| 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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| 5 | * Copyright (C) 2013 Frederik Heber. All rights reserved.
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| 6 | *
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| 7 | *
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| 8 | * This file is part of MoleCuilder.
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| 9 | *
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| 10 | * MoleCuilder is free software: you can redistribute it and/or modify
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| 11 | * it under the terms of the GNU General Public License as published by
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| 12 | * the Free Software Foundation, either version 2 of the License, or
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| 13 | * (at your option) any later version.
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| 14 | *
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| 15 | * MoleCuilder is distributed in the hope that it will be useful,
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| 16 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 17 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 18 | * GNU General Public License for more details.
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| 19 | *
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| 20 | * You should have received a copy of the GNU General Public License
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| 21 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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| 22 | */
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| 23 |
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| 24 | /*
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| 25 | * ActionSequenceUnitTest.cpp
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| 26 | *
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| 27 | * Created on: Dec 17, 2009
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| 28 | * Author: crueger
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| 29 | */
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| 30 |
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| 31 | // include config.h
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| 32 | #ifdef HAVE_CONFIG_H
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| 33 | #include <config.h>
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| 34 | #endif
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| 35 |
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| 36 | #include <cppunit/CompilerOutputter.h>
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| 37 | #include <cppunit/extensions/TestFactoryRegistry.h>
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| 38 | #include <cppunit/ui/text/TestRunner.h>
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| 39 |
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| 40 | #include "ActionSequenceUnitTest.hpp"
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| 41 | #include "Actions/Action.hpp"
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| 42 | #include "Actions/ActionQueue.hpp"
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| 43 | #include "Actions/ActionSequence.hpp"
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| 44 | #include "Actions/MakroAction.hpp"
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| 45 |
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| 46 | #include "stubs/DummyUI.hpp"
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| 47 |
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| 48 | using namespace MoleCuilder;
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| 49 |
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| 50 | #ifdef HAVE_TESTRUNNER
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| 51 | #include "UnitTestMain.hpp"
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| 52 | #endif /*HAVE_TESTRUNNER*/
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| 53 |
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| 54 | /********************************************** Test classes **************************************/
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| 55 |
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| 56 | // Registers the fixture into the 'registry'
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| 57 | CPPUNIT_TEST_SUITE_REGISTRATION( ActionSequenceTest );
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| 58 |
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| 59 | /* some neccessary stubs for tests */
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| 60 | class canUndoActionStub : public Action
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| 61 | {
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| 62 | public:
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| 63 | canUndoActionStub(const ActionTrait &_trait):
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| 64 | Action(_trait){}
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| 65 | virtual ~canUndoActionStub(){}
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| 66 |
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| 67 | virtual Dialog* fillDialog(Dialog *dialog){
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| 68 | ASSERT(dialog,"No Dialog given when filling action dialog");
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| 69 | return dialog;
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| 70 | }
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| 71 |
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| 72 | virtual ActionState::ptr performCall(){
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| 73 | return Action::success;
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| 74 | }
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| 75 | virtual ActionState::ptr performUndo(ActionState::ptr){
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| 76 | return Action::success;
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| 77 | }
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| 78 | virtual ActionState::ptr performRedo(ActionState::ptr){
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| 79 | return Action::success;
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| 80 | }
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| 81 | virtual bool canUndo(){
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| 82 | return true;
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| 83 | }
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| 84 | virtual bool shouldUndo(){
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| 85 | return true;
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| 86 | }
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| 87 | void outputAsCLI(std::ostream &ost) const
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| 88 | {}
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| 89 | void outputAsPython(std::ostream &ost, const std::string &prefix) const
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| 90 | {}
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| 91 | };
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| 92 |
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| 93 | class cannotUndoActionStub : public Action
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| 94 | {
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| 95 | public:
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| 96 | cannotUndoActionStub(const ActionTrait &_trait) :
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| 97 | Action(_trait){}
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| 98 | virtual ~cannotUndoActionStub(){}
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| 99 |
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| 100 | virtual Dialog* fillDialog(Dialog *dialog){
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| 101 | ASSERT(dialog,"No Dialog given when filling action dialog");
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| 102 | return dialog;
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| 103 | }
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| 104 |
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| 105 | virtual ActionState::ptr performCall(){
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| 106 | return Action::success;
