source: src/Actions/SelectionAction/Atoms/NotAtomByIdAction.cpp@ be6b3a

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Last change on this file since be6b3a was be6b3a, checked in by Frederik Heber <heber@…>, 12 years ago

Selection(Not)AtomById now always return valid state object.

  • we must not mix Action::success with a true state object as then the cast goes wrong.
  • this fixes ticket #215.
  • Property mode set to 100644
File size: 3.8 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * NotAtomByIdAction.cpp
25 *
26 * Created on: May 12, 2010
27 * Author: heber
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35#include "CodePatterns/MemDebug.hpp"
36
37#include "Atom/atom.hpp"
38#include "CodePatterns/Log.hpp"
39#include "CodePatterns/Verbose.hpp"
40#include "Descriptors/AtomIdDescriptor.hpp"
41#include "World.hpp"
42
43#include <iostream>
44#include <string>
45
46#include "NotAtomByIdAction.hpp"
47
48using namespace MoleCuilder;
49
50// and construct the stuff
51#include "NotAtomByIdAction.def"
52#include "Action_impl_pre.hpp"
53/** =========== define the function ====================== */
54Action::state_ptr SelectionNotAtomByIdAction::performCall()
55{
56 enum Sucess {
57 NoStatus,
58 AllAtomsSelected,
59 AtomsUnselected,
60 AtomMissing
61 } status = NoStatus;
62 const atomids_t atomids = params.atomids.get();
63 atomids_t undoatomids;
64 undoatomids.reserve(atomids.size());
65 for (atomids_t::const_iterator iter = atomids.begin(); iter != atomids.end(); ++iter) {
66 const atom *Walker = World::getInstance().getAtom(AtomById(*iter));
67 if (Walker != NULL) {
68 if (World::getInstance().isSelected(Walker)) {
69 LOG(1, "Unselecting atom " << *Walker);
70 World::getInstance().unselectAtom(Walker);
71 undoatomids.push_back(*iter);
72 if (status < AtomMissing)
73 status = AtomsUnselected;
74 } else {
75 if (status == NoStatus)
76 status = AllAtomsSelected;
77 }
78 } else {
79 status = AtomMissing;
80 }
81 }
82 LOG(0, World::getInstance().countSelectedAtoms() << " atoms remain selected.");
83
84 switch (status) {
85 case AtomMissing:
86 return Action::failure;
87 break;
88 case AllAtomsSelected:
89 case AtomsUnselected:
90 return Action::state_ptr(new SelectionNotAtomByIdState(undoatomids, params));
91 break;
92 default:
93 ASSERT(0, "SelectionAtomByIdAction::performCall() - this must not happen.");
94 return Action::failure;
95 break;
96 }
97}
98
99Action::state_ptr SelectionNotAtomByIdAction::performUndo(Action::state_ptr _state) {
100 SelectionNotAtomByIdState *state = assert_cast<SelectionNotAtomByIdState*>(_state.get());
101
102 for (atomids_t::const_iterator iter = state->undoatomids.begin();
103 iter != state->undoatomids.end(); ++iter) {
104 const atom *Walker = World::getInstance().getAtom(AtomById(*iter));
105 World::getInstance().selectAtom(Walker);
106 }
107
108 return Action::state_ptr(_state);
109}
110
111Action::state_ptr SelectionNotAtomByIdAction::performRedo(Action::state_ptr _state){
112 SelectionNotAtomByIdState *state = assert_cast<SelectionNotAtomByIdState*>(_state.get());
113
114 for (atomids_t::const_iterator iter = state->undoatomids.begin();
115 iter != state->undoatomids.end(); ++iter) {
116 const atom *Walker = World::getInstance().getAtom(AtomById(*iter));
117 World::getInstance().unselectAtom(Walker);
118 }
119
120 return Action::state_ptr(_state);
121}
122
123bool SelectionNotAtomByIdAction::canUndo() {
124 return true;
125}
126
127bool SelectionNotAtomByIdAction::shouldUndo() {
128 return true;
129}
130/** =========== end of function ====================== */
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