source: src/Actions/WorldAction/SetDefaultNameAction.cpp@ a8f6ae

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Last change on this file since a8f6ae was a8f6ae, checked in by Frederik Heber <heber@…>, 14 years ago

All WorldActions contain now a ActionCall.hpp function.

  • Property mode set to 100644
File size: 2.5 KB
RevLine 
[97ebf8]1/*
2 * SetDefaultNameAction.cpp
3 *
4 * Created on: May 8, 2010
5 * Author: heber
6 */
7
[112b09]8#include "Helpers/MemDebug.hpp"
9
[97ebf8]10#include "Actions/WorldAction/SetDefaultNameAction.hpp"
[a8f6ae]11#include "Actions/ActionCalls.hpp"
[97ebf8]12#include "log.hpp"
[387b36]13#include "verbose.hpp"
[97ebf8]14#include "World.hpp"
15
16#include <iostream>
17#include <string>
18
19using namespace std;
20
21#include "UIElements/UIFactory.hpp"
22#include "UIElements/Dialog.hpp"
[792597]23#include "UIElements/ValueStorage.hpp"
24
25
26// memento to remember the state when undoing
27
28class WorldSetDefaultNameState : public ActionState {
29public:
30 WorldSetDefaultNameState(std::string _lastName) :
31 lastName(_lastName)
32 {}
33 std::string lastName;
34};
[97ebf8]35
36const char WorldSetDefaultNameAction::NAME[] = "default-molname";
37
38WorldSetDefaultNameAction::WorldSetDefaultNameAction() :
39 Action(NAME)
40{}
41
42WorldSetDefaultNameAction::~WorldSetDefaultNameAction()
43{}
44
[a8f6ae]45void WorldSetDefaultName(std::string &defaultname) {
46 ValueStorage::getInstance().setCurrentValue(WorldSetDefaultNameAction::NAME, defaultname);
47 ActionRegistry::getInstance().getActionByName(WorldSetDefaultNameAction::NAME)->call(Action::NonInteractive);
48};
49
[792597]50Dialog* WorldSetDefaultNameAction::createDialog() {
[97ebf8]51 Dialog *dialog = UIFactory::getInstance().makeDialog();
[792597]52
53 string defaultname = World::getInstance().getDefaultName();
54 ValueStorage::getInstance().setCurrentValue(NAME, defaultname);
55 dialog->queryString(NAME, MapOfActions::getInstance().getDescription(NAME));
56
57 return dialog;
58}
59
60Action::state_ptr WorldSetDefaultNameAction::performCall() {
[97ebf8]61 string defaultname;
62
63 defaultname = World::getInstance().getDefaultName();
[792597]64 ValueStorage::getInstance().queryCurrentValue(NAME, defaultname);
65
66 World::getInstance().setDefaultName(defaultname);
67 DoLog(0) && (Log() << Verbose(0) << "Default name of new molecules set to " << World::getInstance().getDefaultName() << "." << endl);
68 return Action::success;
[97ebf8]69}
70
71Action::state_ptr WorldSetDefaultNameAction::performUndo(Action::state_ptr _state) {
[792597]72 WorldSetDefaultNameState *state = assert_cast<WorldSetDefaultNameState*>(_state.get());
73
74 string newName = World::getInstance().getDefaultName();
75 World::getInstance().setDefaultName(state->lastName);
[97ebf8]76
[792597]77 return Action::state_ptr(new WorldSetDefaultNameState(newName));
[97ebf8]78}
79
80Action::state_ptr WorldSetDefaultNameAction::performRedo(Action::state_ptr _state){
[792597]81 performUndo(_state);
[97ebf8]82}
83
84bool WorldSetDefaultNameAction::canUndo() {
[792597]85 return true;
[97ebf8]86}
87
88bool WorldSetDefaultNameAction::shouldUndo() {
[792597]89 return true;
[97ebf8]90}
91
92const string WorldSetDefaultNameAction::getName() {
93 return NAME;
94}
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