source: src/Filling/Inserter/SurfaceInserter.cpp@ 70f2a1

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Last change on this file since 70f2a1 was 9eb71b3, checked in by Frederik Heber <frederik.heber@…>, 8 years ago

Commented out MemDebug include and Memory::ignore.

  • MemDebug clashes with various allocation operators that use a specific placement in memory. It is so far not possible to wrap new/delete fully. Hence, we stop this effort which so far has forced us to put ever more includes (with clashes) into MemDebug and thereby bloat compilation time.
  • MemDebug does not add that much usefulness which is not also provided by valgrind.
  • Property mode set to 100644
File size: 2.8 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * SurfaceInserter.cpp
25 *
26 * Created on: Apr 03, 2012
27 * Author: heber
28 */
29
30
31// include config.h
32#ifdef HAVE_CONFIG_H
33#include <config.h>
34#endif
35
36//#include "CodePatterns/MemDebug.hpp"
37
38#include "SurfaceInserter.hpp"
39
40#include "Atom/atom.hpp"
41#include "CodePatterns/Log.hpp"
42#include "LinearAlgebra/RealSpaceMatrix.hpp"
43#include "LinearAlgebra/Vector.hpp"
44#include "Shapes/Shape.hpp"
45
46/** Constructor for class SurfaceInserter.
47 *
48 * @param _s shape on whose surface the insertion nodes lie
49 * @param _alignedAxis axis along which to be inserted cluster is aligned to
50 */
51SurfaceInserter::SurfaceInserter(const Shape & _s, const Vector &_alignedAxis) :
52 shape(_s),
53 alignedAxis(_alignedAxis.getNormalized())
54{}
55
56/** Destructor for class SurfaceInserter.
57 *
58 */
59SurfaceInserter::~SurfaceInserter()
60{}
61
62/** Inserter operator that rotates the cluster to be perpendicular on surface at
63 * desired \a offset and translates it there.
64 *
65 * \note We assume that cluster is aligned along \a SurfaceInserter::alignedAxis and
66 * the translation is done relative to origin.
67 *
68 * @param offset
69 * @return always true
70 */
71bool SurfaceInserter::operator()(ClusterInterface::Cluster_impl cluster, const Vector &offset) const
72{
73 // create rotation matrix, assuming cluster is aligned along z axis
74 Vector SurfaceNormal = shape.getNormal(offset); // get normal at desired point
75 LOG(3, "DEBUG: Normal vector at " << offset << " is " << SurfaceNormal << ".");
76 const double alpha = - alignedAxis.Angle(SurfaceNormal); // we have to rotate back
77 LOG(4, "DEBUG: Rotation angle is " << alpha << ".");
78 SurfaceNormal.VectorProduct(alignedAxis); // get the rotation axis as normal direction to both
79 SurfaceNormal.Normalize();
80 LOG(4, "DEBUG: Rotation axis is " << SurfaceNormal << ".");
81 RealSpaceMatrix M;
82 M.setRotation(SurfaceNormal, alpha);
83
84 // rotate cluster
85 cluster->transform(M);
86
87 // translate
88 cluster->translate(offset);
89
90 return true;
91}
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