1 | /*
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2 | * Factory.hpp
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3 | *
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4 | * Created on: Jan 3, 2011
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5 | * Author: heber
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6 | */
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7 |
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8 | #ifndef FACTORY_HPP_
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9 | #define FACTORY_HPP_
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10 |
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11 | // include config.h
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12 | #ifdef HAVE_CONFIG_H
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13 | #include <config.h>
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14 | #endif
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15 |
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16 | #include <map>
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17 | #include <typeinfo>
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18 |
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19 | #include "CodePatterns/Assert.hpp"
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20 |
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21 | #include "CodePatterns/Creator.hpp"
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22 |
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23 | class FactoryTest;
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24 |
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25 | /**
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26 | * This template produces the generic factory pattern.
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27 | *
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28 | * <h1> Factory Howto </h1>
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29 | * <h2> Introduction </h2>
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30 | *
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31 | * A factory is a class that instantiates other types. In order to be able to
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32 | * do so the following prerequisites must be met:
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33 | * -# there is a list of types the factory should be able to produce
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34 | * -# they all must be derived from a common class (e.g. an interface) which is
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35 | * the type references from the factory will be returned as.
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36 | *
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37 | * The reason for the last one is that it is not possible -- except by an ugly
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38 | * static_cast -- to retrieve the particular type and if nonetheless needed,
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39 | * factory is probably the wrong pattern). After all what a factory does is
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40 | * hiding the specifics of a certain subtype, e.g. to control a motor it is not
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41 | * necessary to know how fast it goes and what it precisely does, you just need
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42 | * need the throttle as a control and some kind of rpm feedback. This control
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43 | * and feedback would be abstracted into the interface class.
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44 | *
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45 | * <h2>How to make a class Factory</h2>
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46 | *
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47 | * If you want to make a class a Factory you can use the following sequence of
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48 | * steps.
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49 | *
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50 | * Before we begin, we assume the following types to represent ...
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51 | * - Abstract_Interface_Class: the aforementioned common interface of all
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52 | * particular types the factory should produce.
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53 | * - Abstract_Encapsulation_Class: we need to connect the interface class (which
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54 | * must not be a template) with the types to put into the factory. Hence, we
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55 | * need this (templated) class that encapsulates each possible type as its
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56 | * template argument while deriving from (and implementing) the abstract
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57 | * interface as well.
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58 | * - MyFactory: Your specific factory that spills out references to
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59 | * Abstract_Interface_Class that are embodied by
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60 | * Abstract_Encapsulation_Class instances.
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61 | *
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62 | * For present code, have a look at RandomNumberDistributionFactory.def,
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63 | * RandomNumberDistribution_Encapsulation.hpp and
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64 | * RandomNumberDistributionFactory.hpp.
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65 | *
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66 | * @attention{
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67 | * One last \b warning before we begin: Your types should reside in a distinct
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68 | * (and not the global) namespace, otherwise you may get strange errors such
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69 | * as
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70 | * \verbatim
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71 | * /usr/include/boost/preprocessor/iteration/detail/local.hpp:34: error: type/value mismatch at argument 1 in template parameter list for âtemplate<class T> class stubâ
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72 | * /usr/include/boost/preprocessor/iteration/detail/local.hpp:34: error: expected a type, got â(FactoryTypeList::ListOfKnownTypes)0uâ
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73 | * \endverbatim
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74 | * i.e. he cannot discern between the enumerated types and the true types due.
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75 | * @remarks But having your particular types in their own name space is always
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76 | * a good idea.
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77 | * }
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78 | *
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79 | * Now beginning, first remember that all we need is a list of already present
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80 | * types, i.e. implemented classes. The rest is the stuff below which is all
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81 | * you need (and although it looks like quite a lot, it is actually not).
