1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2012 University of Bonn. All rights reserved.
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5 | *
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6 | *
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7 | * This file is part of MoleCuilder.
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8 | *
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9 | * MoleCuilder is free software: you can redistribute it and/or modify
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10 | * it under the terms of the GNU General Public License as published by
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11 | * the Free Software Foundation, either version 2 of the License, or
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12 | * (at your option) any later version.
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13 | *
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14 | * MoleCuilder is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 | * GNU General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU General Public License
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20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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21 | */
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22 |
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23 | /*
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24 | * CubeMesh.cpp
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25 | *
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26 | * Created on: Jan 20, 2012
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27 | * Author: heber
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28 | */
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29 |
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30 | // include config.h
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31 | #ifdef HAVE_CONFIG_H
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32 | #include <config.h>
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33 | #endif
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34 |
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35 | #include "CodePatterns/MemDebug.hpp"
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36 |
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37 | #include <boost/lambda/lambda.hpp>
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38 | #include <cmath>
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39 |
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40 | #include "CodePatterns/Log.hpp"
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41 | #include "CubeMesh.hpp"
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42 | #include "LinearAlgebra/RealSpaceMatrix.hpp"
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43 | #include "LinearAlgebra/Vector.hpp"
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44 |
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45 | /** Constructor for class CubeMesh.
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46 | *
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47 | * Here, we generate nodes homogeneously distributed over a cuboid.
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48 | *
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49 | * \a offset shifts the coordinates, e.g. if counts = 2, we would set nodes at
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50 | * 0 and 0.5 with offset = 0 and 0.4999... and 0.9999.. with offset = 0.999...
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51 | *
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52 | * @param counts number of points per axis
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53 | * @param offset offset Vector (coordinates in [0,1))
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54 | * @param M matrix to transform the default cuboid from (0,0,0) to (1,1,1).
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55 | */
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56 | CubeMesh::CubeMesh(const Vector &counts, const Vector &offset, const RealSpaceMatrix &M)
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57 | {
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58 | #ifndef NDEBUG
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59 | for (size_t i=0;i<NDIM;++i) {
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60 | ASSERT((offset[i] >= 0.) && (offset[i] < 1.),
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61 | "CubeMesh::CubeMesh() - offset coordinates must be in [0,1) but offset["
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62 | +toString(i)+"] is "+toString(offset[i])+".");
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63 | ASSERT(counts[i] == (int)counts[i],
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64 | "CubeMesh::CubeMesh() - counts["+toString(i)+"] must be integer: != "+toString(counts[i])+".");
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65 | }
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66 | #endif
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67 |
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68 | std::vector< unsigned int> size_counts;
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69 | for (size_t i=0;i<NDIM;++i) {
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70 | size_counts.push_back( (int)counts[i] );
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71 | }
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72 | init(size_counts, offset, M);
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73 | }
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74 |
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75 | /** Constructor for class CubeMesh.
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76 | *
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77 | * Here, we generate nodes homogeneously distributed over a cuboid.
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78 | *
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79 | * \a offset shifts the coordinates, e.g. if counts = 2, we would set nodes at
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80 | * 0 and 0.5 with offset = 0 and 0.4999... and 0.9999.. with offset = 0.999...
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81 | *
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82 | * @param counts number of points per axis
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83 | * @param offset offset Vector (coordinates in [0,1))
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84 | * @param M matrix to transform the default cuboid from (0,0,0) to (1,1,1).
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85 | */
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86 | CubeMesh::CubeMesh(const std::vector< unsigned int > &counts, const Vector &offset, const RealSpaceMatrix &M)
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87 | {
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88 | ASSERT(counts.size() == 3,
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89 | "CubeMesh::CubeMesh() - counts does not have three but "
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90 | +toString(counts.size())+" entries.");
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91 |
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92 | init(counts, offset, M);
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93 | }
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94 |
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95 | void CubeMesh::init(const std::vector< unsigned int > &counts, const Vector &offset, const RealSpaceMatrix &M)
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96 | {
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97 | RealSpaceMatrix partition;
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98 |
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99 | partition.setZero();
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100 | for(int i=0;i<NDIM;i++)
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101 | partition.at(i,i) = 1./(double)counts[i];
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102 | LOG(1, "INFO: partition is " << partition << ".");
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103 |
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104 | // go over [0,1]^3 filler grid
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105 | size_t n[NDIM];
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106 | for (n[0] = 0; n[0] < counts[0]; n[0]++)
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107 | for (n[1] = 0; n[1] < counts[1]; n[1]++)
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108 | for (n[2] = 0; n[2] < counts[2]; n[2]++) {
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109 | const Vector CurrentPosition((double)n[0], (double)n[1], (double)n[2]);
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110 | nodes.push_back(M * partition * (CurrentPosition + offset));
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111 | }
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112 | }
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113 |
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114 | /** Destructor for class CubeMesh.
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115 | *
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116 | */
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117 | CubeMesh::~CubeMesh()
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118 | {}
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