| 1 | /*
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| 2 |  * Project: MoleCuilder
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| 3 |  * Description: creates and alters molecular systems
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| 4 |  * Copyright (C)  2010 University of Bonn. All rights reserved.
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| 5 |  * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 |  */
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| 7 | 
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| 8 | /*
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| 9 |  * AddEmptyBoundaryAction.cpp
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| 10 |  *
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| 11 |  *  Created on: May 8, 2010
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| 12 |  *      Author: heber
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| 13 |  */
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| 14 | 
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| 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 | 
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| 20 | #include "Helpers/MemDebug.hpp"
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| 21 | 
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| 22 | #include "Actions/WorldAction/AddEmptyBoundaryAction.hpp"
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| 23 | #include "Actions/ActionRegistry.hpp"
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| 24 | #include "atom.hpp"
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| 25 | #include "Helpers/Log.hpp"
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| 26 | #include "LinearAlgebra/Vector.hpp"
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| 27 | #include "World.hpp"
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| 28 | 
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| 29 | #include <iostream>
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| 30 | #include <string>
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| 31 | #include <vector>
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| 32 | 
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| 33 | using namespace std;
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| 34 | 
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| 35 | #include "UIElements/UIFactory.hpp"
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| 36 | #include "UIElements/Dialog.hpp"
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| 37 | #include "Actions/ValueStorage.hpp"
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| 38 | #include "Helpers/Assert.hpp"
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| 39 | 
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| 40 | const char WorldAddEmptyBoundaryAction::NAME[] = "boundary";
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| 41 | 
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| 42 | WorldAddEmptyBoundaryAction::WorldAddEmptyBoundaryAction() :
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| 43 |   Action(NAME)
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| 44 | {}
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| 45 | 
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| 46 | WorldAddEmptyBoundaryAction::~WorldAddEmptyBoundaryAction()
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| 47 | {}
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| 48 | 
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| 49 | void WorldAddEmptyBoundary(Vector &boundary) {
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| 50 |   ValueStorage::getInstance().setCurrentValue(WorldAddEmptyBoundaryAction::NAME, boundary);
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| 51 |   ActionRegistry::getInstance().getActionByName(WorldAddEmptyBoundaryAction::NAME)->call(Action::NonInteractive);
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| 52 | };
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| 53 | 
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| 54 | Dialog* WorldAddEmptyBoundaryAction::fillDialog(Dialog *dialog) {
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| 55 |   ASSERT(dialog,"No Dialog given when filling action dialog");
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| 56 | 
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| 57 |   dialog->queryVector(NAME, false, ValueStorage::getInstance().getDescription(NAME));
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| 58 | 
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| 59 |   return dialog;
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| 60 | }
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| 61 | 
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| 62 | Action::state_ptr WorldAddEmptyBoundaryAction::performCall() {
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| 63 |   Vector boundary;
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| 64 |   Vector Min;
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| 65 |   Vector Max;
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| 66 |   int j=0;
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| 67 | 
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| 68 |   ValueStorage::getInstance().queryCurrentValue(NAME, boundary);
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| 69 | 
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| 70 |   // get maximum and minimum
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| 71 |   vector<atom *> AllAtoms = World::getInstance().getAllAtoms();
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| 72 |   ASSERT(AllAtoms.size() > 0, "There must be atoms present for AddingEmptyBoundary.");
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| 73 |   vector<atom *>::iterator AtomRunner = AllAtoms.begin();
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| 74 |   Min = (*AtomRunner)->getPosition();
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| 75 |   Max = (*AtomRunner)->getPosition();
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| 76 |   for (; AtomRunner != AllAtoms.end(); ++AtomRunner) {
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| 77 |     for (int i=0;i<NDIM;i++) {
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| 78 |       if ((*AtomRunner)->at(i) > Max[i])
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| 79 |         Max[i] = (*AtomRunner)->at(i);
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| 80 |       if ((*AtomRunner)->at(i) < Min[i])
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| 81 |         Min[i] = (*AtomRunner)->at(i);
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| 82 |     }
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| 83 |   }
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| 84 |   // set new box size
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| 85 |   double * const cell_size = new double[6];
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| 86 |   for (j=0;j<6;j++)
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| 87 |     cell_size[j] = 0.;
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| 88 |   j=-1;
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| 89 |   for (int i=0;i<NDIM;i++) {
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| 90 |     j += i+1;
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| 91 |     cell_size[j] = (Max[i]-Min[i]+2.*boundary[i]);
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| 92 |   }
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| 93 |   World::getInstance().setDomain(cell_size);
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| 94 |   delete[] cell_size;
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| 95 |   // translate all atoms, such that Min is aty (0,0,0)
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| 96 |   AtomRunner = AllAtoms.begin();
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| 97 |   for (; AtomRunner != AllAtoms.end(); ++AtomRunner)
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| 98 |     *(*AtomRunner) -= Min - boundary;
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| 99 |   return Action::success;
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| 100 | }
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| 101 | 
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| 102 | Action::state_ptr WorldAddEmptyBoundaryAction::performUndo(Action::state_ptr _state) {
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| 103 | //  ParserLoadXyzState *state = assert_cast<ParserLoadXyzState*>(_state.get());
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| 104 | 
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| 105 |   return Action::failure;
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| 106 | //  string newName = state->mol->getName();
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| 107 | //  state->mol->setName(state->lastName);
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| 108 | //
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| 109 | //  return Action::state_ptr(new ParserLoadXyzState(state->mol,newName));
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| 110 | }
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| 111 | 
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| 112 | Action::state_ptr WorldAddEmptyBoundaryAction::performRedo(Action::state_ptr _state){
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| 113 |   return Action::failure;
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| 114 | }
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| 115 | 
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| 116 | bool WorldAddEmptyBoundaryAction::canUndo() {
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| 117 |   return false;
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| 118 | }
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| 119 | 
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| 120 | bool WorldAddEmptyBoundaryAction::shouldUndo() {
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| 121 |   return false;
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| 122 | }
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| 123 | 
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| 124 | const string WorldAddEmptyBoundaryAction::getName() {
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| 125 |   return NAME;
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| 126 | }
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