| [df9f20] | 1 | /* | 
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|  | 2 | * Project: MoleCuilder | 
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|  | 3 | * Description: creates and alters molecular systems | 
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|  | 4 | * Copyright (C)  2014 Frederik Heber. All rights reserved. | 
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|  | 5 | * | 
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|  | 6 | * | 
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|  | 7 | *   This file is part of MoleCuilder. | 
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|  | 8 | * | 
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|  | 9 | *    MoleCuilder is free software: you can redistribute it and/or modify | 
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|  | 10 | *    it under the terms of the GNU General Public License as published by | 
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|  | 11 | *    the Free Software Foundation, either version 2 of the License, or | 
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|  | 12 | *    (at your option) any later version. | 
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|  | 13 | * | 
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|  | 14 | *    MoleCuilder is distributed in the hope that it will be useful, | 
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|  | 15 | *    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 16 | *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 17 | *    GNU General Public License for more details. | 
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|  | 18 | * | 
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|  | 19 | *    You should have received a copy of the GNU General Public License | 
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|  | 20 | *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>. | 
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|  | 21 | */ | 
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|  | 22 |  | 
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|  | 23 | /* | 
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|  | 24 | * SurfaceRandomInserter.cpp | 
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|  | 25 | * | 
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|  | 26 | *  Created on: Sep 03, 2014 | 
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|  | 27 | *      Author: heber | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 |  | 
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|  | 31 | // include config.h | 
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|  | 32 | #ifdef HAVE_CONFIG_H | 
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|  | 33 | #include <config.h> | 
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|  | 34 | #endif | 
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|  | 35 |  | 
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|  | 36 | #include "CodePatterns/MemDebug.hpp" | 
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|  | 37 |  | 
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|  | 38 | #include "SurfaceRandomInserter.hpp" | 
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|  | 39 |  | 
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|  | 40 | #include "Atom/atom.hpp" | 
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|  | 41 | #include "CodePatterns/Log.hpp" | 
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|  | 42 | #include "LinearAlgebra/RealSpaceMatrix.hpp" | 
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|  | 43 | #include "LinearAlgebra/Vector.hpp" | 
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|  | 44 | #include "Shapes/Shape.hpp" | 
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|  | 45 |  | 
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|  | 46 | /** Constructor for class SurfaceRandomInserter. | 
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|  | 47 | * | 
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|  | 48 | * @param _s shape on whose surface the insertion nodes lie | 
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|  | 49 | * @param _alignedAxis axis along which to be inserted cluster is aligned to | 
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|  | 50 | * @param _MaxAtomComponent maximum component for random atom translations | 
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|  | 51 | * @param _MaxMoleculeComponent maximum component for random molecule translations | 
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|  | 52 | */ | 
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|  | 53 | SurfaceRandomInserter::SurfaceRandomInserter( | 
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|  | 54 | const Shape & _s, | 
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|  | 55 | const Vector &_alignedAxis, | 
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|  | 56 | const double _MaxAtomComponent, | 
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|  | 57 | const double _MaxMoleculeComponent) : | 
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|  | 58 | RandomInserter(_MaxAtomComponent, _MaxMoleculeComponent, false), | 
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|  | 59 | shape(_s), | 
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|  | 60 | alignedAxis(_alignedAxis.getNormalized()) | 
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|  | 61 | {} | 
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|  | 62 |  | 
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|  | 63 | /** Destructor for class SurfaceRandomInserter. | 
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|  | 64 | * | 
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|  | 65 | */ | 
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|  | 66 | SurfaceRandomInserter::~SurfaceRandomInserter() | 
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|  | 67 | {} | 
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|  | 68 |  | 
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|  | 69 | /** Inserter operator that rotates the cluster to be perpendicular on surface at | 
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|  | 70 | *  desired \a offset and translates it there. | 
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|  | 71 | * | 
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|  | 72 | * \note We assume that cluster is aligned along \a SurfaceRandomInserter::alignedAxis and | 
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|  | 73 | * the translation is done relative to origin. | 
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|  | 74 | * | 
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|  | 75 | * @param offset | 
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|  | 76 | * @return always true | 
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|  | 77 | */ | 
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|  | 78 | bool SurfaceRandomInserter::operator()(ClusterInterface::Cluster_impl cluster, const Vector &offset) const | 
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|  | 79 | { | 
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|  | 80 | // create rotation matrix, assuming cluster is aligned along z axis | 
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|  | 81 | Vector SurfaceNormal = shape.getNormal(offset); // get normal at desired point | 
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|  | 82 | LOG(3, "DEBUG: Normal vector at " << offset << " is " << SurfaceNormal << "."); | 
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|  | 83 | const double alpha = - alignedAxis.Angle(SurfaceNormal); // we have to rotate back | 
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|  | 84 | LOG(4, "DEBUG: Rotation angle is " << alpha << "."); | 
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|  | 85 | SurfaceNormal.VectorProduct(alignedAxis);  // get the rotation axis as normal direction to both | 
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|  | 86 | RealSpaceMatrix M; | 
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|  | 87 | if (!SurfaceNormal.IsZero()) { | 
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|  | 88 | SurfaceNormal.Normalize(); | 
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|  | 89 | LOG(4, "DEBUG: Rotation axis is " << SurfaceNormal << "."); | 
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|  | 90 | M.setRotation(SurfaceNormal, alpha); | 
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|  | 91 | } else { | 
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|  | 92 | M.setIdentity(); | 
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|  | 93 | } | 
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|  | 94 |  | 
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|  | 95 | // rotate cluster | 
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|  | 96 | cluster->transform(M); | 
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|  | 97 |  | 
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|  | 98 | // translate | 
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|  | 99 | return RandomInserter::operator()(cluster, offset); | 
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|  | 100 | } | 
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