source: src/Atom/atom.hpp@ d93b4b3

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Last change on this file since d93b4b3 was 7e51e1, checked in by Frederik Heber <heber@…>, 11 years ago

Extended UndoRedoHelpers.

  • added removeLastStep(), addNewStep().
  • FIX: some UndoRedoHelper functions did not have const arguments as they should.
  • FIX: AtomicInfo did not set/store force vector of atom.
  • added AtomInfo::removeTrajectoryStep() and BondedParticleInfo::...() to allow for removal of a time step in the course of undoing. Enhanced AtomInfo, atom, and TesselPoint by removeSteps(), similar to UpdateSteps().
  • Property mode set to 100644
File size: 7.4 KB
Line 
1/*
2 * atom.hpp
3 *
4 * Created on: Aug 3, 2009
5 * Author: heber
6 */
7
8#ifndef ATOM_HPP_
9#define ATOM_HPP_
10
11using namespace std;
12
13/*********************************************** includes ***********************************/
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include <iosfwd>
21#include <list>
22#include <vector>
23
24#include "atom_atominfo.hpp"
25#include "atom_bondedparticle.hpp"
26#include "atom_graphnode.hpp"
27#include "atom_particleinfo.hpp"
28#include "Atom/TesselPoint.hpp"
29#include "types.hpp"
30
31#include "CodePatterns/enumeration.hpp"
32
33/****************************************** forward declarations *****************************/
34
35class AtomicInfo;
36class Vector;
37class World;
38class molecule;
39class Shape;
40
41/********************************************** declarations *******************************/
42
43/** Single atom.
44 * Class incorporates position, type
45 */
46class atom : public GraphNode, public BondedParticle, public TesselPoint {
47 friend atom* NewAtom(atomId_t);
48 friend void DeleteAtom(atom*);
49public:
50 atom *father; //!< In many-body bond order fragmentations points to originating atom
51 int *sort; //!< sort criteria
52
53 /** Clones this atom.
54 *
55 * Does not clone the bonds!
56 *
57 * @return reference to atom
58 */
59 virtual atom *clone();
60
61 /** Pushes back another step in all trajectory vectors.
62 *
63 * This allows to extend all trajectories contained in different classes
64 * consistently. This is implemented by the topmost class which calls the
65 * real functions, \sa AppendTrajectoryStep(), by all necessary subclasses.
66 */
67 virtual void UpdateSteps();
68
69 /** Pops the last step in all trajectory vectors.
70 *
71 * This allows to decrease all trajectories contained in different classes
72 * by one consistently. This is implemented by the topmost class which calls
73 * the real functions, \sa removeTrajectoryStep(), by all necessary subclasses.
74 */
75 virtual void removeSteps();
76
77 /** Output of a single atom with given numbering.
78 * \param ElementNo cardinal number of the element
79 * \param AtomNo cardinal number among these atoms of the same element
80 * \param *out stream to output to
81 * \param *comment commentary after '#' sign
82 * \return true - \a *out present, false - \a *out is NULL
83 */
84 bool OutputIndexed(ofstream * const out, const int ElementNo, const int AtomNo, const char *comment = NULL) const;
85
86 /** Output of a single atom with numbering from array according to atom::type.
87 * \param *ElementNo cardinal number of the element
88 * \param *AtomNo cardinal number among these atoms of the same element
89 * \param *out stream to output to
90 * \param *comment commentary after '#' sign
91 * \return true - \a *out present, false - \a *out is NULL
92 */
93 bool OutputArrayIndexed(ostream * const out,const enumeration<const element*>&, int *AtomNo, const char *comment = NULL) const;
94
95 /** Initialises the component number array.
96 * Size is set to atom::ListOfBonds.size()+1 (last is th encode end by -1)
97 */
98 void InitComponentNr();
99
100 /** Resets GraphNr to -1.
101 *
102 */
103 void resetGraphNr();
104
105 /** Check whether father is equal to given atom.
106 * \param *ptr atom to compare father to
107 * \param **res return value (only set if atom::father is equal to \a *ptr)
108 */
109 void EqualsFather ( const atom *ptr, const atom **res ) const;
110
111 /** States whether the given \a *ptr is our father.
112 *
113 * @param ptr atom to compare atom::Father with
114 * @return true - \a *ptr is father, false - not
115 */
