/*
* Project: MoleCuilder
* Description: creates and alters molecular systems
* Copyright (C) 2012 University of Bonn. All rights reserved.
*
*
* This file is part of MoleCuilder.
*
* MoleCuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* MoleCuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with MoleCuilder. If not, see .
*/
/*
* NodeGenerator.cpp
*
*
* Created on: Jan 16, 2012
* Author: heber
*/
// include config.h
#ifdef HAVE_CONFIG_H
#include
#endif
//#include "CodePatterns/MemDebug.hpp"
#include "NodeGenerator.hpp"
#include
#include
#include "Shapes/Shape.hpp"
#include "Shapes/ShapeOps.hpp"
/** Constructor for NodeGenerator.
*
* @param _shape Shape which is to be filled with nodes
*/
NodeGenerator::NodeGenerator(const Shape &_shape) :
shape(_shape)
{}
/** Destructor for NodeGenerator.
*
*/
NodeGenerator::~NodeGenerator()
{}
/** Returns a set of points contained in the \a NodeGenerator::_shape
* with a homogeneous density.
*
* The central idea of the algorithm is to make use of the present function
* for obtaining homogeneously distributed points on all surfaces of
* presently implemented Shape's.
*
* The given \a _shape is shrinked such that eventually the volume is filled
* with points. Points filled in that actually reside outside the given
* Shape are eventually extracted as all are checked for inclusion.
*
* \note Although a certain density of points given as it has to be converted
* to an discrete regime this density can in general be matched only
* approximately.
*
* @param density desired density of points, the unit is the inverse of the
* required volume per point
* @return set of nodes
*/
NodeSet NodeGenerator::operator()(const double density)
{
// calculate volume and surface of the given Shape
const double volume = shape.getVolume();
const double surface = shape.getSurfaceArea();
// calculate the number of shrinking operations
const double radius = shape.getRadius();
const double fraction = surface/volume;
const int factor = floor(radius * fraction);
// calculate correction for surface density due to discrete number of layers
const double surfaceDensity = volume/(double)factor;
// fill the shrinking vector
std::vector shrinking_factors;
for(int f=0; f < factor; ++f)
shrinking_factors.push_back(radius*((double)f/(double)factor));
// go through the shrinking operations
NodeSet nodes;
for (std::vector::const_iterator iter = shrinking_factors.begin();
iter != shrinking_factors.end(); ++iter) {
const Shape currentShape = resize(shape, *iter);
std::vector pointsOnSurface =
currentShape.getHomogeneousPointsOnSurface(surfaceDensity);
nodes.insert(nodes.end(), pointsOnSurface.begin(), pointsOnSurface.end());
}
// check each point whether its inside the surface
return filterOutsidePoints(nodes);
}
/** Filters out all points that are not contained inside NodeGenerator::shape.
*
* @param nodes nodes to check
* @return subset of nodes that fulfill Shape::isInisde().
*/
NodeSet NodeGenerator::filterOutsidePoints(const NodeSet &nodes) const
{
NodeSet return_nodes;
return_nodes.reserve(nodes.size());
for (NodeSet::const_iterator iter = nodes.begin(); iter != nodes.end(); ++iter) {
if (shape.isInside(*iter))
return_nodes.push_back(*iter);
}
return return_nodes;
}