source: src/Filling/Inserter/SurfaceInserter.cpp@ 93eae36

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Last change on this file since 93eae36 was 93eae36, checked in by Frederik Heber <heber@…>, 13 years ago

Added new Inserter working on surfaces of Sphere's.

  • We also align the given filler Cluster along the surface normal direction.
  • Note: Filler nodes may only reside on the Sphere's surface.
  • Property mode set to 100644
File size: 2.1 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * SurfaceInserter.cpp
10 *
11 * Created on: Apr 03, 2012
12 * Author: heber
13 */
14
15
16// include config.h
17#ifdef HAVE_CONFIG_H
18#include <config.h>
19#endif
20
21#include "CodePatterns/MemDebug.hpp"
22
23#include "SurfaceInserter.hpp"
24
25#include "Atom/atom.hpp"
26#include "CodePatterns/Log.hpp"
27#include "LinearAlgebra/RealSpaceMatrix.hpp"
28#include "LinearAlgebra/Vector.hpp"
29#include "Shapes/Shape.hpp"
30
31/** Constructor for class SurfaceInserter.
32 *
33 * @param _s shape on whose surface the insertion nodes lie
34 * @param _alignedAxis axis along which to be inserted cluster is aligned to
35 */
36SurfaceInserter::SurfaceInserter(const Shape & _s, const Vector &_alignedAxis) :
37 shape(_s),
38 alignedAxis(_alignedAxis)
39{}
40
41/** Destructor for class SurfaceInserter.
42 *
43 */
44SurfaceInserter::~SurfaceInserter()
45{}
46
47/** Inserter operator that rotates the cluster to be perpendicular on surface at
48 * desired \a offset and translates it there.
49 *
50 * \note We assume that cluster is aligned along \a SurfaceInserter::alignedAxis and
51 * the translation is done relative to origin.
52 *
53 * @param offset
54 * @return always true
55 */
56bool SurfaceInserter::operator()(ClusterInterface::Cluster_impl cluster, const Vector &offset) const
57{
58 // create rotation matrix, assuming cluster is aligned along z axis
59 Vector SurfaceNormal = shape.getNormal(offset); // get normal at desired point
60 LOG(3, "DEBUG: Normal vector at " << offset << " is " << SurfaceNormal << ".");
61 const double alpha = - alignedAxis.Angle(SurfaceNormal); // we have to rotate back
62 LOG(4, "DEBUG: Rotation angle is " << alpha << ".");
63 SurfaceNormal.VectorProduct(alignedAxis); // get the rotation axis as normal direction to both
64 SurfaceNormal.Normalize();
65 LOG(4, "DEBUG: Rotation axis is " << SurfaceNormal << ".");
66 RealSpaceMatrix M;
67 M.setRotation(SurfaceNormal, alpha);
68
69 // rotate cluster
70 cluster->transform(M);
71
72 // translate
73 cluster->translate(offset);
74
75 return true;
76}
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