| 1 | /* | 
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| 2 | * Project: MoleCuilder | 
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| 3 | * Description: creates and alters molecular systems | 
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| 4 | * Copyright (C)  2012 University of Bonn. All rights reserved. | 
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | /* | 
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| 9 | * CubeMesh.cpp | 
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| 10 | * | 
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| 11 | *  Created on: Jan 20, 2012 | 
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| 12 | *      Author: heber | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | // include config.h | 
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| 16 | #ifdef HAVE_CONFIG_H | 
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| 17 | #include <config.h> | 
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| 18 | #endif | 
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| 19 |  | 
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| 20 | #include "CodePatterns/MemDebug.hpp" | 
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| 21 |  | 
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| 22 | #include <boost/lambda/lambda.hpp> | 
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| 23 | #include <cmath> | 
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| 24 |  | 
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| 25 | #include "CodePatterns/Log.hpp" | 
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| 26 | #include "CubeMesh.hpp" | 
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| 27 | #include "LinearAlgebra/RealSpaceMatrix.hpp" | 
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| 28 | #include "LinearAlgebra/Vector.hpp" | 
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| 29 |  | 
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| 30 | /** Constructor for class CubeMesh. | 
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| 31 | * | 
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| 32 | * Here, we generate nodes homogeneously distributed over a cuboid. | 
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| 33 | * | 
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| 34 | * \a offset shifts the coordinates, e.g. if counts = 2, we would set nodes at | 
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| 35 | * 0 and 0.5 with offset = 0 and 0.4999... and 0.9999.. with offset = 0.999... | 
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| 36 | * | 
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| 37 | * @param counts number of points per axis | 
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| 38 | * @param offset offset Vector (coordinates in [0,1)) | 
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| 39 | * @param M matrix to transform the default cuboid from (0,0,0) to (1,1,1). | 
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| 40 | */ | 
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| 41 | CubeMesh::CubeMesh(const Vector &counts, const Vector &offset, const RealSpaceMatrix &M) | 
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| 42 | { | 
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| 43 | RealSpaceMatrix partition; | 
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| 44 | int n[NDIM]; | 
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| 45 |  | 
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| 46 | #ifndef NDEBUG | 
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| 47 | for (size_t i=0;i<NDIM;++i) { | 
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| 48 | ASSERT((offset[i] >= 0.) && (offset[i] < 1.), | 
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| 49 | "CubeMesh::CubeMesh() - offset coordinates must be in [0,1) but offset[" | 
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| 50 | +toString(i)+"] is "+toString(offset[i])+"."); | 
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| 51 | ASSERT(counts[i] != 0., | 
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| 52 | "CubeMesh::CubeMesh() - counts["+toString(i)+"] must be != "+toString(counts[i])+"."); | 
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| 53 | } | 
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| 54 | #endif | 
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| 55 |  | 
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| 56 | partition.setZero(); | 
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| 57 | for(int i=0;i<NDIM;i++) | 
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| 58 | partition.at(i,i) =  1./(double)counts[i]; | 
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| 59 | LOG(1, "INFO: partition is " << partition << "."); | 
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| 60 |  | 
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| 61 |  | 
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| 62 | // go over [0,1]^3 filler grid | 
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| 63 | for (n[0] = 0; n[0] < counts[0]; n[0]++) | 
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| 64 | for (n[1] = 0; n[1] < counts[1]; n[1]++) | 
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| 65 | for (n[2] = 0; n[2] < counts[2]; n[2]++) { | 
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| 66 | const Vector CurrentPosition((double)n[0], (double)n[1], (double)n[2]); | 
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| 67 | nodes.push_back(M * partition * (CurrentPosition + offset)); | 
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| 68 | } | 
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| 69 | } | 
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| 70 |  | 
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| 71 | /** Destructor for class CubeMesh. | 
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| 72 | * | 
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| 73 | */ | 
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| 74 | CubeMesh::~CubeMesh() | 
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| 75 | {} | 
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