source: src/Actions/WorldAction/StepWorldTimeAction.cpp@ 9eb71b3

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Last change on this file since 9eb71b3 was 9eb71b3, checked in by Frederik Heber <frederik.heber@…>, 8 years ago

Commented out MemDebug include and Memory::ignore.

  • MemDebug clashes with various allocation operators that use a specific placement in memory. It is so far not possible to wrap new/delete fully. Hence, we stop this effort which so far has forced us to put ever more includes (with clashes) into MemDebug and thereby bloat compilation time.
  • MemDebug does not add that much usefulness which is not also provided by valgrind.
  • Property mode set to 100644
File size: 3.2 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2016 Frederik Heber. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * StepWorldTimeAction.cpp
25 *
26 * Created on: Sep 27, 2016
27 * Author: heber
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35//#include "CodePatterns/MemDebug.hpp"
36
37#include "CodePatterns/Log.hpp"
38#include "CodePatterns/Verbose.hpp"
39#include "World.hpp"
40#include "WorldTime.hpp"
41
42#include <iostream>
43#include <string>
44
45#include "Actions/WorldAction/StepWorldTimeAction.hpp"
46
47using namespace MoleCuilder;
48
49// if both are given, we use backwards
50static int getSteps(const unsigned int _forward, const unsigned int _backward)
51{
52 int steps = 0;
53 if (_backward > 0)
54 steps = -_backward;
55 else
56 steps = _forward;
57
58 return steps;
59}
60
61// and construct the stuff
62#include "StepWorldTimeAction.def"
63#include "Action_impl_pre.hpp"
64/** =========== define the function ====================== */
65ActionState::ptr WorldStepWorldTimeAction::performCall() {
66 // create undo state
67 int oldtime;
68 oldtime = WorldTime::getTime();
69 WorldStepWorldTimeState *UndoState = new WorldStepWorldTimeState(oldtime, params);
70
71 const int steps = getSteps(params.steps_forward.get(), params.steps_backward.get());
72
73 if ((oldtime + steps) < 0) {
74 ELOG(1, "Cannot step back before time step #0.");
75 delete UndoState;
76 return Action::failure;
77 }
78 World::getInstance().setTime(oldtime+steps);
79 LOG(0, "Current time step is now: " << WorldTime::getTime() << ".");
80 return ActionState::ptr(UndoState);
81}
82
83ActionState::ptr WorldStepWorldTimeAction::performUndo(ActionState::ptr _state) {
84 WorldStepWorldTimeState *state = assert_cast<WorldStepWorldTimeState*>(_state.get());
85
86 World::getInstance().setTime(state->oldtime);
87 LOG(0, "Current time step is now again: " << WorldTime::getTime() << ".");
88
89 return ActionState::ptr(_state);
90}
91
92ActionState::ptr WorldStepWorldTimeAction::performRedo(ActionState::ptr _state){
93 WorldStepWorldTimeState *state = assert_cast<WorldStepWorldTimeState*>(_state.get());
94
95 const int steps = getSteps(
96 state->params.steps_forward.get(),
97 state->params.steps_backward.get());
98
99 World::getInstance().setTime(state->oldtime+steps);
100 LOG(0, "Current time step is now: " << WorldTime::getTime() << ".");
101
102 return ActionState::ptr(_state);
103}
104
105bool WorldStepWorldTimeAction::canUndo() {
106 return true;
107}
108
109bool WorldStepWorldTimeAction::shouldUndo() {
110 return true;
111}
112/** =========== end of function ====================== */
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