source: src/BoundaryLineSet.cpp@ bf3817

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Last change on this file since bf3817 was bf3817, checked in by Frederik Heber <heber@…>, 15 years ago

Added ifdef HAVE_CONFIG and config.h include to each and every cpp file.

  • is now topmost in front of MemDebug.hpp (and any other).
  • Property mode set to 100644
File size: 10.4 KB
Line 
1/*
2 * BoundaryLineSet.cpp
3 *
4 * Created on: Jul 29, 2010
5 * Author: heber
6 */
7
8// include config.h
9#ifdef HAVE_CONFIG_H
10#include <config.h>
11#endif
12
13#include "Helpers/MemDebug.hpp"
14
15#include "BoundaryLineSet.hpp"
16
17#include <iostream>
18
19#include "BoundaryPointSet.hpp"
20#include "BoundaryTriangleSet.hpp"
21#include "TesselPoint.hpp"
22
23#include "Helpers/Assert.hpp"
24#include "Helpers/Info.hpp"
25#include "Helpers/Log.hpp"
26#include "Helpers/Verbose.hpp"
27#include "tesselationhelpers.hpp"
28#include "LinearAlgebra/Vector.hpp"
29
30using namespace std;
31
32/** Constructor of BoundaryLineSet.
33 */
34BoundaryLineSet::BoundaryLineSet() :
35 Nr(-1)
36{
37 Info FunctionInfo(__func__);
38 for (int i = 0; i < 2; i++)
39 endpoints[i] = NULL;
40}
41;
42
43/** Constructor of BoundaryLineSet with two endpoints.
44 * Adds line automatically to each endpoints' LineMap
45 * \param *Point[2] array of two boundary points
46 * \param number number of the list
47 */
48BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point[2], const int number)
49{
50 Info FunctionInfo(__func__);
51 // set number
52 Nr = number;
53 // set endpoints in ascending order
54 SetEndpointsOrdered(endpoints, Point[0], Point[1]);
55 // add this line to the hash maps of both endpoints
56 Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
57 Point[1]->AddLine(this); //
58 // set skipped to false
59 skipped = false;
60 // clear triangles list
61 DoLog(0) && (Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl);
62}
63;
64
65/** Constructor of BoundaryLineSet with two endpoints.
66 * Adds line automatically to each endpoints' LineMap
67 * \param *Point1 first boundary point
68 * \param *Point2 second boundary point
69 * \param number number of the list
70 */
71BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point1, BoundaryPointSet * const Point2, const int number) :
72 Nr(number),
73 skipped(false)
74{
75 Info FunctionInfo(__func__);
76 // set endpoints in ascending order
77 SetEndpointsOrdered(endpoints, Point1, Point2);
78 // add this line to the hash maps of both endpoints
79 Point1->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding.
80 Point2->AddLine(this); //
81 // clear triangles list
82 DoLog(0) && (Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl);
83}
84;
85
86/** Destructor for BoundaryLineSet.
87 * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore.
88 * \note When removing lines from a class Tesselation, use RemoveTesselationLine()
89 */
90BoundaryLineSet::~BoundaryLineSet()
91{
92 Info FunctionInfo(__func__);
93 int Numbers[2];
94
95 // get other endpoint number of finding copies of same line
96 if (endpoints[1] != NULL)
97 Numbers[0] = endpoints[1]->Nr;
98 else
99 Numbers[0] = -1;
100 if (endpoints[0] != NULL)
101 Numbers[1] = endpoints[0]->Nr;
102 else
103 Numbers[1] = -1;
104
105 for (int i = 0; i < 2; i++) {
106 if (endpoints[i] != NULL) {
107 if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set
108 pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]);
109 for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++)
110 if ((*Runner).second == this) {
111 //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
112 endpoints[i]->lines.erase(Runner);
113 break;
114 }
115 } else { // there's just a single line left
116 if (endpoints[i]->lines.erase(Nr)) {
117 //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl;
118 }
119 }
120 if (endpoints[i]->lines.empty()) {
121 //Log() << Verbose(0) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl;
122 if (endpoints[i] != NULL) {
123 delete (endpoints[i]);
124 endpoints[i] = NULL;
125 }
126 }
127 }
128 }
129 if (!triangles.empty())
130 DoeLog(2) && (eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some triangles." << endl);
131}
132;
133
134/** Add triangle to TriangleMap of this boundary line.
135 * \param *triangle to add
136 */
137void BoundaryLineSet::AddTriangle(BoundaryTriangleSet * const triangle)
138{
139 Info FunctionInfo(__func__);
140 DoLog(0) && (Log() << Verbose(0) << "Add " << triangle->Nr << " to line " << *this << "." << endl);
141 triangles.insert(TrianglePair(triangle->Nr, triangle));
142}
143;
144
145/** Checks whether we have a common endpoint with given \a *line.
146 * \param *line other line to test
147 * \return true - common endpoint present, false - not connected
148 */
149bool BoundaryLineSet::IsConnectedTo(const BoundaryLineSet * const line) const
150{
151 Info FunctionInfo(__func__);
152 if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1]))
153 return true;
154 else
155 return false;
156}
157;
158
159/** Checks whether the adjacent triangles of a baseline are convex or not.
160 * We sum the two angles of each height vector with respect to the center of the baseline.
161 * If greater/equal M_PI than we are convex.
