| 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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| 4 | * Copyright (C) 2010 University of Bonn. All rights reserved.
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| 5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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| 6 | */
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| 7 |
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| 8 | /*
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| 9 | * SetRandomNumbersEngine.cpp
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| 10 | *
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| 11 | * Created on: Jan 01, 2011
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| 12 | * Author: heber
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| 13 | */
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| 14 |
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| 15 | // include config.h
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| 16 | #ifdef HAVE_CONFIG_H
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| 17 | #include <config.h>
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| 18 | #endif
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| 19 |
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| 20 | #include "CodePatterns/MemDebug.hpp"
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| 21 |
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| 22 | #include "CodePatterns/Log.hpp"
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| 23 | #include "molecule.hpp"
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| 24 | #include "CodePatterns/Verbose.hpp"
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| 25 | #include "World.hpp"
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| 26 |
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| 27 | #include "RandomNumbers/RandomNumberEngine.hpp"
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| 28 | #include "RandomNumbers/RandomNumberEngineFactory.hpp"
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| 29 |
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| 30 | #include <iostream>
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| 31 | #include <fstream>
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| 32 | #include <string>
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| 33 |
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| 34 | using namespace std;
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| 35 |
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| 36 | #include "SetRandomNumbersEngineAction.hpp"
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| 37 |
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| 38 | // and construct the stuff
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| 39 | #include "SetRandomNumbersEngineAction.def"
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| 40 | #include "Action_impl_pre.hpp"
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| 41 | /** =========== define the function ====================== */
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| 42 | Action::state_ptr CommandSetRandomNumbersEngineAction::performCall() {
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| 43 | // obtain information
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| 44 | getParametersfromValueStorage();
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| 45 |
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| 46 | // create a new state for undo
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| 47 | CommandSetRandomNumbersEngineState *state =
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| 48 | new CommandSetRandomNumbersEngineState(
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| 49 | RandomNumberEngineFactory::getInstance().getCurrentTypeName(),
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| 50 | RandomNumberEngineFactory::getInstance().getPrototype().getseed(),
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| 51 | params);
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| 52 | // set new default
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| 53 | RandomNumberEngineFactory::getInstance().setCurrentType(params.engine_type);
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| 54 | // set new seed if given, have to use ugly const_cast as prototype is not manipulable
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| 55 | if (params.seed != -1) {
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| 56 | RandomNumberEngine &engine =
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| 57 | const_cast<RandomNumberEngine &>(
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| 58 | RandomNumberEngineFactory::getInstance().getPrototype(params.engine_type)
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| 59 | );
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| 60 | engine.seed(params.seed);
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| 61 | }
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| 62 |
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| 63 | DoLog(0) && (Log() << Verbose(0) << "Default random number engine is now: "
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| 64 | << RandomNumberEngineFactory::getInstance().getCurrentTypeName() << std::endl);
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| 65 |
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| 66 | return Action::state_ptr(state);
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| 67 | }
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| 68 |
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| 69 | Action::state_ptr CommandSetRandomNumbersEngineAction::performUndo(Action::state_ptr _state) {
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| 70 | CommandSetRandomNumbersEngineState *state =
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| 71 | assert_cast<CommandSetRandomNumbersEngineState*>(_state.get());
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| 72 |
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| 73 | // create a new state for redo
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| 74 | CommandSetRandomNumbersEngineState *newstate =
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| 75 | new CommandSetRandomNumbersEngineState(
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| 76 | RandomNumberEngineFactory::getInstance().getCurrentTypeName(),
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| 77 | RandomNumberEngineFactory::getInstance().getPrototype().getseed(),
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| 78 | state->params);
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| 79 | // set new default
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| 80 | RandomNumberEngineFactory::getInstance().setCurrentType(state->old_engine_type);
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| 81 | RandomNumberEngine &engine = const_cast<RandomNumberEngine &>(
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| 82 | RandomNumberEngineFactory::getInstance().getPrototype(state->params.engine_type)
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| 83 | );
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| 84 | // set new seed if given, have to use ugly const_cast as prototype is not manipulable
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| 85 | if (state->params.seed != -1) {
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| 86 | engine.seed(state->params.seed);
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| 87 | }
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| 88 |
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| 89 | DoLog(0) && (Log() << Verbose(0) << "Default random number engine is undone to: "
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| 90 | << RandomNumberEngineFactory::getInstance().getCurrentTypeName() << std::endl);
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| 91 |
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| 92 | return Action::state_ptr(newstate);
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| 93 | }
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| 94 |
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| 95 | Action::state_ptr CommandSetRandomNumbersEngineAction::performRedo(Action::state_ptr _state){
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| 96 | return performUndo(_state);
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| 97 | }
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| 98 |
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| 99 | bool CommandSetRandomNumbersEngineAction::canUndo() {
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| 100 | return true;
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| 101 | }
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| 102 |
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| 103 | bool CommandSetRandomNumbersEngineAction::shouldUndo() {
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| 104 | return true;
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| 105 | }
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| 106 | /** =========== end of function ====================== */
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