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82 | *
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83 | * Then, do the following steps:
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84 | * - create a file "RandomNumberDistributionFactory.def" containing only
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85 | * preprocessor defines as follows:
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86 | * @code
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87 | * #ifndef RANDOMNUMBERDISTRIBUTIONFACTORY_DEF_
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88 | * #define RANDOMNUMBERDISTRIBUTIONFACTORY_DEF_
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89 | *
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90 | * #define type_seq (uniform_smallint)(uniform_int)
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91 | * #define Abstract_Interface_Class RandomNumberDistribution
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92 | * #define Abstract_Encapsulation_Class RandomNumberDistribution_Encapsulation
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93 | * #define type_name_space boost::
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94 | * #undef type_suffix
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95 | *
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96 | * #endif //RANDOMNUMBERDISTRIBUTIONFACTORY_DEF_
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97 | * @endcode
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98 | * where \a type_seq is the list of types, each element in round brackets,
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99 | * \a Abstract_Interface_Class is the class name of the abstract base class
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100 | * which a reference to the factory spills out, and
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101 | * \a Abstract_Encapsulation_Class is the class name of the (templated)
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102 | * encapsulation class of each type. Optionally, these types may reside in
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103 | * some other name_space, define this one via \a type_name_space (with suffixes
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104 | * double colons!). If you need something appended to each type, such as "<>"
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105 | * then add in \a type_suffix. Note that the first two and the last line are
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106 | * just to avoid double inclusion, also the define made therein is used for
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107 | * the following step ...
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108 | * - create the undefine file "RandomNumberDistributionFactory.undef" which
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109 | * undefines all the previously made definitions to allow for more factories
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110 | * created without the danger of the various defines getting in the way of
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111 | * each other:
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112 | * @code
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113 | * #ifdef RANDOMNUMBERDISTRIBUTIONFACTORY_DEF_
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114 | *
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115 | * #undef type_seq
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116 | * #undef type_seq_size
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117 | * #undef Abstract_Interface_Class
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118 | * #undef Abstract_Encapsulation_Class
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119 | * #undef type_name_space
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120 | * #undef type_suffix
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121 | *
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122 | * #undef RANDOMNUMBERDISTRIBUTIONFACTORY_DEF_
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123 | * #endif
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124 | * @endcode
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125 | * - Create the encapsulation of the desired types, listed in type_seq via a
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126 | * templated class:
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127 | * @code
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128 | * #include "Creator.hpp" // the creator wrapper
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129 | * #include "RandomNumberDistribution.hpp" // the abstract interface class
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130 | * template <class type>
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131 | * class RandomNumberDistribution_Encapsulation :
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132 | * public RandomNumberDistribution, // inherit from abstract interface
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133 | * public Creator< // and creator wrapper that has to know about ...
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134 | * RandomNumberDistribution, // .. the abstract interface as well ..
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135 | * RandomNumberDistribution_Encapsulation<type> // .. and the
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136 | * // encapsulation class we right now define
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137 | * >
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138 | * {
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139 | * public:
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140 | * // ... some interface functions here with template implementation ...
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141 | * // i.e. those defined as virtual functions in the abstract interface
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142 | *
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143 | * RandomNumberDistribution_Encapsulation() {} // constructor
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144 | * virtual ~RandomNumberDistribution_Encapsulation() {} // virtual destructor
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145 | * private:
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146 | * type encapsulated_type; // the instance of the type to encapsulate
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147 | * };
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148 | * @endcode
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149 | * - in the header of your factory put these before any declaration:
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150 | * @code
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151 | * // has to be appear BEFORE Factory.hpp is included!
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152 | * #include "RandomNumberDistributionFactory.def"
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153 | * #include "CodePatterns/FactoryTypeList.hpp"
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154 | * #include "RandomNumberDistributionFactory.undef"
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155 | * #include "CodePatterns/Factory.hpp"
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156 | * @endcode
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157 | * Then declare your factory by inheriting from Factory<Abstract_Interface_Class>
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158 | * @code
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159 | * class RandomNumberDistributionFactory :
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160 | * public Factory<RandomNumberDistribution>
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161 | * {
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162 | * RandomNumberDistributionFactory();
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163 | * virtual ~RandomNumberDistributionFactory();
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164 | * };
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165 | * #include "RandomNumberDistributionFactory.undef"
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166 | * @endcode
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167 | * where the last includes undefines the defines made in the first step and
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168 | * assures that another factory can be created without any old defines
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169 | * getting in the way.
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170 | * @note FactoryTypeList.hpp is necessary as we can't have a forward
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171 | * declaration of an enum which we need in the header of Factory<T>.
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172 | * Hence, there is an extra class the wraps the enum which we inherit.
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173 | * - finally implement the factory by:
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174 | * @code
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175 | * #include "RandomNumberDistribution_Encapsulation.hpp"
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176 | * #include "RandomNumberDistributionFactory.hpp"
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177 | * // has to be included BEFORE Factory_impl.hpp!
