| [d74077] | 1 | /* | 
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|  | 2 | * BoundaryLineSet.cpp | 
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|  | 3 | * | 
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|  | 4 | *  Created on: Jul 29, 2010 | 
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|  | 5 | *      Author: heber | 
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|  | 6 | */ | 
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|  | 7 |  | 
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|  | 8 | #include "BoundaryLineSet.hpp" | 
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|  | 9 |  | 
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|  | 10 | #include <iostream> | 
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|  | 11 |  | 
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|  | 12 | #include "BoundaryPointSet.hpp" | 
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|  | 13 | #include "BoundaryTriangleSet.hpp" | 
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|  | 14 | #include "TesselPoint.hpp" | 
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|  | 15 |  | 
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|  | 16 | #include "Helpers/Assert.hpp" | 
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| [8f4df1] | 17 | #include "Helpers/Info.hpp" | 
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|  | 18 | #include "Helpers/Log.hpp" | 
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|  | 19 | #include "Helpers/Verbose.hpp" | 
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| [d74077] | 20 | #include "tesselationhelpers.hpp" | 
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| [8f4df1] | 21 | #include "LinearAlgebra/Vector.hpp" | 
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| [d74077] | 22 |  | 
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|  | 23 | using namespace std; | 
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|  | 24 |  | 
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|  | 25 | /** Constructor of BoundaryLineSet. | 
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|  | 26 | */ | 
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|  | 27 | BoundaryLineSet::BoundaryLineSet() : | 
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|  | 28 | Nr(-1) | 
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|  | 29 | { | 
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|  | 30 | Info FunctionInfo(__func__); | 
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|  | 31 | for (int i = 0; i < 2; i++) | 
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|  | 32 | endpoints[i] = NULL; | 
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|  | 33 | } | 
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|  | 34 | ; | 
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|  | 35 |  | 
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|  | 36 | /** Constructor of BoundaryLineSet with two endpoints. | 
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|  | 37 | * Adds line automatically to each endpoints' LineMap | 
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|  | 38 | * \param *Point[2] array of two boundary points | 
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|  | 39 | * \param number number of the list | 
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|  | 40 | */ | 
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|  | 41 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point[2], const int number) | 
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|  | 42 | { | 
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|  | 43 | Info FunctionInfo(__func__); | 
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|  | 44 | // set number | 
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|  | 45 | Nr = number; | 
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|  | 46 | // set endpoints in ascending order | 
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|  | 47 | SetEndpointsOrdered(endpoints, Point[0], Point[1]); | 
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|  | 48 | // add this line to the hash maps of both endpoints | 
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|  | 49 | Point[0]->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding. | 
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|  | 50 | Point[1]->AddLine(this); // | 
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|  | 51 | // set skipped to false | 
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|  | 52 | skipped = false; | 
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|  | 53 | // clear triangles list | 
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|  | 54 | DoLog(0) && (Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl); | 
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|  | 55 | } | 
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|  | 56 | ; | 
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|  | 57 |  | 
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|  | 58 | /** Constructor of BoundaryLineSet with two endpoints. | 
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|  | 59 | * Adds line automatically to each endpoints' LineMap | 
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|  | 60 | * \param *Point1 first boundary point | 
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|  | 61 | * \param *Point2 second boundary point | 
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|  | 62 | * \param number number of the list | 
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|  | 63 | */ | 
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| [97b825] | 64 | BoundaryLineSet::BoundaryLineSet(BoundaryPointSet * const Point1, BoundaryPointSet * const Point2, const int number) : | 
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|  | 65 | Nr(number), | 
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|  | 66 | skipped(false) | 
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| [d74077] | 67 | { | 
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|  | 68 | Info FunctionInfo(__func__); | 
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|  | 69 | // set endpoints in ascending order | 
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|  | 70 | SetEndpointsOrdered(endpoints, Point1, Point2); | 
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|  | 71 | // add this line to the hash maps of both endpoints | 
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|  | 72 | Point1->AddLine(this); //Taken out, to check whether we can avoid unwanted double adding. | 
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|  | 73 | Point2->AddLine(this); // | 
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|  | 74 | // clear triangles list | 
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|  | 75 | DoLog(0) && (Log() << Verbose(0) << "New Line with endpoints " << *this << "." << endl); | 
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|  | 76 | } | 
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|  | 77 | ; | 
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|  | 78 |  | 