162 * \param *out output stream for debugging
163 * \return true - triangles are convex, false - concave or less than two triangles connected
164 */
165bool BoundaryLineSet::CheckConvexityCriterion() const
166{
167 Info FunctionInfo(__func__);
168 double angle = CalculateConvexity();
169 if (angle > -MYEPSILON) {
170 DoLog(0) && (Log() << Verbose(0) << "ACCEPT: Angle is greater than pi: convex." << endl);
171 return true;
172 } else {
173 DoLog(0) && (Log() << Verbose(0) << "REJECT: Angle is less than pi: concave." << endl);
174 return false;
175 }
176}
177
178
179/** Calculates the angle between two triangles with respect to their normal vector.
180 * We sum the two angles of each height vector with respect to the center of the baseline.
181 * \return angle > 0 then convex, if < 0 then concave
182 */
183double BoundaryLineSet::CalculateConvexity() const
184{
185 Info FunctionInfo(__func__);
186 Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck;
187 // get the two triangles
188 if (triangles.size() != 2) {
189 DoeLog(0) && (eLog() << Verbose(0) << "Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl);
190 return true;
191 }
192 // check normal vectors
193 // have a normal vector on the base line pointing outwards
194 //Log() << Verbose(0) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl;
195 BaseLineCenter = (1./2.)*((endpoints[0]->node->getPosition()) + (endpoints[1]->node->getPosition()));
196 BaseLine = (endpoints[0]->node->getPosition()) - (endpoints[1]->node->getPosition());
197
198 //Log() << Verbose(0) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl;
199
200 BaseLineNormal.Zero();
201 NormalCheck.Zero();
202 double sign = -1.;
203 int i = 0;
204 class BoundaryPointSet *node = NULL;
205 for (TriangleMap::const_iterator runner = triangles.begin(); runner != triangles.end(); runner++) {
206 //Log() << Verbose(0) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl;
207 NormalCheck += runner->second->NormalVector;
208 NormalCheck *= sign;
209 sign = -sign;
210 if (runner->second->NormalVector.NormSquared() > MYEPSILON)
211 BaseLineNormal = runner->second->NormalVector; // yes, copy second on top of first
212 else {
213 DoeLog(0) && (eLog() << Verbose(0) << "Triangle " << *runner->second << " has zero normal vector!" << endl);
214 }
215 node = runner->second->GetThirdEndpoint(this);
216 if (node != NULL) {
217 //Log() << Verbose(0) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl;
218 helper[i] = (node->node->getPosition()) - BaseLineCenter;
219 helper[i].MakeNormalTo(BaseLine); // we want to compare the triangle's heights' angles!
220 //Log() << Verbose(0) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl;
221 i++;
222 } else {
223 DoeLog(1) && (eLog() << Verbose(1) << "I cannot find third node in triangle, something's wrong." << endl);
224 return true;
225 }
226 }
227 //Log() << Verbose(0) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl;
228 if (NormalCheck.NormSquared() < MYEPSILON) {
229 DoLog(0) && (Log() << Verbose(0) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl);
230 return true;
231 }
232 BaseLineNormal.Scale(-1.);
233 double angle = GetAngle(helper[0], helper[1], BaseLineNormal);
234 return (angle - M_PI);
235}
236
237/** Checks whether point is any of the two endpoints this line contains.
238 * \param *point point to test
239 * \return true - point is of the line, false - is not
240 */
241bool BoundaryLineSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const
242{
243 Info FunctionInfo(__func__);
244 for (int i = 0; i < 2; i++)
245 if (point == endpoints[i])
246 return true;
247 return false;
248}
249;
250
251/** Returns other endpoint of the line.
252 * \param *point other endpoint
253 * \return NULL - if endpoint not contained in BoundaryLineSet::lines, or pointer to BoundaryPointSet otherwise
254 */
255class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(const BoundaryPointSet * const point) const
256{
257 Info FunctionInfo(__func__);
258 if (endpoints[0] == point)
259 return endpoints[1];
260 else if (endpoints[1] == point)
261 return endpoints[0];
262 else
263 return NULL;
264}
265;
266
267/** Returns other triangle of the line.
268 * \param *point other endpoint
269 * \return NULL - if triangle not contained in BoundaryLineSet::triangles, or pointer to BoundaryTriangleSet otherwise
270 */
271class BoundaryTriangleSet *BoundaryLineSet::GetOtherTriangle(const BoundaryTriangleSet * const triangle) const
272{
273 Info FunctionInfo(__func__);
274 if (triangles.size() == 2) {
275 for (TriangleMap::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); ++TriangleRunner)
276 if (TriangleRunner->second != triangle)
277 return TriangleRunner->second;
278 }
279 return NULL;
280}
281;
282
283/** output operator for BoundaryLineSet.
284 * \param &ost output stream
285 * \param &a boundary line
286 */
287ostream & operator <<(ostream &ost, const BoundaryLineSet &a)
288{
289 ost << "[" << a.Nr << "|" << a.endpoints[0]->node->getName() << " at " << a.endpoints[0]->node->getPosition() << "," << a.endpoints[1]->node->getName() << " at " << a.endpoints[1]->node->getPosition() << "]";
290 return ost;
291}
292;
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