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178 | * #include "RandomNumberDistributionFactory.def"
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179 | * #include "CodePatterns/Factory_impl.hpp"
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180 | *
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181 | * RandomNumberDistributionFactory::RandomNumberDistributionFactory() {}
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182 | * RandomNumberDistributionFactory::~RandomNumberDistributionFactory() {}
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183 | *
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184 | * CONSTRUCT_SINGLETON(RandomNumberDistributionFactory)
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185 | * CONSTRUCT_FACTORY(RandomNumberDistribution)
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186 | *
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187 | * #include "RandomNumberDistributionFactory.undef"
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188 | * @endcode
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189 | *
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190 | * That's all.
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191 | */
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192 | template <class T>
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193 | class Factory : public FactoryTypeList<T>
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194 | {
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195 | public:
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196 | /** Constructor of class Factory.
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197 | *
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198 | */
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199 | Factory()
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200 | {
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201 | FillEnumTable();
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202 | FillPrototypeTable();
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203 | }
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204 |
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205 | /** (virtual) Destructor of class Factory.
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206 | *
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207 | */
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208 | virtual ~Factory()
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209 | {
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210 | // clear out factories map to allow boost::shared_ptr to do their work (i.e. to release mem)
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211 | // this is necessary as factory is an object
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212 | enums.clear();
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213 | names.clear();
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214 | for (typename InstanceTable::iterator iter = PrototypeTable.begin();
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215 | !PrototypeTable.empty();
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216 | iter = PrototypeTable.begin()) {
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217 | delete (iter->second);
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218 | PrototypeTable.erase(iter);
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219 | }
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220 | PrototypeTable.clear();
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221 | }
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222 |
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223 |
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224 | /** Enumeration of all types known to this factory
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225 | */
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226 | typedef enum FactoryTypeList<T>::ListOfKnownTypes TypeList;
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227 |
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228 | /** Setter for currenttype to produce.
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229 | *
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230 | * @param instance_name name of type
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231 | */
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232 | void setCurrentType(const std::string instance_name)
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233 | {
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234 | ASSERT(enums.count(instance_name) != 0,
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235 | "Factory<"+toString(typeid(T).name())+">::setCurrentType() - type "+instance_name+" is not registered.");
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236 | currenttype = enums[instance_name];
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237 | }
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238 |
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239 | /** Setter for currenttype to produce.
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240 | *
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241 | * @param instance_type enumeration index of type
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242 | */
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243 | void setCurrentType(TypeList instance_type)
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244 | {
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245 | ASSERT(names.count(instance_type) != 0,
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246 | "Factory<"+toString(typeid(T).name())+">::setCurrentType() - enum type "+toString(instance_type)+" is not registered.");
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247 | currenttype = instance_type;
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248 | }
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249 |
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250 | /** Getter for currenttype to produce.
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251 | *
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252 | * @return name of currenttype
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253 | */
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254 | const std::string & getCurrentTypeName() const
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255 | {
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256 | return names[currenttype];
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257 | }
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258 |
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259 | /** Getter for currenttype to produce.
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260 | *
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261 | * @return enumeration index of currenttype
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262 | */
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263 | TypeList getCurrentTypeEnum() const
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264 | {
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265 | return currenttype;
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266 | }
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267 |
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268 | /** Getter for desired type of product.
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269 | *
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270 | * @param enumeration index of product
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271 | * @return reference to copy of product
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272 | */
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273 | T* getProduct(TypeList instance_type) const
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274 | {
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275 | ASSERT(names.count(instance_type) != 0,
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276 | "Factory<"+toString(typeid(T).name())+">::getProduct() - enum type "+toString(instance_type)+" is not registered.");
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277 | return PrototypeTable[instance_type]->create();
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278 | }
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279 |
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280 | /** Getter for desired type of product.
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281 | *
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282 | * @param name of product
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283 | * @return reference to copy of product
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284 | */
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285 | T* getProduct(const std::string instance_name) const
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286 | {
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287 | ASSERT(enums.count(instance_name) != 0,
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288 | "Factory<"+toString(typeid(T).name())+">::getProduct() - type name "+instance_name+" is not registered.");
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289 | return PrototypeTable[ enums[instance_name] ]->create();
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290 | }
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291 |
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292 | /** Getter for desired type of product.