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|  | 79 | /** Destructor for BoundaryLineSet. | 
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|  | 80 | * Removes itself from each endpoints' LineMap, calling RemoveTrianglePoint() when point not connected anymore. | 
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|  | 81 | * \note When removing lines from a class Tesselation, use RemoveTesselationLine() | 
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|  | 82 | */ | 
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|  | 83 | BoundaryLineSet::~BoundaryLineSet() | 
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|  | 84 | { | 
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|  | 85 | Info FunctionInfo(__func__); | 
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|  | 86 | int Numbers[2]; | 
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|  | 87 |  | 
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|  | 88 | // get other endpoint number of finding copies of same line | 
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|  | 89 | if (endpoints[1] != NULL) | 
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|  | 90 | Numbers[0] = endpoints[1]->Nr; | 
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|  | 91 | else | 
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|  | 92 | Numbers[0] = -1; | 
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|  | 93 | if (endpoints[0] != NULL) | 
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|  | 94 | Numbers[1] = endpoints[0]->Nr; | 
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|  | 95 | else | 
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|  | 96 | Numbers[1] = -1; | 
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|  | 97 |  | 
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|  | 98 | for (int i = 0; i < 2; i++) { | 
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|  | 99 | if (endpoints[i] != NULL) { | 
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|  | 100 | if (Numbers[i] != -1) { // as there may be multiple lines with same endpoints, we have to go through each and find in the endpoint's line list this line set | 
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|  | 101 | pair<LineMap::iterator, LineMap::iterator> erasor = endpoints[i]->lines.equal_range(Numbers[i]); | 
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|  | 102 | for (LineMap::iterator Runner = erasor.first; Runner != erasor.second; Runner++) | 
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|  | 103 | if ((*Runner).second == this) { | 
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|  | 104 | //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl; | 
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|  | 105 | endpoints[i]->lines.erase(Runner); | 
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|  | 106 | break; | 
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|  | 107 | } | 
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|  | 108 | } else { // there's just a single line left | 
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|  | 109 | if (endpoints[i]->lines.erase(Nr)) { | 
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|  | 110 | //Log() << Verbose(0) << "Removing Line Nr. " << Nr << " in boundary point " << *endpoints[i] << "." << endl; | 
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|  | 111 | } | 
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|  | 112 | } | 
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|  | 113 | if (endpoints[i]->lines.empty()) { | 
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|  | 114 | //Log() << Verbose(0) << *endpoints[i] << " has no more lines it's attached to, erasing." << endl; | 
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|  | 115 | if (endpoints[i] != NULL) { | 
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|  | 116 | delete (endpoints[i]); | 
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|  | 117 | endpoints[i] = NULL; | 
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|  | 118 | } | 
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|  | 119 | } | 
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|  | 120 | } | 
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|  | 121 | } | 
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|  | 122 | if (!triangles.empty()) | 
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|  | 123 | DoeLog(2) && (eLog() << Verbose(2) << "Memory Leak! I " << *this << " am still connected to some triangles." << endl); | 
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|  | 124 | } | 
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|  | 125 | ; | 
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|  | 126 |  | 
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|  | 127 | /** Add triangle to TriangleMap of this boundary line. | 
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|  | 128 | * \param *triangle to add | 
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|  | 129 | */ | 
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|  | 130 | void BoundaryLineSet::AddTriangle(BoundaryTriangleSet * const triangle) | 
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|  | 131 | { | 
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|  | 132 | Info FunctionInfo(__func__); | 
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|  | 133 | DoLog(0) && (Log() << Verbose(0) << "Add " << triangle->Nr << " to line " << *this << "." << endl); | 
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|  | 134 | triangles.insert(TrianglePair(triangle->Nr, triangle)); | 
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|  | 135 | } | 
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|  | 136 | ; | 
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|  | 137 |  | 
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|  | 138 | /** Checks whether we have a common endpoint with given \a *line. | 
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|  | 139 | * \param *line other line to test | 
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|  | 140 | * \return true - common endpoint present, false - not connected | 
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|  | 141 | */ | 
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|  | 142 | bool BoundaryLineSet::IsConnectedTo(const BoundaryLineSet * const line) const | 
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|  | 143 | { | 
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|  | 144 | Info FunctionInfo(__func__); | 
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|  | 145 | if ((endpoints[0] == line->endpoints[0]) || (endpoints[1] == line->endpoints[0]) || (endpoints[0] == line->endpoints[1]) || (endpoints[1] == line->endpoints[1])) | 
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|  | 146 | return true; | 
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|  | 147 | else | 
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|  | 148 | return false; | 
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|  | 149 | } | 