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| 107 | }
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| 108 | virtual ActionState::ptr performUndo(ActionState::ptr){
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| 109 | return Action::success;
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| 110 | }
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| 111 | virtual ActionState::ptr performRedo(ActionState::ptr){
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| 112 | return Action::success;
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| 113 | }
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| 114 | virtual bool canUndo(){
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| 115 | return false;
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| 116 | }
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| 117 | virtual bool shouldUndo(){
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| 118 | return true;
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| 119 | }
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| 120 | void outputAsCLI(std::ostream &ost) const
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| 121 | {}
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| 122 | void outputAsPython(std::ostream &ost, const std::string &prefix) const
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| 123 | {}
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| 124 | };
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| 125 |
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| 126 | class wasCalledActionStub : public Action
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| 127 | {
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| 128 | public:
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| 129 | wasCalledActionStub(const ActionTrait &_trait) :
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| 130 | Action(_trait),
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| 131 | called(false)
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| 132 | {}
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| 133 | virtual ~wasCalledActionStub(){}
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| 134 |
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| 135 | virtual Dialog* fillDialog(Dialog *dialog){
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| 136 | return dialog;
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| 137 | }
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| 138 | virtual ActionState::ptr performCall(){
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| 139 | called = true;
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| 140 | return Action::success;
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| 141 | }
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| 142 | virtual ActionState::ptr performUndo(ActionState::ptr){
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| 143 | called = false;
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| 144 | return Action::success;
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| 145 | }
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| 146 | virtual ActionState::ptr performRedo(ActionState::ptr){
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| 147 | called = true;
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| 148 | return Action::success;
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| 149 | }
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| 150 | virtual bool canUndo(){
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| 151 | return true;
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| 152 | }
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| 153 | virtual bool shouldUndo(){
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| 154 | return true;
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| 155 | }
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| 156 | void outputAsCLI(std::ostream &ost) const
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| 157 | {}
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| 158 | void outputAsPython(std::ostream &ost, const std::string &prefix) const
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| 159 | {}
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| 160 | bool wasCalled(){
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| 161 | return called;
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| 162 | }
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| 163 | private:
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| 164 | bool called;
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| 165 | };
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| 166 |
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| 167 | void ActionSequenceTest::setUp(){
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| 168 | hasDescriptor = false;
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| 169 | // setup ActionHistory
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| 170 | ActionQueue::getInstance();
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| 171 | // TODO: find a way to really reset the factory to a clean state in tear-down
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| 172 | if(!hasDescriptor){
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| 173 | UIFactory::registerFactory(new DummyUIFactory::description());
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| 174 | hasDescriptor = true;
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| 175 | }
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| 176 | UIFactory::makeUserInterface("Dummy");
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| 177 | // create some necessary stubs used in this test
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| 178 | ActionTrait canUndoTrait("canUndoActionStub");
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| 179 | ActionTrait cannotUndoTrait("cannotUndoActionStub");
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| 180 | positive1 = new canUndoActionStub(canUndoTrait);
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| 181 | positive2 = new canUndoActionStub(canUndoTrait);
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| 182 | negative1 = new cannotUndoActionStub(cannotUndoTrait);
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| 183 | negative2 = new cannotUndoActionStub(cannotUndoTrait);
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| 184 |
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| 185 | ActionTrait wasCalledTrait("wasCalledActionStub");
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| 186 | shouldCall1 = new wasCalledActionStub(wasCalledTrait);
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| 187 | shouldCall2 = new wasCalledActionStub(wasCalledTrait);
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| 188 | shouldNotCall1 = new wasCalledActionStub(wasCalledTrait);
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| 189 | shouldNotCall2 = new wasCalledActionStub(wasCalledTrait);
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| 190 |
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| 191 | }
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| 192 |
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| 193 | void ActionSequenceTest::tearDown(){
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| 194 | delete positive1;
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| 195 | delete positive2;
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| 196 | delete negative1;
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| 197 | delete negative2;
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| 198 |
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| 199 | delete shouldCall1;
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| 200 | delete shouldCall2;
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| 201 | delete shouldNotCall1;
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| 202 | delete shouldNotCall2;
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| 203 |
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| 204 | ActionQueue::purgeInstance();
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| 205 | {
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| 206 | UIFactory::purgeInstance();
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| 207 | hasDescriptor = false;
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| 208 | }
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| 209 | }
