| [5d81e5] | 1 | /*
 | 
|---|
 | 2 |  * Project: MoleCuilder
 | 
|---|
 | 3 |  * Description: creates and alters molecular systems
 | 
|---|
 | 4 |  * Copyright (C)  2012 University of Bonn. All rights reserved.
 | 
|---|
 | 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
 | 
|---|
 | 6 |  */
 | 
|---|
 | 7 | 
 | 
|---|
 | 8 | /*
 | 
|---|
 | 9 |  * CubeMesh.cpp
 | 
|---|
 | 10 |  *
 | 
|---|
 | 11 |  *  Created on: Jan 20, 2012
 | 
|---|
 | 12 |  *      Author: heber
 | 
|---|
 | 13 |  */
 | 
|---|
 | 14 | 
 | 
|---|
 | 15 | // include config.h
 | 
|---|
 | 16 | #ifdef HAVE_CONFIG_H
 | 
|---|
 | 17 | #include <config.h>
 | 
|---|
 | 18 | #endif
 | 
|---|
 | 19 | 
 | 
|---|
 | 20 | #include "CodePatterns/MemDebug.hpp"
 | 
|---|
 | 21 | 
 | 
|---|
 | 22 | #include <boost/lambda/lambda.hpp>
 | 
|---|
 | 23 | #include <cmath>
 | 
|---|
 | 24 | 
 | 
|---|
 | 25 | #include "CodePatterns/Log.hpp"
 | 
|---|
 | 26 | #include "CubeMesh.hpp"
 | 
|---|
 | 27 | #include "LinearAlgebra/RealSpaceMatrix.hpp"
 | 
|---|
 | 28 | #include "LinearAlgebra/Vector.hpp"
 | 
|---|
 | 29 | 
 | 
|---|
 | 30 | /** Constructor for class CubeMesh.
 | 
|---|
 | 31 |  *
 | 
|---|
 | 32 |  * Here, we generate nodes homogeneously distributed over a cuboid.
 | 
|---|
 | 33 |  *
 | 
|---|
 | 34 |  * \a offset shifts the coordinates, e.g. if counts = 2, we would set nodes at
 | 
|---|
 | 35 |  * 0 and 0.5 with offset = 0 and 0.4999... and 0.9999.. with offset = 0.999...
 | 
|---|
 | 36 |  *
 | 
|---|
 | 37 |  * @param counts number of points per axis
 | 
|---|
 | 38 |  * @param offset offset Vector (coordinates in [0,1))
 | 
|---|
 | 39 |  * @param M matrix to transform the default cuboid from (0,0,0) to (1,1,1).
 | 
|---|
 | 40 |  */
 | 
|---|
 | 41 | CubeMesh::CubeMesh(const Vector &counts, const Vector &offset, const RealSpaceMatrix &M)
 | 
|---|
 | 42 | {
 | 
|---|
 | 43 |   RealSpaceMatrix partition;
 | 
|---|
 | 44 |   int n[NDIM];
 | 
|---|
 | 45 | 
 | 
|---|
 | 46 | #ifndef NDEBUG
 | 
|---|
 | 47 |   for (size_t i=0;i<NDIM;++i) {
 | 
|---|
 | 48 |     ASSERT((offset[i] >= 0.) && (offset[i] < 1.),
 | 
|---|
 | 49 |         "CubeMesh::CubeMesh() - offset coordinates must be in [0,1) but offset["
 | 
|---|
 | 50 |         +toString(i)+"] is "+toString(offset[i])+".");
 | 
|---|
 | 51 |     ASSERT(counts[i] != 0.,
 | 
|---|
 | 52 |         "CubeMesh::CubeMesh() - counts["+toString(i)+"] must be != "+toString(counts[i])+".");
 | 
|---|
 | 53 |   }
 | 
|---|
 | 54 | #endif
 | 
|---|
 | 55 | 
 | 
|---|
 | 56 |   partition.setZero();
 | 
|---|
 | 57 |   for(int i=0;i<NDIM;i++)
 | 
|---|
 | 58 |     partition.at(i,i) =  1./(double)counts[i];
 | 
|---|
 | 59 |   LOG(1, "INFO: partition is " << partition << ".");
 | 
|---|
 | 60 | 
 | 
|---|
 | 61 | 
 | 
|---|
 | 62 |   // go over [0,1]^3 filler grid
 | 
|---|
 | 63 |   for (n[0] = 0; n[0] < counts[0]; n[0]++)
 | 
|---|
 | 64 |     for (n[1] = 0; n[1] < counts[1]; n[1]++)
 | 
|---|
 | 65 |       for (n[2] = 0; n[2] < counts[2]; n[2]++) {
 | 
|---|
 | 66 |         const Vector CurrentPosition((double)n[0], (double)n[1], (double)n[2]);
 | 
|---|
 | 67 |         nodes.push_back(M * partition * (CurrentPosition + offset));
 | 
|---|
 | 68 |       }
 | 
|---|
 | 69 | }
 | 
|---|
 | 70 | 
 | 
|---|
 | 71 | /** Destructor for class CubeMesh.
 | 
|---|
 | 72 |  *
 | 
|---|
 | 73 |  */
 | 
|---|
 | 74 | CubeMesh::~CubeMesh()
 | 
|---|
 | 75 | {}
 | 
|---|