1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * SetWorldTimeAction.cpp
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10 | *
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11 | * Created on: May 8, 2010
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12 | * Author: heber
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13 | */
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14 |
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15 | // include config.h
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16 | #ifdef HAVE_CONFIG_H
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17 | #include <config.h>
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18 | #endif
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19 |
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20 | #include "CodePatterns/MemDebug.hpp"
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21 |
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22 | #include "CodePatterns/Log.hpp"
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23 | #include "CodePatterns/Verbose.hpp"
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24 | #include "WorldTime.hpp"
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25 |
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26 | #include <iostream>
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27 | #include <string>
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28 |
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29 | #include "Actions/WorldAction/SetWorldTimeAction.hpp"
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30 |
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31 | using namespace MoleCuilder;
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32 |
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33 | // and construct the stuff
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34 | #include "SetWorldTimeAction.def"
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35 | #include "Action_impl_pre.hpp"
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36 | /** =========== define the function ====================== */
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37 | Action::state_ptr WorldSetWorldTimeAction::performCall() {
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38 | // create undo state
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39 | int oldtime;
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40 | oldtime = WorldTime::getTime();
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41 | WorldSetWorldTimeState *UndoState = new WorldSetWorldTimeState(oldtime, params);
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42 |
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43 | WorldTime::getInstance().setTime(params.newtime);
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44 | LOG(0, "Current time step is now: " << WorldTime::getTime() << ".");
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45 | return Action::state_ptr(UndoState);
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46 | }
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47 |
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48 | Action::state_ptr WorldSetWorldTimeAction::performUndo(Action::state_ptr _state) {
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49 | WorldSetWorldTimeState *state = assert_cast<WorldSetWorldTimeState*>(_state.get());
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50 |
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51 | WorldTime::getInstance().setTime(state->oldtime);
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52 | LOG(0, "Current time step is now again: " << WorldTime::getTime() << ".");
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53 |
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54 | return Action::state_ptr(_state);
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55 | }
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56 |
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57 | Action::state_ptr WorldSetWorldTimeAction::performRedo(Action::state_ptr _state){
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58 | WorldSetWorldTimeState *state = assert_cast<WorldSetWorldTimeState*>(_state.get());
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59 |
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60 | WorldTime::getInstance().setTime(state->params.newtime);
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61 | LOG(0, "Current time step is now: " << WorldTime::getTime() << ".");
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62 |
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63 | return Action::state_ptr(_state);
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64 | }
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65 |
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66 | bool WorldSetWorldTimeAction::canUndo() {
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67 | return true;
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68 | }
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69 |
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70 | bool WorldSetWorldTimeAction::shouldUndo() {
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71 | return true;
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72 | }
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73 | /** =========== end of function ====================== */
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