[5d81e5] | 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2012 University of Bonn. All rights reserved.
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 | */
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| 7 |
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| 8 | /*
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| 9 | * CubeMesh.cpp
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| 10 | *
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| 11 | * Created on: Jan 20, 2012
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| 12 | * Author: heber
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| 13 | */
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| 14 |
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| 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 |
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| 20 | #include "CodePatterns/MemDebug.hpp"
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| 21 |
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| 22 | #include <boost/lambda/lambda.hpp>
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| 23 | #include <cmath>
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| 24 |
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| 25 | #include "CodePatterns/Log.hpp"
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| 26 | #include "CubeMesh.hpp"
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| 27 | #include "LinearAlgebra/RealSpaceMatrix.hpp"
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| 28 | #include "LinearAlgebra/Vector.hpp"
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| 29 |
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| 30 | /** Constructor for class CubeMesh.
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| 31 | *
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| 32 | * Here, we generate nodes homogeneously distributed over a cuboid.
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| 33 | *
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| 34 | * \a offset shifts the coordinates, e.g. if counts = 2, we would set nodes at
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| 35 | * 0 and 0.5 with offset = 0 and 0.4999... and 0.9999.. with offset = 0.999...
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| 36 | *
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| 37 | * @param counts number of points per axis
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| 38 | * @param offset offset Vector (coordinates in [0,1))
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| 39 | * @param M matrix to transform the default cuboid from (0,0,0) to (1,1,1).
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| 40 | */
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| 41 | CubeMesh::CubeMesh(const Vector &counts, const Vector &offset, const RealSpaceMatrix &M)
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| 42 | {
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| 43 | #ifndef NDEBUG
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| 44 | for (size_t i=0;i<NDIM;++i) {
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| 45 | ASSERT((offset[i] >= 0.) && (offset[i] < 1.),
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| 46 | "CubeMesh::CubeMesh() - offset coordinates must be in [0,1) but offset["
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| 47 | +toString(i)+"] is "+toString(offset[i])+".");
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[2382d7] | 48 | ASSERT(counts[i] == (int)counts[i],
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| 49 | "CubeMesh::CubeMesh() - counts["+toString(i)+"] must be integer: != "+toString(counts[i])+".");
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[5d81e5] | 50 | }
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| 51 | #endif
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| 52 |
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[2382d7] | 53 | std::vector< unsigned int> size_counts;
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| 54 | for (size_t i=0;i<NDIM;++i) {
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| 55 | size_counts.push_back( (int)counts[i] );
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| 56 | }
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| 57 | init(size_counts, offset, M);
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| 58 | }
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| 59 |
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| 60 | /** Constructor for class CubeMesh.
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| 61 | *
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| 62 | * Here, we generate nodes homogeneously distributed over a cuboid.
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| 63 | *
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| 64 | * \a offset shifts the coordinates, e.g. if counts = 2, we would set nodes at
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| 65 | * 0 and 0.5 with offset = 0 and 0.4999... and 0.9999.. with offset = 0.999...
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| 66 | *
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| 67 | * @param counts number of points per axis
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| 68 | * @param offset offset Vector (coordinates in [0,1))
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| 69 | * @param M matrix to transform the default cuboid from (0,0,0) to (1,1,1).
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| 70 | */
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| 71 | CubeMesh::CubeMesh(const std::vector< unsigned int > &counts, const Vector &offset, const RealSpaceMatrix &M)
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| 72 | {
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| 73 | ASSERT(counts.size() == 3,
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| 74 | "CubeMesh::CubeMesh() - counts does not have three but "
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| 75 | +toString(counts.size())+" entries.");
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| 76 |
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| 77 | init(counts, offset, M);
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| 78 | }
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| 79 |
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| 80 | void CubeMesh::init(const std::vector< unsigned int > &counts, const Vector &offset, const RealSpaceMatrix &M)
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| 81 | {
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| 82 | RealSpaceMatrix partition;
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| 83 |
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[5d81e5] | 84 | partition.setZero();
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| 85 | for(int i=0;i<NDIM;i++)
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| 86 | partition.at(i,i) = 1./(double)counts[i];
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| 87 | LOG(1, "INFO: partition is " << partition << ".");
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| 88 |
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| 89 | // go over [0,1]^3 filler grid
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[2382d7] | 90 | int n[NDIM];
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[5d81e5] | 91 | for (n[0] = 0; n[0] < counts[0]; n[0]++)
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| 92 | for (n[1] = 0; n[1] < counts[1]; n[1]++)
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| 93 | for (n[2] = 0; n[2] < counts[2]; n[2]++) {
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| 94 | const Vector CurrentPosition((double)n[0], (double)n[1], (double)n[2]);
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| 95 | nodes.push_back(M * partition * (CurrentPosition + offset));
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| 96 | }
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| 97 | }
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| 98 |
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| 99 | /** Destructor for class CubeMesh.
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| 100 | *
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| 101 | */
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| 102 | CubeMesh::~CubeMesh()
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| 103 | {}
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