 | {}
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