source: src/Actions/WorldAction/SetDefaultNameAction.cpp@ 9ee38b

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Last change on this file since 9ee38b was 0b2ce9, checked in by Frederik Heber <heber@…>, 14 years ago

Implemented macros for automatically generating repetitive stuff around Actions.

The idea is that only the following items have to be provided for by the user

  • parameters (i.e. for each the following tupel: type, token and reference)
  • perform...(), ...Undo(), ...

Therefore, we have three new files:

  • Action_impl_header.hpp: Is for the declarations in the header
  • Action_impl_pre.hpp: Is before definition of functions
  • Action_impl_post.hpp: is after definition of functions (cleanup)

Changes:

  • Property mode set to 100644
File size: 3.1 KB
RevLine 
[bcf653]1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
[97ebf8]8/*
9 * SetDefaultNameAction.cpp
10 *
11 * Created on: May 8, 2010
12 * Author: heber
13 */
14
[bf3817]15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
[112b09]20#include "Helpers/MemDebug.hpp"
21
[97ebf8]22#include "Actions/WorldAction/SetDefaultNameAction.hpp"
[0430e3]23#include "Actions/ActionRegistry.hpp"
[952f38]24#include "Helpers/Log.hpp"
25#include "Helpers/Verbose.hpp"
[97ebf8]26#include "World.hpp"
27
28#include <iostream>
29#include <string>
30
31using namespace std;
32
33#include "UIElements/UIFactory.hpp"
34#include "UIElements/Dialog.hpp"
[861874]35#include "Actions/ValueStorage.hpp"
[792597]36
37
38// memento to remember the state when undoing
39
40class WorldSetDefaultNameState : public ActionState {
41public:
42 WorldSetDefaultNameState(std::string _lastName) :
43 lastName(_lastName)
44 {}
45 std::string lastName;
46};
[97ebf8]47
48const char WorldSetDefaultNameAction::NAME[] = "default-molname";
49
50WorldSetDefaultNameAction::WorldSetDefaultNameAction() :
51 Action(NAME)
52{}
53
54WorldSetDefaultNameAction::~WorldSetDefaultNameAction()
55{}
56
[a8f6ae]57void WorldSetDefaultName(std::string &defaultname) {
58 ValueStorage::getInstance().setCurrentValue(WorldSetDefaultNameAction::NAME, defaultname);
59 ActionRegistry::getInstance().getActionByName(WorldSetDefaultNameAction::NAME)->call(Action::NonInteractive);
60};
61
[0b2ce9]62void WorldSetDefaultNameAction::getParametersfromValueStorage()
63{};
64
[047878]65Dialog* WorldSetDefaultNameAction::fillDialog(Dialog *dialog) {
66 ASSERT(dialog,"No Dialog given when filling action dialog");
[792597]67
68 string defaultname = World::getInstance().getDefaultName();
69 ValueStorage::getInstance().setCurrentValue(NAME, defaultname);
[c89fb4]70 dialog->queryString(NAME, ValueStorage::getInstance().getDescription(NAME));
[792597]71
72 return dialog;
73}
74
75Action::state_ptr WorldSetDefaultNameAction::performCall() {
[97ebf8]76 string defaultname;
77
78 defaultname = World::getInstance().getDefaultName();
[7aa3cf]79 WorldSetDefaultNameState *UndoState = new WorldSetDefaultNameState(defaultname);
[792597]80 ValueStorage::getInstance().queryCurrentValue(NAME, defaultname);
81
82 World::getInstance().setDefaultName(defaultname);
83 DoLog(0) && (Log() << Verbose(0) << "Default name of new molecules set to " << World::getInstance().getDefaultName() << "." << endl);
[7aa3cf]84 return Action::state_ptr(UndoState);
[97ebf8]85}
86
87Action::state_ptr WorldSetDefaultNameAction::performUndo(Action::state_ptr _state) {
[792597]88 WorldSetDefaultNameState *state = assert_cast<WorldSetDefaultNameState*>(_state.get());
89
90 string newName = World::getInstance().getDefaultName();
91 World::getInstance().setDefaultName(state->lastName);
[7aa3cf]92 DoLog(0) && (Log() << Verbose(0) << "Default name of new molecules set to " << World::getInstance().getDefaultName() << "." << endl);
[97ebf8]93
[792597]94 return Action::state_ptr(new WorldSetDefaultNameState(newName));
[97ebf8]95}
96
97Action::state_ptr WorldSetDefaultNameAction::performRedo(Action::state_ptr _state){
[680470]98 return performUndo(_state);
[97ebf8]99}
100
101bool WorldSetDefaultNameAction::canUndo() {
[792597]102 return true;
[97ebf8]103}
104
105bool WorldSetDefaultNameAction::shouldUndo() {
[792597]106 return true;
[97ebf8]107}
108
109const string WorldSetDefaultNameAction::getName() {
110 return NAME;
111}
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