/* * RotateToPrincipalAxisSystemAction.hpp * * Created on: May 10, 2010 * Author: heber */ #ifndef ROTATETOPRINCIPALAXISSYSTEMACTION_HPP #define ROTATETOPRINCIPALAXISSYSTEMACTION_HPP #include "Actions/Action.hpp" #include "Actions/Process.hpp" class MoleculeListClass; class Vector; void MoleculeRotateToPrincipalAxisSystem(Vector &Axis); class MoleculeRotateToPrincipalAxisSystemAction : public Action { friend void MoleculeRotateToPrincipalAxisSystem(Vector &Axis); public: MoleculeRotateToPrincipalAxisSystemAction(); virtual ~MoleculeRotateToPrincipalAxisSystemAction(); bool canUndo(); bool shouldUndo(); virtual const std::string getName(); protected: virtual Dialog * fillDialog(Dialog *dialog); private: virtual Action::state_ptr performCall(); virtual Action::state_ptr performUndo(Action::state_ptr); virtual Action::state_ptr performRedo(Action::state_ptr); static const char NAME[]; }; #endif // ROTATETOPRINCIPALAXISSYSTEMACTION_HPP