/* * Project: MoleCuilder * Description: creates and alters molecular systems * Copyright (C) 2012 University of Bonn. All rights reserved. * * * This file is part of MoleCuilder. * * MoleCuilder is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * MoleCuilder is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with MoleCuilder. If not, see . */ /* * NodeGenerator.cpp * * * Created on: Jan 16, 2012 * Author: heber */ // include config.h #ifdef HAVE_CONFIG_H #include #endif //#include "CodePatterns/MemDebug.hpp" #include "NodeGenerator.hpp" #include #include #include "Shapes/Shape.hpp" #include "Shapes/ShapeOps.hpp" /** Constructor for NodeGenerator. * * @param _shape Shape which is to be filled with nodes */ NodeGenerator::NodeGenerator(const Shape &_shape) : shape(_shape) {} /** Destructor for NodeGenerator. * */ NodeGenerator::~NodeGenerator() {} /** Returns a set of points contained in the \a NodeGenerator::_shape * with a homogeneous density. * * The central idea of the algorithm is to make use of the present function * for obtaining homogeneously distributed points on all surfaces of * presently implemented Shape's. * * The given \a _shape is shrinked such that eventually the volume is filled * with points. Points filled in that actually reside outside the given * Shape are eventually extracted as all are checked for inclusion. * * \note Although a certain density of points given as it has to be converted * to an discrete regime this density can in general be matched only * approximately. * * @param density desired density of points, the unit is the inverse of the * required volume per point * @return set of nodes */ NodeSet NodeGenerator::operator()(const double density) { // calculate volume and surface of the given Shape const double volume = shape.getVolume(); const double surface = shape.getSurfaceArea(); // calculate the number of shrinking operations const double radius = shape.getRadius(); const double fraction = surface/volume; const int factor = floor(radius * fraction); // calculate correction for surface density due to discrete number of layers const double surfaceDensity = volume/(double)factor; // fill the shrinking vector std::vector shrinking_factors; for(int f=0; f < factor; ++f) shrinking_factors.push_back(radius*((double)f/(double)factor)); // go through the shrinking operations NodeSet nodes; for (std::vector::const_iterator iter = shrinking_factors.begin(); iter != shrinking_factors.end(); ++iter) { const Shape currentShape = resize(shape, *iter); std::vector pointsOnSurface = currentShape.getHomogeneousPointsOnSurface(surfaceDensity); nodes.insert(nodes.end(), pointsOnSurface.begin(), pointsOnSurface.end()); } // check each point whether its inside the surface return filterOutsidePoints(nodes); } /** Filters out all points that are not contained inside NodeGenerator::shape. * * @param nodes nodes to check * @return subset of nodes that fulfill Shape::isInisde(). */ NodeSet NodeGenerator::filterOutsidePoints(const NodeSet &nodes) const { NodeSet return_nodes; return_nodes.reserve(nodes.size()); for (NodeSet::const_iterator iter = nodes.begin(); iter != nodes.end(); ++iter) { if (shape.isInside(*iter)) return_nodes.push_back(*iter); } return return_nodes; }