1 | /*
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2 | * Project: MoleCuilder
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3 | * Description: creates and alters molecular systems
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4 | * Copyright (C) 2010-2012 University of Bonn. All rights reserved.
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5 | * Please see the LICENSE file or "Copyright notice" in builder.cpp for details.
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6 | */
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7 |
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8 | /*
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9 | * SuspendInWaterAction.cpp
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10 | *
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11 | * Created on: May 12, 2010
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12 | * Author: heber
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13 | */
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14 |
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15 | // include config.h
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16 | #ifdef HAVE_CONFIG_H
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17 | #include <config.h>
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18 | #endif
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19 |
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20 | #include "CodePatterns/MemDebug.hpp"
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21 |
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22 | #include "CodePatterns/Log.hpp"
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23 | #include "Tesselation/boundary.hpp"
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24 | #include "World.hpp"
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25 |
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26 | #include <iostream>
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27 | #include <string>
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28 |
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29 | #include "Actions/MoleculeAction/SuspendInWaterAction.hpp"
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30 |
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31 | class config;
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32 |
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33 | using namespace MoleCuilder;
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34 |
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35 | // and construct the stuff
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36 | #include "SuspendInWaterAction.def"
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37 | #include "Action_impl_pre.hpp"
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38 | /** =========== define the function ====================== */
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39 | Action::state_ptr MoleculeSuspendInWaterAction::performCall() {
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40 | molecule *mol = NULL;
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41 | double volume = 0.;
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42 |
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43 | for (World::MoleculeSelectionIterator iter = World::getInstance().beginMoleculeSelection(); iter != World::getInstance().endMoleculeSelection(); ++iter) {
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44 | mol = iter->second;
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45 | LOG(0, "Evaluating necessary cell volume for a cluster suspended in water.");
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46 | if (params.density < 1.0) {
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47 | ELOG(1, "Density must be greater than 1.0g/cm^3!");
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48 | } else {
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49 | PrepareClustersinWater(World::getInstance().getConfig(), mol, volume, params.density); // if volume == 0, will calculate from ConvexEnvelope
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50 | }
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51 | }
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52 | return Action::success;
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53 | }
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54 |
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55 | Action::state_ptr MoleculeSuspendInWaterAction::performUndo(Action::state_ptr _state) {
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56 | // MoleculeSuspendInWaterState *state = assert_cast<MoleculeSuspendInWaterState*>(_state.get());
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57 |
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58 | // string newName = state->mol->getName();
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59 | // state->mol->setName(state->lastName);
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60 |
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61 | return Action::failure;
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62 | }
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63 |
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64 | Action::state_ptr MoleculeSuspendInWaterAction::performRedo(Action::state_ptr _state){
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65 | // Undo and redo have to do the same for this action
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66 | return performUndo(_state);
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67 | }
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68 |
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69 | bool MoleculeSuspendInWaterAction::canUndo() {
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70 | return false;
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71 | }
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72 |
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73 | bool MoleculeSuspendInWaterAction::shouldUndo() {
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74 | return false;
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75 | }
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76 | /** =========== end of function ====================== */
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