| [df9f20] | 1 | /*
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 | 2 |  * Project: MoleCuilder
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 | 3 |  * Description: creates and alters molecular systems
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 | 4 |  * Copyright (C)  2014 Frederik Heber. All rights reserved.
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 | 5 |  * 
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 | 6 |  *
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 | 7 |  *   This file is part of MoleCuilder.
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 | 8 |  *
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 | 9 |  *    MoleCuilder is free software: you can redistribute it and/or modify
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 | 10 |  *    it under the terms of the GNU General Public License as published by
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 | 11 |  *    the Free Software Foundation, either version 2 of the License, or
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 | 12 |  *    (at your option) any later version.
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 | 13 |  *
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 | 14 |  *    MoleCuilder is distributed in the hope that it will be useful,
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 | 15 |  *    but WITHOUT ANY WARRANTY; without even the implied warranty of
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 | 16 |  *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 | 17 |  *    GNU General Public License for more details.
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 | 18 |  *
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 | 19 |  *    You should have received a copy of the GNU General Public License
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 | 20 |  *    along with MoleCuilder.  If not, see <http://www.gnu.org/licenses/>.
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 | 21 |  */
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 | 22 | 
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 | 23 | /*
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 | 24 |  * SurfaceRandomInserter.cpp
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 | 25 |  *
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 | 26 |  *  Created on: Sep 03, 2014
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 | 27 |  *      Author: heber
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 | 28 |  */
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 | 29 | 
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 | 30 | 
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 | 31 | // include config.h
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 | 32 | #ifdef HAVE_CONFIG_H
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 | 33 | #include <config.h>
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 | 34 | #endif
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 | 35 | 
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| [9eb71b3] | 36 | //#include "CodePatterns/MemDebug.hpp"
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| [df9f20] | 37 | 
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 | 38 | #include "SurfaceRandomInserter.hpp"
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 | 39 | 
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 | 40 | #include "Atom/atom.hpp"
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 | 41 | #include "CodePatterns/Log.hpp"
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 | 42 | #include "LinearAlgebra/RealSpaceMatrix.hpp"
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 | 43 | #include "LinearAlgebra/Vector.hpp"
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 | 44 | #include "Shapes/Shape.hpp"
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 | 45 | 
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 | 46 | /** Constructor for class SurfaceRandomInserter.
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 | 47 |  *
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 | 48 |  * @param _s shape on whose surface the insertion nodes lie
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 | 49 |  * @param _alignedAxis axis along which to be inserted cluster is aligned to
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 | 50 |  * @param _MaxAtomComponent maximum component for random atom translations
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 | 51 |  * @param _MaxMoleculeComponent maximum component for random molecule translations
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 | 52 |  */
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 | 53 | SurfaceRandomInserter::SurfaceRandomInserter(
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 | 54 |     const Shape & _s,
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 | 55 |     const Vector &_alignedAxis,
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 | 56 |     const double _MaxAtomComponent,
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 | 57 |     const double _MaxMoleculeComponent) :
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 | 58 |     RandomInserter(_MaxAtomComponent, _MaxMoleculeComponent, false),
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 | 59 |     shape(_s),
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 | 60 |     alignedAxis(_alignedAxis.getNormalized())
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 | 61 | {}
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 | 62 | 
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 | 63 | /** Destructor for class SurfaceRandomInserter.
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 | 64 |  *
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 | 65 |  */
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 | 66 | SurfaceRandomInserter::~SurfaceRandomInserter()
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 | 67 | {}
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 | 68 | 
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 | 69 | /** Inserter operator that rotates the cluster to be perpendicular on surface at
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 | 70 |  *  desired \a offset and translates it there.
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 | 71 |  *
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 | 72 |  * \note We assume that cluster is aligned along \a SurfaceRandomInserter::alignedAxis and
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 | 73 |  * the translation is done relative to origin.
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 | 74 |  *
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 | 75 |  * @param offset
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 | 76 |  * @return always true
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 | 77 |  */
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 | 78 | bool SurfaceRandomInserter::operator()(ClusterInterface::Cluster_impl cluster, const Vector &offset) const
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 | 79 | {
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 | 80 |   // create rotation matrix, assuming cluster is aligned along z axis
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 | 81 |   Vector SurfaceNormal = shape.getNormal(offset); // get normal at desired point
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 | 82 |   LOG(3, "DEBUG: Normal vector at " << offset << " is " << SurfaceNormal << ".");
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 | 83 |   const double alpha = - alignedAxis.Angle(SurfaceNormal); // we have to rotate back
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 | 84 |   LOG(4, "DEBUG: Rotation angle is " << alpha << ".");
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 | 85 |   SurfaceNormal.VectorProduct(alignedAxis);  // get the rotation axis as normal direction to both
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 | 86 |   RealSpaceMatrix M;
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 | 87 |   if (!SurfaceNormal.IsZero()) {
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 | 88 |     SurfaceNormal.Normalize();
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 | 89 |     LOG(4, "DEBUG: Rotation axis is " << SurfaceNormal << ".");
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 | 90 |     M.setRotation(SurfaceNormal, alpha);
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 | 91 |   } else {
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 | 92 |     M.setIdentity();
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 | 93 |   }
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 | 94 | 
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 | 95 |   // rotate cluster
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 | 96 |   cluster->transform(M);
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 | 97 | 
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 | 98 |   // translate
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 | 99 |   return RandomInserter::operator()(cluster, offset);
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 | 100 | }
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