116 bool isFather(const atom *ptr);
117
118 /** If we are copy of copy, we are linked to be just a copy.
119 *
120 */
121 void CorrectFather();
122
123 /** Climbs up the father list until NULL, last is returned.
124 * \return true father, i.e. whose father points to itself, NULL if it could not be found or has none (added hydrogen)
125 */
126 atom *GetTrueFather();
127
128 /** Const version of \sa GetTrueFather().
129 * \return true father, i.e. whose father points to itself, NULL if it could not be found or has none (added hydrogen)
130 */
131 const atom *GetTrueFather() const;
132
133 /** Compares the indices of \a this atom with a given \a ptr.
134 * \param ptr atom to compare index against
135 * \return true - this one's is smaller, false - not
136 */
137 bool Compare(const atom &ptr) const;
138
139 /** Returns distance to a given vector.
140 * \param origin vector to calculate distance to
141 * \return distance
142 */
143 double DistanceToVector(const Vector &origin) const;
144
145 /** Returns squared distance to a given vector.
146 * \param origin vector to calculate distance to
147 * \return distance squared
148 */
149 double DistanceSquaredToVector(const Vector &origin) const;
150
151 // getter and setter
152
153 /**
154 * returns the World that contains this atom.
155 * Use this if you need to get the world without locking
156 * the singleton for example.
157 *
158 */
159 World *getWorld();
160 void setWorld(World*);
161
162 virtual atomId_t getId() const;
163 virtual bool changeId(atomId_t newId);
164
165 /**
166 * this function sets the Id without notifying the world. Only use it, if the world has already
167 * gotten an ID for this Atom.
168 */
169 virtual void setId(atomId_t);
170
171 /** Returns pointer to the molecule which atom belongs to.
172 * \return containing molecule
173 */
174 molecule* getMolecule() const;
175
176 /** Erases the atom in atom::mol's list of atoms and sets it to zero.
177 */
178 void removeFromMolecule();
179
180 /** Changes the molecule internal ParticleInfo::Nr of this atom.
181 *
182 * @param newNr new ParticleInfo::Nr to set
183 * @return true - change successful, false - changed not successful, id remains the old one
184 */
185 bool changeNr(int newNr);
186
187 /** Getter for ParticleInfo::Nr of the atom.
188 *
189 * @return index
190 */
191 int getNr() const;
192
193 // Output operator
194 std::ostream & operator << (std::ostream &ost) const;
195
196 protected:
197
198 /**
199 * Protected constructor to ensure construction of atoms through the world.
200 * see World::createAtom()
201 */
202 atom();
203
204 /**
205 * Protected copy-constructor to ensure construction of atoms by cloning.
206 * see atom::clone()
207 */
208 atom(class atom *pointer);
209
210 /**
211 * Protected destructor to ensure destruction of atoms through the world.
212 * see World::destroyAtom()
213 */
214 virtual ~atom();
215 private:
216 friend class molecule;
217 friend class AtomicInfo;
218 /** Makes the atom be contained in the new molecule \a *_mol.
219 * Uses atom::removeFromMolecule() to delist from old molecule.
220 * \param *_mol pointer to new molecule
221 */
222 void setMolecule(molecule*);
223
224 /** Makes the atom be contained in the no molecule.
225 * Use atom::removeFromMolecule() to delist from old molecule,
226 * this assume that the molecule already knows about it.
227 */
228 void unsetMolecule();
229
230
231 private:
232 molecule *mol; // !< the molecule this atom belongs to
233 World* world;
234 atomId_t id;
235};
236
237/**
238 * Global output operator for class atom.
239 */
240std::ostream & operator << (std::ostream &ost, const atom &_atom);
241
242/**
243 * internal method used by the world. Do not use if you don't know what you are doing.
244 * You might get burned...
245 * Use World::createAtom() instead.
246 */
247atom* NewAtom(atomId_t _id);
248
249/**
250* internal method used by the world. Do not use if you don't know what you are doing.
251 * You might get burned...
252 * Use World::destroyAtom() instead.
253 */
254void DeleteAtom(atom*);
255
256/**
257 * Simple function to compare atoms by their elements to allow sorting of atoms by this criteria
258 */
259bool compareAtomElements(atom* atom1,atom* atom2);
260
261
262#endif /* ATOM_HPP_ */
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