/* * Project: MoleCuilder * Description: creates and alters molecular systems * Copyright (C) 2010-2012 University of Bonn. All rights reserved. * Please see the LICENSE file or "Copyright notice" in builder.cpp for details. */ /* * AtomByElementAction.cpp * * Created on: May 12, 2010 * Author: heber */ // include config.h #ifdef HAVE_CONFIG_H #include #endif #include "CodePatterns/MemDebug.hpp" #include "Descriptors/AtomTypeDescriptor.hpp" #include "Descriptors/AtomSelectionDescriptor.hpp" #include "Atom/atom.hpp" #include "Element/element.hpp" #include "CodePatterns/Log.hpp" #include "CodePatterns/Verbose.hpp" #include "World.hpp" #include #include #include #include "AtomByElementAction.hpp" using namespace MoleCuilder; // and construct the stuff #include "AtomByElementAction.def" #include "Action_impl_pre.hpp" /** =========== define the function ====================== */ Action::state_ptr SelectionAtomByElementAction::performCall() { LOG(1, "Selecting atoms of type " << *params.elemental.get()); std::vector selectedAtoms = World::getInstance().getAllAtoms(AtomsBySelection()); World::getInstance().selectAllAtoms(AtomByType(params.elemental.get())); LOG(0, World::getInstance().countSelectedAtoms() << " atoms selected."); return Action::state_ptr(new SelectionAtomByElementState(selectedAtoms,params)); } Action::state_ptr SelectionAtomByElementAction::performUndo(Action::state_ptr _state) { SelectionAtomByElementState *state = assert_cast(_state.get()); World::getInstance().unselectAllAtoms(AtomByType(state->params.elemental.get())); BOOST_FOREACH(atom *_atom, state->selectedAtoms) World::getInstance().selectAtom(_atom); return Action::state_ptr(_state); } Action::state_ptr SelectionAtomByElementAction::performRedo(Action::state_ptr _state){ SelectionAtomByElementState *state = assert_cast(_state.get()); World::getInstance().selectAllAtoms(AtomByType(state->params.elemental.get())); return Action::state_ptr(_state); } bool SelectionAtomByElementAction::canUndo() { return true; } bool SelectionAtomByElementAction::shouldUndo() { return true; } /** =========== end of function ====================== */