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293 | *
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294 | * @param type_info object of the desired type
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295 | * @return reference to copy of current type product or NULL if type mismatch
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296 | */
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297 | T* getProduct(const std::type_info &instance_type_info) const
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298 | {
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299 | ASSERT(types.count(instance_type_info.name()) != 0,
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300 | "Factory<"+toString(typeid(T).name())+">::getProduct() - type info name "+instance_type_info.name()+" is not registered.");
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301 | return PrototypeTable[ types[instance_type_info.name()] ]->create();
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302 | }
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303 |
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304 | /** Getter for current type of product.
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305 | *
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306 | * @return reference to copy of current type product
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307 | */
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308 | T* getProduct() const
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309 | {
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310 | return PrototypeTable[currenttype]->create();
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311 | }
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312 |
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313 | /** Getter for the name of the desired type of product.
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314 | *
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315 | * @return name of distribution
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316 | */
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317 | const std::string &getName(TypeList instance_type) const
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318 | {
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319 | ASSERT(names.count(instance_type) != 0,
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320 | "Factory<"+toString(typeid(T).name())+">::getName() - enum type "+toString(instance_type)+" is not registered.");
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321 | return names[instance_type];
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322 | }
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323 |
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324 | /** Getter for the enumeration index of the desired type of product.
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325 | *
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326 | * @return enum of distribution
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327 | */
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328 | TypeList getEnum(const std::string instance_name) const
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329 | {
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330 | ASSERT(enums.count(instance_name) != 0,
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331 | "Factory<"+toString(typeid(T).name())+">::getEnum() - type name "+instance_name+" is not registered.");
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332 | return enums[instance_name];
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333 | }
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334 |
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335 |
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336 | protected:
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337 |
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338 | /** Creates instances of all possible distribution types
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339 | * and stores them in \a DistributionPrototypeTable.
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340 | */
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341 | void FillPrototypeTable();
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342 |
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343 | /** Create association for enums to strings and vice versa
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344 | * and stores them in \a distributions tables.
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345 | */
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346 | void FillEnumTable();
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347 |
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348 | typedef std::map<
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349 | std::string,
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350 | TypeList
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351 | > TypeMap;
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352 | typedef std::map<
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353 | std::string,
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354 | TypeList
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355 | > EnumMap;
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356 | typedef std::map<
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357 | TypeList,
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358 | ICreator<T> *
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359 | > InstanceTable;
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360 | typedef std::map<
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361 | TypeList,
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362 | std::string
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363 | > NameMap;
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364 |
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365 | static TypeList currenttype;
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366 | static TypeMap types;
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367 | static EnumMap enums;
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368 | static InstanceTable PrototypeTable;
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369 | static NameMap names;
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370 | };
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371 |
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372 | template <class T> typename Factory<T>::TypeList Factory<T>::currenttype = (typename Factory<T>::TypeList)0;
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373 | template <class T> typename Factory<T>::TypeMap Factory<T>::types;
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374 | template <class T> typename Factory<T>::EnumMap Factory<T>::enums;
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375 | template <class T> typename Factory<T>::NameMap Factory<T>::names;
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376 | template <class T> typename Factory<T>::InstanceTable Factory<T>::PrototypeTable;
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377 |
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378 | /**
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379 | * This define allows simple instantiation of the necessary factory functions
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380 | * at a chosen place.
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381 | */
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382 | #define CONSTRUCT_FACTORY(InstanceType) \
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383 | template Factory<InstanceType>::Factory(); \
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384 | template Factory<InstanceType>::~Factory(); \
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385 | template void Factory<InstanceType>::setCurrentType(const std::string instance_name); \
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386 | template void Factory<InstanceType>::setCurrentType(TypeList instance_type); \
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387 | template const std::string & Factory<InstanceType>::getCurrentTypeName() const; \
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388 | template Factory<InstanceType>::TypeList Factory<InstanceType>::getCurrentTypeEnum() const; \
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389 | template InstanceType* Factory<InstanceType>::getProduct(TypeList instance_type) const; \
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390 | template InstanceType* Factory<InstanceType>::getProduct(const std::string instance_name) const; \
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391 | template const std::string &Factory<InstanceType>::getName(TypeList instance_type) const; \
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392 | template Factory<InstanceType>::TypeList Factory<InstanceType>::getEnum(const std::string instance_name) const;
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393 |
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394 | #endif /* FACTORY_HPP_ */
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