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|  | 150 | ; | 
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|  | 151 |  | 
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|  | 152 | /** Checks whether the adjacent triangles of a baseline are convex or not. | 
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|  | 153 | * We sum the two angles of each height vector with respect to the center of the baseline. | 
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|  | 154 | * If greater/equal M_PI than we are convex. | 
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|  | 155 | * \param *out output stream for debugging | 
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|  | 156 | * \return true - triangles are convex, false - concave or less than two triangles connected | 
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|  | 157 | */ | 
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|  | 158 | bool BoundaryLineSet::CheckConvexityCriterion() const | 
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|  | 159 | { | 
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|  | 160 | Info FunctionInfo(__func__); | 
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|  | 161 | double angle = CalculateConvexity(); | 
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|  | 162 | if (angle > -MYEPSILON) { | 
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|  | 163 | DoLog(0) && (Log() << Verbose(0) << "ACCEPT: Angle is greater than pi: convex." << endl); | 
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|  | 164 | return true; | 
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|  | 165 | } else { | 
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|  | 166 | DoLog(0) && (Log() << Verbose(0) << "REJECT: Angle is less than pi: concave." << endl); | 
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|  | 167 | return false; | 
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|  | 168 | } | 
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|  | 169 | } | 
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|  | 170 |  | 
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|  | 171 |  | 
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|  | 172 | /** Calculates the angle between two triangles with respect to their normal vector. | 
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|  | 173 | * We sum the two angles of each height vector with respect to the center of the baseline. | 
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|  | 174 | * \return angle > 0 then convex, if < 0 then concave | 
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|  | 175 | */ | 
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|  | 176 | double BoundaryLineSet::CalculateConvexity() const | 
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|  | 177 | { | 
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|  | 178 | Info FunctionInfo(__func__); | 
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|  | 179 | Vector BaseLineCenter, BaseLineNormal, BaseLine, helper[2], NormalCheck; | 
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|  | 180 | // get the two triangles | 
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|  | 181 | if (triangles.size() != 2) { | 
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|  | 182 | DoeLog(0) && (eLog() << Verbose(0) << "Baseline " << *this << " is connected to less than two triangles, Tesselation incomplete!" << endl); | 
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|  | 183 | return true; | 
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|  | 184 | } | 
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|  | 185 | // check normal vectors | 
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|  | 186 | // have a normal vector on the base line pointing outwards | 
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|  | 187 | //Log() << Verbose(0) << "INFO: " << *this << " has vectors at " << *(endpoints[0]->node->node) << " and at " << *(endpoints[1]->node->node) << "." << endl; | 
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|  | 188 | BaseLineCenter = (1./2.)*((endpoints[0]->node->getPosition()) + (endpoints[1]->node->getPosition())); | 
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|  | 189 | BaseLine = (endpoints[0]->node->getPosition()) - (endpoints[1]->node->getPosition()); | 
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|  | 190 |  | 
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|  | 191 | //Log() << Verbose(0) << "INFO: Baseline is " << BaseLine << " and its center is at " << BaseLineCenter << "." << endl; | 
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|  | 192 |  | 
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|  | 193 | BaseLineNormal.Zero(); | 
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|  | 194 | NormalCheck.Zero(); | 
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|  | 195 | double sign = -1.; | 
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|  | 196 | int i = 0; | 
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|  | 197 | class BoundaryPointSet *node = NULL; | 
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|  | 198 | for (TriangleMap::const_iterator runner = triangles.begin(); runner != triangles.end(); runner++) { | 
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|  | 199 | //Log() << Verbose(0) << "INFO: NormalVector of " << *(runner->second) << " is " << runner->second->NormalVector << "." << endl; | 
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|  | 200 | NormalCheck += runner->second->NormalVector; | 
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|  | 201 | NormalCheck *= sign; | 
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|  | 202 | sign = -sign; | 
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|  | 203 | if (runner->second->NormalVector.NormSquared() > MYEPSILON) | 
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|  | 204 | BaseLineNormal = runner->second->NormalVector;   // yes, copy second on top of first | 
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|  | 205 | else { | 
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|  | 206 | DoeLog(0) && (eLog() << Verbose(0) << "Triangle " << *runner->second << " has zero normal vector!" << endl); | 
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|  | 207 | } | 
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|  | 208 | node = runner->second->GetThirdEndpoint(this); | 
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|  | 209 | if (node != NULL) { | 
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|  | 210 | //Log() << Verbose(0) << "INFO: Third node for triangle " << *(runner->second) << " is " << *node << " at " << *(node->node->node) << "." << endl; | 
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|  | 211 | helper[i] = (node->node->getPosition()) - BaseLineCenter; | 
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|  | 212 | helper[i].MakeNormalTo(BaseLine);  // we want to compare the triangle's heights' angles! | 
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|  | 213 | //Log() << Verbose(0) << "INFO: Height vector with respect to baseline is " << helper[i] << "." << endl; | 