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| 210 |
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| 211 | void ActionSequenceTest::canUndoTest(){
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| 212 | // first section:
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| 213 | {
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| 214 | // test some combinations
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| 215 | {
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| 216 | ActionSequence *sequence = new ActionSequence();
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| 217 | sequence->addAction(positive1);
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| 218 | sequence->addAction(positive2);
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| 219 | CPPUNIT_ASSERT_EQUAL( true, sequence->canUndo() );
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| 220 | delete sequence;
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| 221 | }
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| 222 | {
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| 223 | ActionSequence *sequence = new ActionSequence();
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| 224 | sequence->addAction(positive1);
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| 225 | sequence->addAction(negative2);
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| 226 | CPPUNIT_ASSERT_EQUAL( false, sequence->canUndo() );
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| 227 | delete sequence;
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| 228 | }
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| 229 | {
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| 230 | ActionSequence *sequence = new ActionSequence();
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| 231 | sequence->addAction(negative1);
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| 232 | sequence->addAction(positive2);
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| 233 | CPPUNIT_ASSERT_EQUAL( false, sequence->canUndo() );
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| 234 | delete sequence;
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| 235 | }
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| 236 | {
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| 237 | ActionSequence *sequence = new ActionSequence();
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| 238 | sequence->addAction(negative1);
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| 239 | sequence->addAction(negative2);
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| 240 | CPPUNIT_ASSERT_EQUAL( false, sequence->canUndo() );
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| 241 | delete sequence;
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| 242 | }
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| 243 | }
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| 244 |
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| 245 | // second section:
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| 246 | {
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| 247 | // empty sequence can be undone
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| 248 | ActionSequence *sequence = new ActionSequence();
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| 249 | CPPUNIT_ASSERT_EQUAL( true, sequence->canUndo() );
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| 250 | // if only a positive action is contained it can be undone
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| 251 | sequence->addAction(positive1);
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| 252 | CPPUNIT_ASSERT_EQUAL( true, sequence->canUndo() );
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| 253 | // the single negative action should block the process
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| 254 | sequence->addAction(negative1);
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| 255 | CPPUNIT_ASSERT_EQUAL( false, sequence->canUndo() );
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| 256 | // after removing the negative action all is well again
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| 257 | sequence->removeLastAction();
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| 258 | CPPUNIT_ASSERT_EQUAL( true, sequence->canUndo() );
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| 259 | delete sequence;
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| 260 | }
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| 261 | }
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| 262 |
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| 263 | void ActionSequenceTest::doesCallTest(){
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| 264 | ActionSequence *sequence = new ActionSequence();
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| 265 | sequence->addAction(shouldCall1);
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| 266 | sequence->addAction(shouldCall2);
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| 267 | sequence->addAction(shouldNotCall1);
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| 268 | sequence->addAction(shouldNotCall2);
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| 269 | sequence->removeLastAction();
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| 270 | sequence->removeLastAction();
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| 271 |
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| 272 | sequence->callAll();
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| 273 |
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| 274 | CPPUNIT_ASSERT_EQUAL(true,shouldCall1->wasCalled());
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| 275 | CPPUNIT_ASSERT_EQUAL(true,shouldCall2->wasCalled());
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| 276 | CPPUNIT_ASSERT_EQUAL(false,shouldNotCall1->wasCalled());
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| 277 | CPPUNIT_ASSERT_EQUAL(false,shouldNotCall2->wasCalled());
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| 278 |
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| 279 | delete sequence;
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| 280 | }
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| 281 |
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| 282 | void ActionSequenceTest::doesUndoTest(){
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| 283 | ActionSequence *sequence = new ActionSequence();
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| 284 | ActionTrait wasCalledTrait("wasCalledActionStub");
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| 285 | wasCalledActionStub *wasCalled1 = new wasCalledActionStub(wasCalledTrait);
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| 286 | wasCalledActionStub *wasCalled2 = new wasCalledActionStub(wasCalledTrait);
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| 287 | sequence->addAction(wasCalled1);
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| 288 | sequence->addAction(wasCalled2);
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| 289 |
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| 290 | ActionTrait MakroTrait("Test MakroAction");
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| 291 | MakroAction act(MakroTrait,*sequence);
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| 292 |
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| 293 | act.call();
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| 294 |
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| 295 | CPPUNIT_ASSERT_EQUAL(true,wasCalled1->wasCalled());
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| 296 | CPPUNIT_ASSERT_EQUAL(true,wasCalled2->wasCalled());
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| 297 |
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| 298 | ActionQueue::getInstance().undoLast();
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| 299 |
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| 300 | CPPUNIT_ASSERT_EQUAL(false,wasCalled1->wasCalled());
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| 301 | CPPUNIT_ASSERT_EQUAL(false,wasCalled2->wasCalled());
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| 302 |
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| 303 | delete sequence;
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| 304 | }
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| 305 |
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| 306 |
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