source: src/Actions/WorldAction/SetDefaultNameAction.cpp@ 5e17bf

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Last change on this file since 5e17bf was 9eb71b3, checked in by Frederik Heber <frederik.heber@…>, 8 years ago

Commented out MemDebug include and Memory::ignore.

  • MemDebug clashes with various allocation operators that use a specific placement in memory. It is so far not possible to wrap new/delete fully. Hence, we stop this effort which so far has forced us to put ever more includes (with clashes) into MemDebug and thereby bloat compilation time.
  • MemDebug does not add that much usefulness which is not also provided by valgrind.
  • Property mode set to 100644
File size: 2.8 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * SetDefaultNameAction.cpp
25 *
26 * Created on: May 8, 2010
27 * Author: heber
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35//#include "CodePatterns/MemDebug.hpp"
36
37#include "CodePatterns/Log.hpp"
38#include "CodePatterns/Verbose.hpp"
39#include "World.hpp"
40
41#include <iostream>
42#include <string>
43
44#include "Actions/WorldAction/SetDefaultNameAction.hpp"
45
46using namespace MoleCuilder;
47
48// and construct the stuff
49#include "SetDefaultNameAction.def"
50#include "Action_impl_pre.hpp"
51/** =========== define the function ====================== */
52ActionState::ptr WorldSetDefaultNameAction::performCall() {
53 string Worldsdefaultname;
54 Worldsdefaultname = World::getInstance().getDefaultName();
55 WorldSetDefaultNameState *UndoState = new WorldSetDefaultNameState(Worldsdefaultname, params);
56
57 World::getInstance().setDefaultName(params.newname.get());
58 LOG(0, "Default name of new molecules set to " << World::getInstance().getDefaultName() << ".");
59 return ActionState::ptr(UndoState);
60}
61
62ActionState::ptr WorldSetDefaultNameAction::performUndo(ActionState::ptr _state) {
63 WorldSetDefaultNameState *state = assert_cast<WorldSetDefaultNameState*>(_state.get());
64
65 World::getInstance().setDefaultName(state->lastname);
66 LOG(0, "Default name of new molecules set to " << World::getInstance().getDefaultName() << ".");
67
68 return ActionState::ptr(_state);
69}
70
71ActionState::ptr WorldSetDefaultNameAction::performRedo(ActionState::ptr _state){
72 WorldSetDefaultNameState *state = assert_cast<WorldSetDefaultNameState*>(_state.get());
73
74 World::getInstance().setDefaultName(state->params.newname.get());
75 LOG(0, "Default name of new molecules set to " << World::getInstance().getDefaultName() << ".");
76
77 return ActionState::ptr(_state);
78}
79
80bool WorldSetDefaultNameAction::canUndo() {
81 return true;
82}
83
84bool WorldSetDefaultNameAction::shouldUndo() {
85 return true;
86}
87/** =========== end of function ====================== */
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