[3f9eba] | 1 | /*
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| 2 | * Project: MoleCuilder
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| 3 | * Description: creates and alters molecular systems
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[0aa122] | 4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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[94d5ac6] | 5 | *
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| 6 | *
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| 7 | * This file is part of MoleCuilder.
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| 8 | *
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| 9 | * MoleCuilder is free software: you can redistribute it and/or modify
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| 10 | * it under the terms of the GNU General Public License as published by
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| 11 | * the Free Software Foundation, either version 2 of the License, or
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| 12 | * (at your option) any later version.
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| 13 | *
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| 14 | * MoleCuilder is distributed in the hope that it will be useful,
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| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 17 | * GNU General Public License for more details.
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| 18 | *
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| 19 | * You should have received a copy of the GNU General Public License
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| 20 | * along with MoleCuilder. If not, see <http://www.gnu.org/licenses/>.
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[3f9eba] | 21 | */
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| 22 |
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| 23 | /*
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| 24 | * SetRandomNumbersEngine.cpp
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| 25 | *
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| 26 | * Created on: Jan 01, 2011
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| 27 | * Author: heber
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| 28 | */
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| 29 |
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| 30 | // include config.h
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| 31 | #ifdef HAVE_CONFIG_H
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| 32 | #include <config.h>
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| 33 | #endif
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| 34 |
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[9eb71b3] | 35 | //#include "CodePatterns/MemDebug.hpp"
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[3f9eba] | 36 |
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| 37 | #include "CodePatterns/Log.hpp"
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| 38 | #include "molecule.hpp"
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| 39 | #include "CodePatterns/Verbose.hpp"
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| 40 | #include "World.hpp"
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| 41 |
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[6ff0c8] | 42 | #include "RandomNumbers/RandomNumberEngine.hpp"
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[0275ad] | 43 | #include "RandomNumbers/RandomNumberEngine_Parameters.hpp"
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[6ff0c8] | 44 | #include "RandomNumbers/RandomNumberEngineFactory.hpp"
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[3f9eba] | 45 |
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| 46 | #include <iostream>
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[0275ad] | 47 | #include <sstream>
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[3f9eba] | 48 | #include <string>
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| 49 |
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| 50 | #include "SetRandomNumbersEngineAction.hpp"
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| 51 |
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[ce7fdc] | 52 | using namespace MoleCuilder;
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| 53 |
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[3f9eba] | 54 | // and construct the stuff
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| 55 | #include "SetRandomNumbersEngineAction.def"
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| 56 | #include "Action_impl_pre.hpp"
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| 57 | /** =========== define the function ====================== */
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[b5b01e] | 58 | ActionState::ptr CommandSetRandomNumbersEngineAction::performCall() {
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[0275ad] | 59 | // note down old type
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| 60 | std::string oldtype = RandomNumberEngineFactory::getInstance().getCurrentTypeName();
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[47d041] | 61 | LOG(1, "Current engine is " << oldtype);
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[0275ad] | 62 |
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| 63 | // set the new default
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[f10b0c] | 64 | RandomNumberEngineFactory::getInstance().setCurrentType(params.engine_type.get());
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[47d041] | 65 | LOG(0, "STATUS: Engine of random number generator is now: "
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| 66 | << RandomNumberEngineFactory::getInstance().getCurrentTypeName());
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[0275ad] | 67 |
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| 68 | // note down old parameters
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| 69 | RandomNumberEngine_Parameters *oldparameters =
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| 70 | RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
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| 71 | // set each parameter (that is not -1);
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| 72 | {
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[f10b0c] | 73 | std::stringstream input(params.parameters.get());
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[0275ad] | 74 | RandomNumberEngine_Parameters *currentparameters =
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| 75 | RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
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| 76 | input >> *currentparameters; // add new values on top
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| 77 | if (!currentparameters->isDefault()) {
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[47d041] | 78 | LOG(1, "Changing prototype's parameters.");
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[0275ad] | 79 | RandomNumberEngineFactory::getInstance().manipulatePrototype(*currentparameters);
