1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | *
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6 | *
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7 | * This file is part of MoleCuilder.
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8 | *
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9 | * MoleCuilder is free software: you can redistribute it and/or modify
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10 | * it under the terms of the GNU General Public License as published by
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11 | * the Free Software Foundation, either version 2 of the License, or
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12 | * (at your option) any later version.
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13 | *
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14 | * MoleCuilder is distributed in the hope that it will be useful,
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 | * GNU General Public License for more details.
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18 | *
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19 | * You should have received a copy of the GNU General Public License
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20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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21 | */
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22 |
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23 | /*
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24 | * SetRandomNumbersEngine.cpp
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25 | *
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26 | * Created on: Jan 01, 2011
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27 | * Author: heber
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28 | */
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29 |
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30 | // include config.h
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31 | #ifdef HAVE_CONFIG_H
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32 | #include <config.h>
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33 | #endif
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34 |
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35 | #include "CodePatterns/MemDebug.hpp"
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36 |
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37 | #include "CodePatterns/Log.hpp"
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38 | #include "molecule.hpp"
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39 | #include "CodePatterns/Verbose.hpp"
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40 | #include "World.hpp"
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41 |
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42 | #include "RandomNumbers/RandomNumberEngine.hpp"
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43 | #include "RandomNumbers/RandomNumberEngine_Parameters.hpp"
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44 | #include "RandomNumbers/RandomNumberEngineFactory.hpp"
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45 |
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46 | #include <iostream>
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47 | #include <sstream>
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48 | #include <string>
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49 |
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50 | #include "SetRandomNumbersEngineAction.hpp"
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51 |
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52 | using namespace MoleCuilder;
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53 |
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54 | // and construct the stuff
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55 | #include "SetRandomNumbersEngineAction.def"
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56 | #include "Action_impl_pre.hpp"
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57 | /** =========== define the function ====================== */
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58 | ActionState::ptr CommandSetRandomNumbersEngineAction::performCall() {
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59 | // note down old type
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60 | std::string oldtype = RandomNumberEngineFactory::getInstance().getCurrentTypeName();
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61 | LOG(1, "Current engine is " << oldtype);
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62 |
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63 | // set the new default
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64 | RandomNumberEngineFactory::getInstance().setCurrentType(params.engine_type.get());
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65 | LOG(0, "STATUS: Engine of random number generator is now: "
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66 | << RandomNumberEngineFactory::getInstance().getCurrentTypeName());
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67 |
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68 | // note down old parameters
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69 | RandomNumberEngine_Parameters *oldparameters =
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70 | RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
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71 | // set each parameter (that is not -1);
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72 | {
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73 | std::stringstream input(params.parameters.get());
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74 | RandomNumberEngine_Parameters *currentparameters =
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75 | RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
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76 | input >> *currentparameters; // add new values on top
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77 | if (!currentparameters->isDefault()) {
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78 | LOG(1, "Changing prototype's parameters.");
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79 | RandomNumberEngineFactory::getInstance().manipulatePrototype(*currentparameters);
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80 | }
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81 | delete currentparameters;
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82 | }
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83 |
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84 | {
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85 | RandomNumberEngine_Parameters *currentparameters =
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86 | RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
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87 | LOG(1, "Its parameters are: " << *currentparameters);
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88 | delete currentparameters;
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89 | }
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90 |
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91 | std::stringstream output;
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92 | output << *oldparameters;
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93 | CommandSetRandomNumbersEngineState *newstate =
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94 | new CommandSetRandomNumbersEngineState(oldtype,output.str(),params);
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95 | delete oldparameters;
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96 | return ActionState::ptr(newstate);
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97 | }
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98 |
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99 | ActionState::ptr CommandSetRandomNumbersEngineAction::performUndo(ActionState::ptr _state) {
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100 | CommandSetRandomNumbersEngineState *state =
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101 | assert_cast<CommandSetRandomNumbersEngineState*>(_state.get());
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102 |
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103 | // note down old type for redo
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104 | std::string newtype = RandomNumberEngineFactory::getInstance().getCurrentTypeName();
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105 | LOG(1, "Newly set engine was " << newtype);
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106 |
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107 | // note down old parameters for redo
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108 | RandomNumberEngine_Parameters *newparameters =
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109 | RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
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110 |
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111 | // set the new default
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112 | RandomNumberEngineFactory::getInstance().setCurrentType(state->old_engine_type);
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113 | LOG(0, "STATUS: Engine of random number generator is again: "
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114 | << RandomNumberEngineFactory::getInstance().getCurrentTypeName());
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115 |
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116 | // set each parameter back (that is not -1);
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117 | {
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118 | std::stringstream input(state->old_parameters);
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119 | RandomNumberEngine_Parameters *currentparameters =
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120 | RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
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121 | input >> *currentparameters;
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122 | if (!currentparameters->isDefault()) {
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123 | LOG(1, "Changing prototype's parameters.");
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124 | RandomNumberEngineFactory::getInstance().manipulatePrototype(*currentparameters);
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125 | }
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126 | delete currentparameters;
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127 | }
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128 |
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129 | {
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130 | RandomNumberEngine_Parameters *currentparameters =
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131 | RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
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132 | LOG(1, "Its parameters are: " << *currentparameters);
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133 | delete currentparameters;
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134 | }
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135 |
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136 | std::stringstream output;
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137 | output << *newparameters;
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138 | CommandSetRandomNumbersEngineState *newstate =
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139 | new CommandSetRandomNumbersEngineState(newtype,output.str(),params);
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140 | delete newparameters;
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141 | return ActionState::ptr(newstate);
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142 | }
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143 |
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144 | ActionState::ptr CommandSetRandomNumbersEngineAction::performRedo(ActionState::ptr _state){
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145 | return performUndo(_state);
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146 | }
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147 |
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148 | bool CommandSetRandomNumbersEngineAction::canUndo() {
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149 | return true;
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150 | }
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151 |
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152 | bool CommandSetRandomNumbersEngineAction::shouldUndo() {
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153 | return true;
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154 | }
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155 | /** =========== end of function ====================== */
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