source: src/Actions/RandomNumbersAction/SetRandomNumbersEngineAction.cpp@ d93d2c

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Last change on this file since d93d2c was b5b01e, checked in by Frederik Heber <heber@…>, 11 years ago

ActionState extracted into own header file, rename Action::state_ptr -> ActionState::ptr.

  • Property mode set to 100644
File size: 5.3 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 *
6 *
7 * This file is part of MoleCuilder.
8 *
9 * MoleCuilder is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * MoleCuilder is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
21 */
22
23/*
24 * SetRandomNumbersEngine.cpp
25 *
26 * Created on: Jan 01, 2011
27 * Author: heber
28 */
29
30// include config.h
31#ifdef HAVE_CONFIG_H
32#include <config.h>
33#endif
34
35#include "CodePatterns/MemDebug.hpp"
36
37#include "CodePatterns/Log.hpp"
38#include "molecule.hpp"
39#include "CodePatterns/Verbose.hpp"
40#include "World.hpp"
41
42#include "RandomNumbers/RandomNumberEngine.hpp"
43#include "RandomNumbers/RandomNumberEngine_Parameters.hpp"
44#include "RandomNumbers/RandomNumberEngineFactory.hpp"
45
46#include <iostream>
47#include <sstream>
48#include <string>
49
50#include "SetRandomNumbersEngineAction.hpp"
51
52using namespace MoleCuilder;
53
54// and construct the stuff
55#include "SetRandomNumbersEngineAction.def"
56#include "Action_impl_pre.hpp"
57/** =========== define the function ====================== */
58ActionState::ptr CommandSetRandomNumbersEngineAction::performCall() {
59 // note down old type
60 std::string oldtype = RandomNumberEngineFactory::getInstance().getCurrentTypeName();
61 LOG(1, "Current engine is " << oldtype);
62
63 // set the new default
64 RandomNumberEngineFactory::getInstance().setCurrentType(params.engine_type.get());
65 LOG(0, "STATUS: Engine of random number generator is now: "
66 << RandomNumberEngineFactory::getInstance().getCurrentTypeName());
67
68 // note down old parameters
69 RandomNumberEngine_Parameters *oldparameters =
70 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
71 // set each parameter (that is not -1);
72 {
73 std::stringstream input(params.parameters.get());
74 RandomNumberEngine_Parameters *currentparameters =
75 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
76 input >> *currentparameters; // add new values on top
77 if (!currentparameters->isDefault()) {
78 LOG(1, "Changing prototype's parameters.");
79 RandomNumberEngineFactory::getInstance().manipulatePrototype(*currentparameters);
80 }
81 delete currentparameters;
82 }
83
84 {
85 RandomNumberEngine_Parameters *currentparameters =
86 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
87 LOG(1, "Its parameters are: " << *currentparameters);
88 delete currentparameters;
89 }
90
91 std::stringstream output;
92 output << *oldparameters;
93 CommandSetRandomNumbersEngineState *newstate =
94 new CommandSetRandomNumbersEngineState(oldtype,output.str(),params);
95 delete oldparameters;
96 return ActionState::ptr(newstate);
97}
98
99ActionState::ptr CommandSetRandomNumbersEngineAction::performUndo(ActionState::ptr _state) {
100 CommandSetRandomNumbersEngineState *state =
101 assert_cast<CommandSetRandomNumbersEngineState*>(_state.get());
102
103 // note down old type for redo
104 std::string newtype = RandomNumberEngineFactory::getInstance().getCurrentTypeName();
105 LOG(1, "Newly set engine was " << newtype);
106
107 // note down old parameters for redo
108 RandomNumberEngine_Parameters *newparameters =
109 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
110
111 // set the new default
112 RandomNumberEngineFactory::getInstance().setCurrentType(state->old_engine_type);
113 LOG(0, "STATUS: Engine of random number generator is again: "
114 << RandomNumberEngineFactory::getInstance().getCurrentTypeName());
115
116 // set each parameter back (that is not -1);
117 {
118 std::stringstream input(state->old_parameters);
119 RandomNumberEngine_Parameters *currentparameters =
120 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
121 input >> *currentparameters;
122 if (!currentparameters->isDefault()) {
123 LOG(1, "Changing prototype's parameters.");
124 RandomNumberEngineFactory::getInstance().manipulatePrototype(*currentparameters);
125 }
126 delete currentparameters;
127 }
128
129 {
130 RandomNumberEngine_Parameters *currentparameters =
131 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
132 LOG(1, "Its parameters are: " << *currentparameters);
133 delete currentparameters;
134 }
135
136 std::stringstream output;
137 output << *newparameters;
138 CommandSetRandomNumbersEngineState *newstate =
139 new CommandSetRandomNumbersEngineState(newtype,output.str(),params);
140 delete newparameters;
141 return ActionState::ptr(newstate);
142}
143
144ActionState::ptr CommandSetRandomNumbersEngineAction::performRedo(ActionState::ptr _state){
145 return performUndo(_state);
146}
147
148bool CommandSetRandomNumbersEngineAction::canUndo() {
149 return true;
150}
151
152bool CommandSetRandomNumbersEngineAction::shouldUndo() {
153 return true;
154}
155/** =========== end of function ====================== */
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