source: src/Actions/WorldAction/SetDefaultNameAction.cpp@ 792597

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Last change on this file since 792597 was 792597, checked in by Frederik Heber <heber@…>, 15 years ago

converted SetDefaultNameAction to new createDialog() and implemented Undo/Redo.

  • Property mode set to 100644
File size: 2.2 KB
RevLine 
[97ebf8]1/*
2 * SetDefaultNameAction.cpp
3 *
4 * Created on: May 8, 2010
5 * Author: heber
6 */
7
[112b09]8#include "Helpers/MemDebug.hpp"
9
[97ebf8]10#include "Actions/WorldAction/SetDefaultNameAction.hpp"
11#include "log.hpp"
[387b36]12#include "verbose.hpp"
[97ebf8]13#include "World.hpp"
14
15#include <iostream>
16#include <string>
17
18using namespace std;
19
20#include "UIElements/UIFactory.hpp"
21#include "UIElements/Dialog.hpp"
[792597]22#include "UIElements/ValueStorage.hpp"
23
24
25// memento to remember the state when undoing
26
27class WorldSetDefaultNameState : public ActionState {
28public:
29 WorldSetDefaultNameState(std::string _lastName) :
30 lastName(_lastName)
31 {}
32 std::string lastName;
33};
[97ebf8]34
35const char WorldSetDefaultNameAction::NAME[] = "default-molname";
36
37WorldSetDefaultNameAction::WorldSetDefaultNameAction() :
38 Action(NAME)
39{}
40
41WorldSetDefaultNameAction::~WorldSetDefaultNameAction()
42{}
43
[792597]44Dialog* WorldSetDefaultNameAction::createDialog() {
[97ebf8]45 Dialog *dialog = UIFactory::getInstance().makeDialog();
[792597]46
47 string defaultname = World::getInstance().getDefaultName();
48 ValueStorage::getInstance().setCurrentValue(NAME, defaultname);
49 dialog->queryString(NAME, MapOfActions::getInstance().getDescription(NAME));
50
51 return dialog;
52}
53
54Action::state_ptr WorldSetDefaultNameAction::performCall() {
[97ebf8]55 string defaultname;
56
57 defaultname = World::getInstance().getDefaultName();
[792597]58 ValueStorage::getInstance().queryCurrentValue(NAME, defaultname);
59
60 World::getInstance().setDefaultName(defaultname);
61 DoLog(0) && (Log() << Verbose(0) << "Default name of new molecules set to " << World::getInstance().getDefaultName() << "." << endl);
62 return Action::success;
[97ebf8]63}
64
65Action::state_ptr WorldSetDefaultNameAction::performUndo(Action::state_ptr _state) {
[792597]66 WorldSetDefaultNameState *state = assert_cast<WorldSetDefaultNameState*>(_state.get());
67
68 string newName = World::getInstance().getDefaultName();
69 World::getInstance().setDefaultName(state->lastName);
[97ebf8]70
[792597]71 return Action::state_ptr(new WorldSetDefaultNameState(newName));
[97ebf8]72}
73
74Action::state_ptr WorldSetDefaultNameAction::performRedo(Action::state_ptr _state){
[792597]75 performUndo(_state);
[97ebf8]76}
77
78bool WorldSetDefaultNameAction::canUndo() {
[792597]79 return true;
[97ebf8]80}
81
82bool WorldSetDefaultNameAction::shouldUndo() {
[792597]83 return true;
[97ebf8]84}
85
86const string WorldSetDefaultNameAction::getName() {
87 return NAME;
88}
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