source: src/Actions/ShapeAction/CreateShapeAction.cpp@ 4464ef

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Last change on this file since 4464ef was 87ec81, checked in by Frederik Heber <heber@…>, 11 years ago

ShapeFactory removed from libMolecuilderShapes.

  • Factory is right now required only in CombineShapesAction and CreateShapeAction. Hence, it is moved over to libMolecuilder to keep ..Shapes a low-dependency lib.
  • ShapeRegistry::getDefaultNameForShape() now gets just string, ShapeFactory is queried in Actions for getShapeName() as baseName.
  • added stubs for World and molecule to ShapeFactoryUnitTest deps.
  • Property mode set to 100644
File size: 3.7 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * CreateShapeAction.cpp
25 *
26 * Created on: Sep 13, 2012
27 * Author: ankele
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35#include "CodePatterns/MemDebug.hpp"
36
37#include "Shapes/ShapeFactory.hpp"
38#include "Shapes/ShapeRegistry.hpp"
39#include "CodePatterns/Log.hpp"
40#include "CodePatterns/Verbose.hpp"
41
42#include <iostream>
43#include <string>
44
45#include "CreateShapeAction.hpp"
46
47using namespace MoleCuilder;
48
49// and construct the stuff
50#include "CreateShapeAction.def"
51#include "Action_impl_pre.hpp"
52/** =========== define the function ====================== */
53ActionState::ptr ShapeCreateShapeAction::performCall() {
54 LOG(1, "Adding shape into ShapeRegistry.");
55
56 Shape s = ShapeFactory::getInstance().produce(ShapeFactory::getInstance().getShapeByName(params.shape_type.get()),
57 params.translation.get(), params.stretch.get(),
58 params.angle_x.get() * M_PI/180., params.angle_y.get() * M_PI/180., params.angle_z.get() * M_PI/180.);
59 if (params.shape_name.get() != "")
60 s.setName(params.shape_name.get());
61 else {
62 const std::string baseName =
63 ShapeFactory::getInstance().getShapeName(s.getType());
64 s.setName(ShapeRegistry::getInstance().getDefaultNameForShape(baseName));
65 }
66 std::string old_name = s.getName();
67 std::cout << s.getName() << "\n";
68 ShapeRegistry::getInstance().addShape(s);
69
70 return ActionState::ptr(new ShapeCreateShapeState(old_name, params));
71}
72
73ActionState::ptr ShapeCreateShapeAction::performUndo(ActionState::ptr _state) {
74 ShapeCreateShapeState *state = assert_cast<ShapeCreateShapeState*>(_state.get());
75
76 LOG(1, "INFO: Removing '" << state->old_name << "' from ShapeRegistry.");
77
78 std::cout << state->old_name << "\n";
79 ShapeRegistry::getInstance().removeShape(state->old_name);
80
81 return ActionState::ptr(_state);
82}
83
84ActionState::ptr ShapeCreateShapeAction::performRedo(ActionState::ptr _state){
85 ShapeCreateShapeState *state = assert_cast<ShapeCreateShapeState*>(_state.get());
86
87 Shape s = ShapeFactory::getInstance().produce(ShapeFactory::getInstance().getShapeByName(state->params.shape_type.get()),
88 state->params.translation.get(), state->params.stretch.get(),
89 state->params.angle_x.get() * M_PI/180., state->params.angle_y.get() * M_PI/180., state->params.angle_z.get() * M_PI/180.);
90 if (state->params.shape_name.get() != "")
91 s.setName(state->params.shape_name.get());
92 else {
93 const std::string baseName =
94 ShapeFactory::getInstance().getShapeName(s.getType());
95 s.setName(ShapeRegistry::getInstance().getDefaultNameForShape(baseName));
96 }
97 std::string old_name = s.getName();
98 std::cout << s.getName() << "\n";
99 ShapeRegistry::getInstance().addShape(s);
100
101 return ActionState::ptr(_state);
102}
103
104bool ShapeCreateShapeAction::canUndo() {
105 return true;
106}
107
108bool ShapeCreateShapeAction::shouldUndo() {
109 return true;
110}
111/** =========== end of function ====================== */
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