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|  | 214 | i++; | 
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|  | 215 | } else { | 
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|  | 216 | DoeLog(1) && (eLog() << Verbose(1) << "I cannot find third node in triangle, something's wrong." << endl); | 
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|  | 217 | return true; | 
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|  | 218 | } | 
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|  | 219 | } | 
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|  | 220 | //Log() << Verbose(0) << "INFO: BaselineNormal is " << BaseLineNormal << "." << endl; | 
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|  | 221 | if (NormalCheck.NormSquared() < MYEPSILON) { | 
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|  | 222 | DoLog(0) && (Log() << Verbose(0) << "ACCEPT: Normalvectors of both triangles are the same: convex." << endl); | 
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|  | 223 | return true; | 
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|  | 224 | } | 
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|  | 225 | BaseLineNormal.Scale(-1.); | 
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|  | 226 | double angle = GetAngle(helper[0], helper[1], BaseLineNormal); | 
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|  | 227 | return (angle - M_PI); | 
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|  | 228 | } | 
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|  | 229 |  | 
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|  | 230 | /** Checks whether point is any of the two endpoints this line contains. | 
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|  | 231 | * \param *point point to test | 
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|  | 232 | * \return true - point is of the line, false - is not | 
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|  | 233 | */ | 
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|  | 234 | bool BoundaryLineSet::ContainsBoundaryPoint(const BoundaryPointSet * const point) const | 
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|  | 235 | { | 
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|  | 236 | Info FunctionInfo(__func__); | 
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|  | 237 | for (int i = 0; i < 2; i++) | 
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|  | 238 | if (point == endpoints[i]) | 
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|  | 239 | return true; | 
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|  | 240 | return false; | 
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|  | 241 | } | 
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|  | 242 | ; | 
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|  | 243 |  | 
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|  | 244 | /** Returns other endpoint of the line. | 
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|  | 245 | * \param *point other endpoint | 
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|  | 246 | * \return NULL - if endpoint not contained in BoundaryLineSet::lines, or pointer to BoundaryPointSet otherwise | 
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|  | 247 | */ | 
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|  | 248 | class BoundaryPointSet *BoundaryLineSet::GetOtherEndpoint(const BoundaryPointSet * const point) const | 
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|  | 249 | { | 
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|  | 250 | Info FunctionInfo(__func__); | 
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|  | 251 | if (endpoints[0] == point) | 
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|  | 252 | return endpoints[1]; | 
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|  | 253 | else if (endpoints[1] == point) | 
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|  | 254 | return endpoints[0]; | 
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|  | 255 | else | 
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|  | 256 | return NULL; | 
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|  | 257 | } | 
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|  | 258 | ; | 
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|  | 259 |  | 
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|  | 260 | /** Returns other triangle of the line. | 
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|  | 261 | * \param *point other endpoint | 
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|  | 262 | * \return NULL - if triangle not contained in BoundaryLineSet::triangles, or pointer to BoundaryTriangleSet otherwise | 
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|  | 263 | */ | 
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|  | 264 | class BoundaryTriangleSet *BoundaryLineSet::GetOtherTriangle(const BoundaryTriangleSet * const triangle) const | 
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|  | 265 | { | 
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|  | 266 | Info FunctionInfo(__func__); | 
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|  | 267 | if (triangles.size() == 2) { | 
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|  | 268 | for (TriangleMap::const_iterator TriangleRunner = triangles.begin(); TriangleRunner != triangles.end(); ++TriangleRunner) | 
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|  | 269 | if (TriangleRunner->second != triangle) | 
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|  | 270 | return TriangleRunner->second; | 
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|  | 271 | } | 
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|  | 272 | return NULL; | 
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|  | 273 | } | 
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|  | 274 | ; | 
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|  | 275 |  | 
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|  | 276 | /** output operator for BoundaryLineSet. | 
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|  | 277 | * \param &ost output stream | 
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|  | 278 | * \param &a boundary line | 
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|  | 279 | */ | 
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|  | 280 | ostream & operator <<(ostream &ost, const BoundaryLineSet &a) | 
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|  | 281 | { | 
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|  | 282 | ost << "[" << a.Nr << "|" << a.endpoints[0]->node->getName() << " at " << a.endpoints[0]->node->getPosition() << "," << a.endpoints[1]->node->getName() << " at " << a.endpoints[1]->node->getPosition() << "]"; | 
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|  | 283 | return ost; | 
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|  | 284 | } | 
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|  | 285 | ; | 
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