1 | /*
|
---|
2 | * Project: MoleCuilder
|
---|
3 | * Description: creates and alters molecular systems
|
---|
4 | * Copyright (C) 2012 University of Bonn. All rights reserved.
|
---|
5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
|
---|
6 | */
|
---|
7 |
|
---|
8 | /*
|
---|
9 | * SurfaceInserter.cpp
|
---|
10 | *
|
---|
11 | * Created on: Apr 03, 2012
|
---|
12 | * Author: heber
|
---|
13 | */
|
---|
14 |
|
---|
15 |
|
---|
16 | // include config.h
|
---|
17 | #ifdef HAVE_CONFIG_H
|
---|
18 | #include <config.h>
|
---|
19 | #endif
|
---|
20 |
|
---|
21 | #include "CodePatterns/MemDebug.hpp"
|
---|
22 |
|
---|
23 | #include "SurfaceInserter.hpp"
|
---|
24 |
|
---|
25 | #include "Atom/atom.hpp"
|
---|
26 | #include "CodePatterns/Log.hpp"
|
---|
27 | #include "LinearAlgebra/RealSpaceMatrix.hpp"
|
---|
28 | #include "LinearAlgebra/Vector.hpp"
|
---|
29 | #include "Shapes/Shape.hpp"
|
---|
30 |
|
---|
31 | /** Constructor for class SurfaceInserter.
|
---|
32 | *
|
---|
33 | * @param _s shape on whose surface the insertion nodes lie
|
---|
34 | * @param _alignedAxis axis along which to be inserted cluster is aligned to
|
---|
35 | */
|
---|
36 | SurfaceInserter::SurfaceInserter(const Shape & _s, const Vector &_alignedAxis) :
|
---|
37 | shape(_s),
|
---|
38 | alignedAxis(_alignedAxis.getNormalized())
|
---|
39 | {}
|
---|
40 |
|
---|
41 | /** Destructor for class SurfaceInserter.
|
---|
42 | *
|
---|
43 | */
|
---|
44 | SurfaceInserter::~SurfaceInserter()
|
---|
45 | {}
|
---|
46 |
|
---|
47 | /** Inserter operator that rotates the cluster to be perpendicular on surface at
|
---|
48 | * desired \a offset and translates it there.
|
---|
49 | *
|
---|
50 | * \note We assume that cluster is aligned along \a SurfaceInserter::alignedAxis and
|
---|
51 | * the translation is done relative to origin.
|
---|
52 | *
|
---|
53 | * @param offset
|
---|
54 | * @return always true
|
---|
55 | */
|
---|
56 | bool SurfaceInserter::operator()(ClusterInterface::Cluster_impl cluster, const Vector &offset) const
|
---|
57 | {
|
---|
58 | // create rotation matrix, assuming cluster is aligned along z axis
|
---|
59 | Vector SurfaceNormal = shape.getNormal(offset); // get normal at desired point
|
---|
60 | LOG(3, "DEBUG: Normal vector at " << offset << " is " << SurfaceNormal << ".");
|
---|
61 | const double alpha = - alignedAxis.Angle(SurfaceNormal); // we have to rotate back
|
---|
62 | LOG(4, "DEBUG: Rotation angle is " << alpha << ".");
|
---|
63 | SurfaceNormal.VectorProduct(alignedAxis); // get the rotation axis as normal direction to both
|
---|
64 | SurfaceNormal.Normalize();
|
---|
65 | LOG(4, "DEBUG: Rotation axis is " << SurfaceNormal << ".");
|
---|
66 | RealSpaceMatrix M;
|
---|
67 | M.setRotation(SurfaceNormal, alpha);
|
---|
68 |
|
---|
69 | // rotate cluster
|
---|
70 | cluster->transform(M);
|
---|
71 |
|
---|
72 | // translate
|
---|
73 | cluster->translate(offset);
|
---|
74 |
|
---|
75 | return true;
|
---|
76 | }
|
---|