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| 80 | }
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| 81 | delete currentparameters;
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[6ff0c8] | 82 | }
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| 83 |
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[0275ad] | 84 | {
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| 85 | RandomNumberEngine_Parameters *currentparameters =
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| 86 | RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
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[47d041] | 87 | LOG(1, "Its parameters are: " << *currentparameters);
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[0275ad] | 88 | delete currentparameters;
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| 89 | }
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[3f9eba] | 90 |
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[0275ad] | 91 | std::stringstream output;
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| 92 | output << *oldparameters;
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| 93 | CommandSetRandomNumbersEngineState *newstate =
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| 94 | new CommandSetRandomNumbersEngineState(oldtype,output.str(),params);
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| 95 | delete oldparameters;
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[b5b01e] | 96 | return ActionState::ptr(newstate);
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[3f9eba] | 97 | }
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| 98 |
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[b5b01e] | 99 | ActionState::ptr CommandSetRandomNumbersEngineAction::performUndo(ActionState::ptr _state) {
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[6ff0c8] | 100 | CommandSetRandomNumbersEngineState *state =
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| 101 | assert_cast<CommandSetRandomNumbersEngineState*>(_state.get());
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[3f9eba] | 102 |
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[0275ad] | 103 | // note down old type for redo
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| 104 | std::string newtype = RandomNumberEngineFactory::getInstance().getCurrentTypeName();
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[47d041] | 105 | LOG(1, "Newly set engine was " << newtype);
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[0275ad] | 106 |
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| 107 | // note down old parameters for redo
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| 108 | RandomNumberEngine_Parameters *newparameters =
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| 109 | RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
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| 110 |
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| 111 | // set the new default
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[6ff0c8] | 112 | RandomNumberEngineFactory::getInstance().setCurrentType(state->old_engine_type);
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[47d041] | 113 | LOG(0, "STATUS: Engine of random number generator is again: "
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| 114 | << RandomNumberEngineFactory::getInstance().getCurrentTypeName());
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[0275ad] | 115 |
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| 116 | // set each parameter back (that is not -1);
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| 117 | {
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| 118 | std::stringstream input(state->old_parameters);
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| 119 | RandomNumberEngine_Parameters *currentparameters =
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| 120 | RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
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| 121 | input >> *currentparameters;
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| 122 | if (!currentparameters->isDefault()) {
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[47d041] | 123 | LOG(1, "Changing prototype's parameters.");
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[0275ad] | 124 | RandomNumberEngineFactory::getInstance().manipulatePrototype(*currentparameters);
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| 125 | }
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| 126 | delete currentparameters;
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[6ff0c8] | 127 | }
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| 128 |
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[0275ad] | 129 | {
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| 130 | RandomNumberEngine_Parameters *currentparameters =
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| 131 | RandomNumberEngineFactory::getInstance().getPrototype().getParameterSet();
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[47d041] | 132 | LOG(1, "Its parameters are: " << *currentparameters);
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[0275ad] | 133 | delete currentparameters;
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| 134 | }
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[3f9eba] | 135 |
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[0275ad] | 136 | std::stringstream output;
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| 137 | output << *newparameters;
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| 138 | CommandSetRandomNumbersEngineState *newstate =
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| 139 | new CommandSetRandomNumbersEngineState(newtype,output.str(),params);
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| 140 | delete newparameters;
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[b5b01e] | 141 | return ActionState::ptr(newstate);
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[3f9eba] | 142 | }
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| 143 |
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[b5b01e] | 144 | ActionState::ptr CommandSetRandomNumbersEngineAction::performRedo(ActionState::ptr _state){
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[3f9eba] | 145 | return performUndo(_state);
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| 146 | }
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| 147 |
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| 148 | bool CommandSetRandomNumbersEngineAction::canUndo() {
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| 149 | return true;
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| 150 | }
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| 151 |
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| 152 | bool CommandSetRandomNumbersEngineAction::shouldUndo() {
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| 153 | return true;
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| 154 | }
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| 155 | /** =========== end of function ====================== */
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