source: src/Actions/WorldAction/SetDefaultNameAction.cpp@ 112b09

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Last change on this file since 112b09 was 112b09, checked in by Tillmann Crueger <crueger@…>, 15 years ago

Added #include "Helpers/MemDebug.hpp" to all .cpp files

  • Property mode set to 100644
File size: 1.8 KB
Line 
1/*
2 * SetDefaultNameAction.cpp
3 *
4 * Created on: May 8, 2010
5 * Author: heber
6 */
7
8#include "Helpers/MemDebug.hpp"
9
10#include "Actions/WorldAction/SetDefaultNameAction.hpp"
11#include "CommandLineParser.hpp"
12#include "log.hpp"
13#include "World.hpp"
14
15#include <iostream>
16#include <string>
17
18using namespace std;
19
20#include "UIElements/UIFactory.hpp"
21#include "UIElements/Dialog.hpp"
22#include "Actions/MapOfActions.hpp"
23
24const char WorldSetDefaultNameAction::NAME[] = "default-molname";
25
26WorldSetDefaultNameAction::WorldSetDefaultNameAction() :
27 Action(NAME)
28{}
29
30WorldSetDefaultNameAction::~WorldSetDefaultNameAction()
31{}
32
33Action::state_ptr WorldSetDefaultNameAction::performCall() {
34 Dialog *dialog = UIFactory::getInstance().makeDialog();
35 string defaultname;
36
37 defaultname = World::getInstance().getDefaultName();
38 dialog->queryString(NAME, &defaultname, MapOfActions::getInstance().getDescription(NAME));
39
40 if(dialog->display()) {
41 char outputname[MAXSTRINGSIZE];
42 strcpy(outputname, defaultname.c_str());
43 World::getInstance().setDefaultName(outputname);
44 delete dialog;
45 return Action::success;
46 } else {
47 delete dialog;
48 return Action::failure;
49 }
50}
51
52Action::state_ptr WorldSetDefaultNameAction::performUndo(Action::state_ptr _state) {
53// ParserLoadXyzState *state = assert_cast<ParserLoadXyzState*>(_state.get());
54
55 return Action::failure;
56// string newName = state->mol->getName();
57// state->mol->setName(state->lastName);
58//
59// return Action::state_ptr(new ParserLoadXyzState(state->mol,newName));
60}
61
62Action::state_ptr WorldSetDefaultNameAction::performRedo(Action::state_ptr _state){
63 return Action::failure;
64}
65
66bool WorldSetDefaultNameAction::canUndo() {
67 return false;
68}
69
70bool WorldSetDefaultNameAction::shouldUndo() {
71 return false;
72}
73
74const string WorldSetDefaultNameAction::getName() {
75 return NAME;
76}
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