source: src/Actions/RandomNumbersAction/SetRandomNumbersEngineAction.cpp@ 2aad5a

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Last change on this file since 2aad5a was f10b0c, checked in by Frederik Heber <heber@…>, 13 years ago

disastrously big and ugly commit

  • using new Parameter<T> classes:
    • Actions
    • Queries (all UIs)
  • TODO:
    • actions crash cause Value is unset
    • no query<BoxVector>
  • Property mode set to 100644
File size: 4.6 KB
Line 
1/*
2 * Project: MoleCuilder
3 * Description: creates and alters molecular systems
4 * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
5 * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
6 */
7
8/*
9 * SetRandomNumbersEngine.cpp
10 *
11 * Created on: Jan 01, 2011
12 * Author: heber
13 */
14
15// include config.h
16#ifdef HAVE_CONFIG_H
17#include <config.h>
18#endif
19
20#include "CodePatterns/MemDebug.hpp"
21
22#include "CodePatterns/Log.hpp"
23#include "molecule.hpp"
24#include "CodePatterns/Verbose.hpp"
25#include "World.hpp"
26
27#include "RandomNumbers/RandomNumberEngine.hpp"
28#include "RandomNumbers/RandomNumberEngine_Parameters.hpp"
29#include "RandomNumbers/RandomNumberEngineFactory.hpp"
30
31#include <iostream>
32#include <sstream>
33#include <string>
34
35#include "SetRandomNumbersEngineAction.hpp"
36
37using namespace MoleCuilder;
38
39// and construct the stuff
40#include "SetRandomNumbersEngineAction.def"
41#include "Action_impl_pre.hpp"
42/** =========== define the function ====================== */
43Action::state_ptr CommandSetRandomNumbersEngineAction::performCall() {
44 // note down old type
45 std::string oldtype = RandomNumberEngineFactory::getInstance().getCurrentTypeName();
46 LOG(1, "Current engine is " << oldtype);
47
48 // set the new default
49 RandomNumberEngineFactory::getInstance().setCurrentType(params.engine_type.get());
50 LOG(0, "STATUS: Engine of random number generator is now: "
51 << RandomNumberEngineFactory::getInstance().getCurrentTypeName());
52
53 // note down old parameters
54 RandomNumberEngine_Parameters *oldparameters =
55 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
56 // set each parameter (that is not -1);
57 {
58 std::stringstream input(params.parameters.get());
59 RandomNumberEngine_Parameters *currentparameters =
60 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
61 input >> *currentparameters; // add new values on top
62 if (!currentparameters->isDefault()) {
63 LOG(1, "Changing prototype's parameters.");
64 RandomNumberEngineFactory::getInstance().manipulatePrototype(*currentparameters);
65 }
66 delete currentparameters;
67 }
68
69 {
70 RandomNumberEngine_Parameters *currentparameters =
71 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
72 LOG(1, "Its parameters are: " << *currentparameters);
73 delete currentparameters;
74 }
75
76 std::stringstream output;
77 output << *oldparameters;
78 CommandSetRandomNumbersEngineState *newstate =
79 new CommandSetRandomNumbersEngineState(oldtype,output.str(),params);
80 delete oldparameters;
81 return Action::state_ptr(newstate);
82}
83
84Action::state_ptr CommandSetRandomNumbersEngineAction::performUndo(Action::state_ptr _state) {
85 CommandSetRandomNumbersEngineState *state =
86 assert_cast<CommandSetRandomNumbersEngineState*>(_state.get());
87
88 // note down old type for redo
89 std::string newtype = RandomNumberEngineFactory::getInstance().getCurrentTypeName();
90 LOG(1, "Newly set engine was " << newtype);
91
92 // note down old parameters for redo
93 RandomNumberEngine_Parameters *newparameters =
94 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
95
96 // set the new default
97 RandomNumberEngineFactory::getInstance().setCurrentType(state->old_engine_type);
98 LOG(0, "STATUS: Engine of random number generator is again: "
99 << RandomNumberEngineFactory::getInstance().getCurrentTypeName());
100
101 // set each parameter back (that is not -1);
102 {
103 std::stringstream input(state->old_parameters);
104 RandomNumberEngine_Parameters *currentparameters =
105 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
106 input >> *currentparameters;
107 if (!currentparameters->isDefault()) {
108 LOG(1, "Changing prototype's parameters.");
109 RandomNumberEngineFactory::getInstance().manipulatePrototype(*currentparameters);
110 }
111 delete currentparameters;
112 }
113
114 {
115 RandomNumberEngine_Parameters *currentparameters =
116 RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
117 LOG(1, "Its parameters are: " << *currentparameters);
118 delete currentparameters;
119 }
120
121 std::stringstream output;
122 output << *newparameters;
123 CommandSetRandomNumbersEngineState *newstate =
124 new CommandSetRandomNumbersEngineState(newtype,output.str(),params);
125 delete newparameters;
126 return Action::state_ptr(newstate);
127}
128
129Action::state_ptr CommandSetRandomNumbersEngineAction::performRedo(Action::state_ptr _state){
130 return performUndo(_state);
131}
132
133bool CommandSetRandomNumbersEngineAction::canUndo() {
134 return true;
135}
136
137bool CommandSetRandomNumbersEngineAction::shouldUndo() {
138 return true;
139}
140/** =========== end of function ====================== */
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