/* * AddEmptyBoundaryAction.hpp * * Created on: May 8, 2010 * Author: heber */ #ifndef ADDEMPTYBOUNDARYACTION_HPP_ #define ADDEMPTYBOUNDARYACTION_HPP_ #include "Actions/Action.hpp" #include "LinearAlgebra/Vector.hpp" void WorldAddEmptyBoundary(Vector &boundary); class WorldAddEmptyBoundaryAction : public Action { friend void WorldAddEmptyBoundary(Vector &boundary); public: WorldAddEmptyBoundaryAction(); virtual ~WorldAddEmptyBoundaryAction(); bool canUndo(); bool shouldUndo(); virtual const std::string getName(); protected: virtual Dialog * fillDialog(Dialog *dialog); private: virtual Action::state_ptr performCall(); virtual Action::state_ptr performUndo(Action::state_ptr); virtual Action::state_ptr performRedo(Action::state_ptr); static const char NAME[]; }; #endif /* ADDEMPTYBOUNDARYACTION_HPP_ */